fix(xan): Remove unused imports
GHC 8.8 is better at detecting unused imports, it seems - all of these are new warnings that fail under -Werror Change-Id: I1357094d715483612deb0db4a75b3e4f8f27d2e3 Reviewed-on: https://cl.tvl.fyi/c/depot/+/889 Reviewed-by: glittershark <grfn@gws.fyi> Reviewed-by: BuildkiteCI Tested-by: BuildkiteCI
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4 changed files with 2 additions and 12 deletions
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@ -21,7 +21,6 @@ import Xanthous.Entities.Character (speed)
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import Xanthous.Entities.Creature (Creature, creatureType)
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import Xanthous.Entities.RawTypes (hostile)
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import Xanthous.Game.State
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import Xanthous.Game.Lenses (characterVisibleEntities)
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--------------------------------------------------------------------------------
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autoStep :: Autocommand -> AppM ()
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@ -17,7 +17,7 @@ import Brick (BrickEvent(..), Next)
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import Brick.Widgets.Edit (handleEditorEvent)
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import Data.Aeson (ToJSON, object)
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import Graphics.Vty.Input.Events (Event(EvKey), Key(..))
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import GHC.TypeLits (TypeError, ErrorMessage(..))
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import GHC.TypeLits (ErrorMessage(..))
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--------------------------------------------------------------------------------
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import Xanthous.App.Common
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import Xanthous.Data (move)
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@ -18,17 +18,9 @@ import Xanthous.Game.State
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import Xanthous.Entities.Character
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import Xanthous.Entities.Item (Item)
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import Xanthous.Game
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( GameState(..)
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, entities
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, revealedPositions
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, characterPosition
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( characterPosition
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, characterVisiblePositions
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, character
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, MessageHistory(..)
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, messageHistory
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, GamePromptState(..)
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, promptState
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, debugState, allRevealed
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)
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import Xanthous.Game.Prompt
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import Xanthous.Orphans ()
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@ -24,7 +24,6 @@ module Xanthous.Generators
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--------------------------------------------------------------------------------
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import Xanthous.Prelude
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import Data.Array.Unboxed
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import System.Random (RandomGen)
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import qualified Options.Applicative as Opt
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import Control.Monad.Random
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--------------------------------------------------------------------------------
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