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Griffin Smith 1a0f618a82 Implement the start of creature AI
Add a Brain class, which determines for an entity the set of moves it
makes every step of the game, and begin to implement that for gormlaks.
The idea here is that every step of the game, a gormlak will move
towards the furthest-away wall it can see.
2019-09-28 15:03:36 -04:00
.circleci Fix a bunch more Clippy lints, but disable in Circle 2019-08-03 20:31:42 -04:00
.github/workflows Add Github Actions config 2019-09-25 14:27:44 -04:00
src Implement the start of creature AI 2019-09-28 15:03:36 -04:00
test Describe what you see when you walk over items 2019-09-20 19:38:46 -04:00
.gitignore gitignore debug.log 2019-09-07 14:52:37 -04:00
default.nix Use haskellSrc2nix over explicit cabal2nix 2019-08-31 13:15:17 -04:00
hie.sh An @-sign in a box, in haskell 2019-08-25 13:28:10 -04:00
LICENSE An @-sign in a box, in haskell 2019-08-25 13:28:10 -04:00
nixpkgs.nix Use haskellSrc2nix over explicit cabal2nix 2019-08-31 13:15:17 -04:00
package.yaml Implement the start of creature AI 2019-09-28 15:03:36 -04:00
pkg.nix Use haskellSrc2nix over explicit cabal2nix 2019-08-31 13:15:17 -04:00
README.org An @-sign in a box, in haskell 2019-08-25 13:28:10 -04:00
Setup.hs An @-sign in a box, in haskell 2019-08-25 13:28:10 -04:00
shell.nix Use haskellSrc2nix over explicit cabal2nix 2019-08-31 13:15:17 -04:00
xanthous.cabal Implement the start of creature AI 2019-09-28 15:03:36 -04:00

Xanthous