tvl-depot/src/Xanthous/Util
Griffin Smith e76567b9e7 Add dungeon level generation
Add a dungeon level generator, which:

1. generates an infinite sequence of rectangular rooms within the
   dimensions of the level
2. removes any duplicates from that sequence
3. Generates a graph from the delaunay triangulation of the centerpoints
   of those rooms
4. Generates the minimum-spanning-tree of that delaunay triangulation,
   with weights given by line length in points
5. Adds back a subset (default 10-15%) of edges from the delaunay
   triangulation to the graph
6. Uses the resulting graph to draw corridors between the rooms, using a
   random point on the near edge of each room to pick the points of the
   corridors
2019-12-30 11:31:56 -05:00
..
Graph.hs Add dungeon level generation 2019-12-30 11:31:56 -05:00
Graphics.hs Add dungeon level generation 2019-12-30 11:31:56 -05:00
Inflection.hs Describe what you see when you walk over items 2019-09-20 19:38:46 -04:00
JSON.hs Implement saving+loading the game 2019-11-29 14:33:52 -05:00
Optparse.hs Add dungeon level generation 2019-12-30 11:31:56 -05:00
QuickCheck.hs Fail on all warnings in CI 2019-11-30 18:16:48 -05:00