Only allow adjacent gormlaks to attack
Previously the isUnit function was falsely returning `True` for positions that were one tile off in *either* direction from the character, when it should've been *both*. Oops.
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2 changed files with 10 additions and 2 deletions
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@ -136,7 +136,8 @@ diffPositions (Position x₁ y₁) (Position x₂ y₂) = Position (x₁ - x₂)
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--
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-- ∀ dir :: Direction. isUnit ('asPosition' dir)
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isUnit :: Position -> Bool
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isUnit (Position px py) = abs px == 1 || abs py == 1
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isUnit (Position px py) =
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abs px `elem` [0,1] && abs py `elem` [0, 1] && (px, py) /= (0, 0)
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--------------------------------------------------------------------------------
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@ -26,7 +26,14 @@ test = testGroup "Xanthous.Data"
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directionOf pos (move dir pos) == dir
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, testProperty "diffPositions is add inverse" $ \pos₁ pos₂ ->
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diffPositions pos₁ pos₂ == addPositions pos₁ (invert pos₂)
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, testGroup "isUnit"
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[ testProperty "double direction is never unit" $ \dir ->
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not . isUnit $ move dir (asPosition dir)
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, testCase "examples" $ do
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isUnit (Position 1 1) @? "not . isUnit $ Position 1 1"
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isUnit (Position 0 (-1)) @? "not . isUnit $ Position 0 (-1)"
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(not . isUnit) (Position 1 13) @? "isUnit $ Position 1 13"
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]
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]
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, testGroup "Direction"
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[ testProperty "opposite is involutive" $ \(dir :: Direction) ->
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