e76567b9e7
Add a dungeon level generator, which: 1. generates an infinite sequence of rectangular rooms within the dimensions of the level 2. removes any duplicates from that sequence 3. Generates a graph from the delaunay triangulation of the centerpoints of those rooms 4. Generates the minimum-spanning-tree of that delaunay triangulation, with weights given by line length in points 5. Adds back a subset (default 10-15%) of edges from the delaunay triangulation to the graph 6. Uses the resulting graph to draw corridors between the rooms, using a random point on the near edge of each room to pick the points of the corridors |
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.. | ||
AI | ||
Data | ||
Entities | ||
Game | ||
Generators | ||
Util | ||
App.hs | ||
Command.hs | ||
Data.hs | ||
Game.hs | ||
Generators.hs | ||
Messages.hs | ||
messages.yaml | ||
Monad.hs | ||
Orphans.hs | ||
Prelude.hs | ||
Random.hs | ||
Resource.hs | ||
Util.hs |