tvl-depot/users/glittershark
Griffin Smith bf9b09bd8c feat(xan): Generate random villages
This algorithm is a little rough around the edges right now, but
generally the idea is we find a relatively closed-off region of the map,
and place rooms randomly on it, expanding them until they run into each
other, then we put doors in the walls of the rooms and a single door
opening into the region. Later on, we'll generate friendly (or
unfriendly!) NPCs to put in those rooms.

Change-Id: Ic989b9905f55ad92a01fdf6db11aa57afb4ce383
Reviewed-on: https://cl.tvl.fyi/c/depot/+/726
Reviewed-by: glittershark <grfn@gws.fyi>
2020-06-28 23:38:48 +00:00
..
emacs.d feat(users/glittershark): Jsonnet in emacs + system 2020-06-23 16:45:47 +00:00
gws.fyi fix(gws.fyi): fix typo in soundcloud link 2020-06-16 14:27:03 +00:00
keyboard Add 'users/glittershark/keyboard/' from commit 'eb211c2701ad6437bbe5c846823b17acb1dcb1c7' 2020-06-16 01:04:11 +01:00
org-clubhouse Add 'users/glittershark/org-clubhouse/' from commit '8838454236cd448afa2c752c4a6dc6f4bb7a3bf4' 2020-06-16 01:03:24 +01:00
system feat(gs/home): Install nsfv-setup from depot 2020-06-26 13:58:05 +00:00
xanthous feat(xan): Generate random villages 2020-06-28 23:38:48 +00:00
OWNERS chore(users/glittershark): init glittershark home dir 2020-06-15 23:32:59 +00:00