With the merge of #2582, the syntax "tags/1.9" for refs does not work
anymore.
However, the new syntax "refs/tags/1.9" seems to support annotated tags,
such as "refs/tags/2.0".
Closes#2385.
(cherry picked from commit ae244af242ca3621e5a3b9196f27d9fcbf297266)
Previously, SANDBOX_SHELL was set to empty when unavailable. This
caused issues when actually generating the sandbox. Instead, just set
SANDBOX_SHELL when --with-sandbox-shell= is non-empty. Alternative
implementation to https://github.com/NixOS/nix/pull/3038.
(cherry picked from commit 199e888785bd23073e44e56f6c74b95dc7c10ffa)
* Print base64 RF learned command output
Would be helpful for hassio fans, they can easily copy paste the output into their automation configuration file.
* Update broadlink_cli
Previously the isUnit function was falsely returning `True` for
positions that were one tile off in *either* direction from the
character, when it should've been *both*. Oops.
Add menu support to the prompt system, and an "Eat" command that prompts
for an item to eat and eats the item the character specifies, restoring
an amount of hitpoints configurable via the item raw type.
When tracking message history, save messages associated with the turn
they were displayed on, which allows us to have the notion of the
"current turn's" messages (provided via a MonoComonad instance).
--
3e60f355db5afd7a864591d81a6c383b6c0a0780 by Samuel Benzaquen <sbenza@google.com>:
Internal change
PiperOrigin-RevId: 272531442
--
6d189240b8cebe3a390c730de491156d03049229 by Andy Getzendanner <durandal@google.com>:
Fix AtomicHook init-order fiasco under MSVC 2019.
On this platform, constexpr static init sometimes happens after dynamic init =/. When it does, we should not zero hook_ (overwriting the value written there by dynamic init); instead we should leave it alone. This works even when constexpr static init goes first since all uses of AtomicHook should have static storage duration and be zero-initialized.
https://developercommunity.visualstudio.com/content/problem/336946/class-with-constexpr-constructor-not-using-static.html
PiperOrigin-RevId: 272525226
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d01b14fc06bc75b41c51976ed32e7c304ea1aab7 by Abseil Team <absl-team@google.com>:
exclude emscripten from running tests involving long doubles
PiperOrigin-RevId: 272497628
GitOrigin-RevId: 3e60f355db5afd7a864591d81a6c383b6c0a0780
Change-Id: I3c8a8f5acaf7652a06ef40cf028ef5d2e142f81b
--
fb57c2d3598c81779c1bcd43c61b5abe748159c1 by Mark Barolak <mbar@google.com>:
Fix a typo in string_view.h
PiperOrigin-RevId: 272287080
--
69ac5819b786e50ec4c3e80847b868feb4ed94ca by Abseil Team <absl-team@google.com>:
Fix -Wmicrosoft-template on clang-cl.
PiperOrigin-RevId: 272260629
GitOrigin-RevId: fb57c2d3598c81779c1bcd43c61b5abe748159c1
Change-Id: Ib5b4486f6a991b340e640b0353fc89cae1100b14
--
3f99b3ea921adc3607b6f308646db9f893c4d55d by CJ Johnson <johnsoncj@google.com>:
Import of CCTZ from GitHub.
PiperOrigin-RevId: 272051845
--
9a62831d763e39936239ff53460ede42c2a73afb by CJ Johnson <johnsoncj@google.com>:
Fix spelling errors #384
PiperOrigin-RevId: 272015607
--
b9b51815d52cf17e987636d83adea28c262f3f1a by Abseil Team <absl-team@google.com>:
Fix a spelling error
aligment -> alignment
PiperOrigin-RevId: 271629812
--
7965acbe7d7b5de18cfb2f2e5c0c18759313a229 by Abseil Team <absl-team@google.com>:
Internal build system change.
PiperOrigin-RevId: 271476858
--
0b4508cbeff246c76762f80cbf8753a7414e4023 by Abseil Team <absl-team@google.com>:
Internal change
PiperOrigin-RevId: 271450732
--
f8cb1aa2196cf2a5e7a474038519da8024090e7f by Samuel Benzaquen <sbenza@google.com>:
Internal change
PiperOrigin-RevId: 271418668
GitOrigin-RevId: 3f99b3ea921adc3607b6f308646db9f893c4d55d
Change-Id: I8743e60d001d42f24cd7494f106eeb2eb07e6526
When gormlaks see the character, they step towards them and attack
dealing 1 damage when adjacent. Characters have hitpoints now, displayed
at the bottom of the game screen, and when the game is over they die.
- Don't let gormlaks run into things like walls or each other
- Add a small element of randomness to gormlaks' motion
- Increase gormlaks' vision by a large amount
Add a (debug) command to reveal all tiles on the game regardless of the
character's vision, which'll make it easier to debug creature's behavior
while they're not visible.
Add a Brain class, which determines for an entity the set of moves it
makes every step of the game, and begin to implement that for gormlaks.
The idea here is that every step of the game, a gormlak will move
towards the furthest-away wall it can see.
--
8e04df6fcbd062e5eaf179a6ec9b0a26f8aa8a39 by Abseil Team <absl-team@google.com>:
Use a floating point type for the example usage of absl::uniform_real_distribution.
PiperOrigin-RevId: 271167776
--
5f8f1dfea50bc16a9d9af3e50c4636500a938b29 by Abseil Team <absl-team@google.com>:
the llvm wasm backend does not support this data symbol in text section, so remove it from the test.
PiperOrigin-RevId: 271138100
--
2874542cb212962ac3093fd78fd5e1eb85c126c0 by Xiaoyi Zhang <zhangxy@google.com>:
Work around MSVC 2019 compiler bug related to constexpr in optional_test.
The change in optional_test is necessary to avoid another bug on MSVC
complaining about accessing invalid member of union, and also makes the test
more reasonale by checking the value of a non-static member.
Filed a bug against MSVC
https://developercommunity.visualstudio.com/content/problem/743998/internal-compiler-error-related-to-constexpr-and-u.html.
PiperOrigin-RevId: 271129805
--
3a5d56f0c3362aabf68938fb95c4e2d3eca59538 by Abseil Team <absl-team@google.com>:
Improve precision of absl::GetCurrentTimeNanos() by adjusting
cycle time sooner.
PiperOrigin-RevId: 271007945
--
1e044a6dec7c0ca150fff1aee52dbdb16aa43ed7 by Abseil Team <absl-team@google.com>:
Internal change.
PiperOrigin-RevId: 270962690
GitOrigin-RevId: 8e04df6fcbd062e5eaf179a6ec9b0a26f8aa8a39
Change-Id: Icb05423a7e93ebdae16baadd59a60b75b5cfa249
This attribute contains a list of all derivations that should be built
by the CI for this repository.
This includes all of my own packages that are not marked as broken, as
well as select third-party packages.
Add a Door entity and an Open command, which necessitated supporting the
direction prompt. Currently nothing actually puts doors on the map,
which puts a slight damper on actually testing this out.
Add the beginnings of a generic prompt system, with exclusive support
atm for string prompts, and test it out by asking the character for
their name at startup