GHC 8.8 is better at detecting unused imports, it seems - all of these
are new warnings that fail under -Werror
Change-Id: I1357094d715483612deb0db4a75b3e4f8f27d2e3
Reviewed-on: https://cl.tvl.fyi/c/depot/+/889
Reviewed-by: glittershark <grfn@gws.fyi>
Reviewed-by: BuildkiteCI
Tested-by: BuildkiteCI
A couple of changes necessary to get things working with both ghc 8.8.3
and the new base:
- Explicitly import fail from Control.Monad.Fail in the prelude, since
it's there instead of the base prelude now
- GHC no longer allows type family equality constraints in quantified
constraints - which is a bummer - but is avoidable in the one case
where it was happening
- Explicitly import a constructor from Data.List.NonEmpty
Change-Id: Ia06fc724ddc2d6a3f9024c047ed55eea40bcf408
Reviewed-on: https://cl.tvl.fyi/c/depot/+/744
Tested-by: BuildkiteCI
Reviewed-by: BuildkiteCI
Reviewed-by: Profpatsch <mail@profpatsch.de>
I'm using this dir to store save files that are particularly
interesting, eg bug reproductions etc.
Change-Id: Id6a805d85b3ea2e1171ea3af96303f05c2468070
Reviewed-on: https://cl.tvl.fyi/c/depot/+/893
Reviewed-by: glittershark <grfn@gws.fyi>
Only want to map in normal mode
Change-Id: I5034af2a4828c61cd46f68451485a8a90cba7085
Reviewed-on: https://cl.tvl.fyi/c/depot/+/892
Reviewed-by: glittershark <grfn@gws.fyi>
This appears to be working! which is nice.
Change-Id: I06f8d2ff4e9b313073cb76c77a8a9bed0cb52516
Reviewed-on: https://cl.tvl.fyi/c/depot/+/887
Reviewed-by: glittershark <grfn@gws.fyi>
Reviewed-by: BuildkiteCI
Tested-by: BuildkiteCI
gonna use this instead of nixos-rebuild switch, in part to get away from
global nixpkgs pins.
Change-Id: I46e2951660465790adfdf75e6e3413b5c2dfd7c7
Reviewed-on: https://cl.tvl.fyi/c/depot/+/886
Reviewed-by: glittershark <grfn@gws.fyi>
Reviewed-by: BuildkiteCI
Tested-by: BuildkiteCI
My laptop, so I can recompile linux-ck not on my machine
Change-Id: Ib42e0440628be6a4d03999220ab2c69b19d6e391
Reviewed-on: https://cl.tvl.fyi/c/depot/+/884
Reviewed-by: BuildkiteCI
Reviewed-by: lukegb <lukegb@tvl.fyi>
Tested-by: BuildkiteCI
If I want to build this on TVL's CI I can't reference ~/code/urb/urbos,
obviously, so I'll just vendor it here which is fine
Change-Id: I40feb4b29fafae1d3bb0119b7cca1613a4582fdc
Reviewed-on: https://cl.tvl.fyi/c/depot/+/885
Tested-by: BuildkiteCI
Reviewed-by: glittershark <grfn@gws.fyi>
Reviewed-by: BuildkiteCI
As tazjin pointed out, this is little enough code that pulling it from a
global channel is a little silly, so I've just inlined everything.
Change-Id: I8750f139a3124135a72737c381215a6e812ce0c3
Reviewed-on: https://cl.tvl.fyi/c/depot/+/882
Tested-by: BuildkiteCI
Reviewed-by: lukegb <lukegb@tvl.fyi>
Reviewed-by: BuildkiteCI
I previously had some stuff jammed into a hardware-configuration.nix not
committed anywhere, which is silly but also prevented building this
config as a top-level derivation, so this vendors them all in there
Change-Id: Ia76f1d75dcd44aa3e9d86a66c45176afc0946d12
Reviewed-on: https://cl.tvl.fyi/c/depot/+/881
Reviewed-by: BuildkiteCI
Reviewed-by: glittershark <grfn@gws.fyi>
Tested-by: BuildkiteCI
I generated a new one for whitby, so it's called whitby because that's
the only thing I'm going to be using it for.
Change-Id: Ie8ebdb1e58c76e447ee3a3ea0b1b244fe000e3e4
Reviewed-on: https://cl.tvl.fyi/c/depot/+/849
Reviewed-by: BuildkiteCI
Reviewed-by: tazjin <mail@tazj.in>
Tested-by: BuildkiteCI
When visiting buffers that represent home-manager or nixos modules, set
compile-command to the relevant switch command.
Change-Id: I565e092d1e6b97eb7fee9d88211c0ee6ebb30b53
Reviewed-on: https://cl.tvl.fyi/c/depot/+/846
Reviewed-by: glittershark <grfn@gws.fyi>
I don't know why-- but I don't want it breaking this command.
Change-Id: I90c28cd21f3a5bc9f0155a88b50b13434fda4c5d
Reviewed-on: https://cl.tvl.fyi/c/depot/+/838
Reviewed-by: glittershark <grfn@gws.fyi>
Add a few relatively uncontroversial patches to fix some broken packages
that I had developed for xanthous to the top-level third_party tree, so
they can be reused by other people in the monorepo
Change-Id: I68740477bda278c5dcc123080029ee4bd2cae37a
Reviewed-on: https://cl.tvl.fyi/c/depot/+/740
Reviewed-by: Profpatsch <mail@profpatsch.de>
Reviewed-by: tazjin <mail@tazj.in>
Turns out we don't actually need this, and the patch for it doesn't
cleanly apply anymore
Change-Id: Ifc95496211c7c1c779fd2544f4ff5a51aa3857ab
Reviewed-on: https://cl.tvl.fyi/c/depot/+/736
Reviewed-by: glittershark <grfn@gws.fyi>
CI doesn't have a nixpkgs channel (obvs), and we want to be able to
build from the depot tree, so reorder some stuff so we never depend on
nixpkgs
Change-Id: I99b513a3d7bcd64b6d167335856651e0ca66e33b
Reviewed-on: https://cl.tvl.fyi/c/depot/+/734
This is quite straightforward - any time the user presses a key that
resolves to a command, cancel any active autocommands.
Change-Id: Ibb48b0281b0dc6536d75c8957f8c8e5533ff6630
Reviewed-on: https://cl.tvl.fyi/c/depot/+/731
Reviewed-by: glittershark <grfn@gws.fyi>
To go along with git checkout master
Change-Id: I2a0d09e50cf82368e324e1dfbbd3dc868d30b9f2
Reviewed-on: https://cl.tvl.fyi/c/depot/+/728
Reviewed-by: glittershark <grfn@gws.fyi>
This algorithm is a little rough around the edges right now, but
generally the idea is we find a relatively closed-off region of the map,
and place rooms randomly on it, expanding them until they run into each
other, then we put doors in the walls of the rooms and a single door
opening into the region. Later on, we'll generate friendly (or
unfriendly!) NPCs to put in those rooms.
Change-Id: Ic989b9905f55ad92a01fdf6db11aa57afb4ce383
Reviewed-on: https://cl.tvl.fyi/c/depot/+/726
Reviewed-by: glittershark <grfn@gws.fyi>
Install the witherable library, expose it in the prelude, and update all
call sites that are broken by that change.
This is a really nice library, and basically the ideal abstraction layer
for what it does.
Change-Id: I640e099318c1ecce0ad483bc336c379698bdab88
Reviewed-on: https://cl.tvl.fyi/c/depot/+/725
Reviewed-by: glittershark <grfn@gws.fyi>
It's useful, when developing new level gen techniques, to be able to
specially mark certain areas of the map during devlopment. This adds a
Marker entity type, which renders as a red X on the map and provides a
programmable description when examined. In the future it'll probably be
nice to toggle markers on/off just like we do with revealAll, but for
now it'll be fine to just remove the code to render them like we do with
debug traces.
Change-Id: Ief5d090809a0a4cbcc28f90e4902a5e38d42eeb5
Reviewed-on: https://cl.tvl.fyi/c/depot/+/724
Reviewed-by: glittershark <grfn@gws.fyi>
Add jsonnet-mode to emacs, and install jsonnet in the development.nix
module in home-manager.
Change-Id: I11d6417b6a059de151dbb5407682059e0d5a7d3c
Reviewed-on: https://cl.tvl.fyi/c/depot/+/564
Reviewed-by: glittershark <grfn@gws.fyi>
This includes an attempt at making this work with auto-insert, but that
didn't seem to have any effect - can just call it manually now
Change-Id: I0eac267b7d3387efd84a2dd0d32b1364fa06f328
Reviewed-on: https://cl.tvl.fyi/c/depot/+/563
Reviewed-by: glittershark <grfn@gws.fyi>
Since these are defined in tvl.el now
Change-Id: I34c249dceef33dac46ffe5db8b42f057d2c12a4c
Reviewed-on: https://cl.tvl.fyi/c/depot/+/556
Reviewed-by: glittershark <grfn@gws.fyi>
Speed up the floodFill algorithm by sprinkling in some strictness and
specializing it to the only type it's currently called at anyway.
Change-Id: I4557fc51b1c1036c127bfd5bee50748d8692ae74
Reviewed-on: https://cl.tvl.fyi/c/depot/+/555
Reviewed-by: glittershark <grfn@gws.fyi>
Some things are slow, and it's time to profile them
Change-Id: I6a915db8bcc85adc7c3902a407cebb5a6f52d514
Reviewed-on: https://cl.tvl.fyi/c/depot/+/553
Reviewed-by: glittershark <grfn@gws.fyi>
To test out emacs package installs from depot
Change-Id: Ia8bb370d671c566c6ce8de08b47925ec3a1653e4
Reviewed-on: https://cl.tvl.fyi/c/depot/+/493
Reviewed-by: glittershark <grfn@gws.fyi>
Gerrit supports pushing, reviewing and submitting in one go, which will
make pushing to my own emacs/system/etc. config way simpler
Change-Id: Ie1eec7c1e56a9549e63fb81de6b6791647da6c4e
don't know how *this* got in there
Change-Id: I73102136d90127a40697ae5c39382c6739a76091
Reviewed-on: https://cl.tvl.fyi/c/depot/+/430
Reviewed-by: glittershark <grfn@gws.fyi>
If my work is going here anyway, might as well link to it alongside
github
Change-Id: Ib686f14c16180d24fe9b8647b2297f6a1a569760
Reviewed-on: https://cl.tvl.fyi/c/depot/+/427
Reviewed-by: glittershark <grfn@gws.fyi>
This is remarkably silly, but it gets the job done
Change-Id: Ifbc57988a59c4f51a3bba0ed8ad397cb9855d8ab
Reviewed-on: https://cl.tvl.fyi/c/depot/+/423
Reviewed-by: glittershark <grfn@gws.fyi>
Build from org via emacs --batch, and update all the top-level
definitions to make things work nicely with readTree.
Change-Id: If0ac49c1d264856392e29b9e7b155641d865525b
Reviewed-on: https://cl.tvl.fyi/c/depot/+/400
Reviewed-by: glittershark <grfn@gws.fyi>
This will soon be replaced with a pile of org, but for now- HTML!
Change-Id: I54c15d5734fd3662ea4916553e0cd1b32cc0681f
Reviewed-on: https://cl.tvl.fyi/c/depot/+/395
Reviewed-by: glittershark <grfn@gws.fyi>
readTree passes in some extra args that we can generally just ignore
Change-Id: I2607421da086cfef0502695bcf5658f6d4dbb44d
Reviewed-on: https://cl.tvl.fyi/c/depot/+/394
Reviewed-by: glittershark <grfn@gws.fyi>