Add support for a "GroundMessage" entity type, support for a Read
command to read them, and randomly place an initial, tone-setting
tutorial message on the ground near the character at the beginning of
the game.
* exwm-input.el (exwm-input--set-focus): Check for current focused
X window before making an input focus transfer.
(exwm-input--on-buffer-list-update): Remove the `this-command' check.
Fix an injectivity issue with JSON-encoding the entity map that was
causing the game saving to not properly round-trip. As part of this,
there's a refactor to the internals of the entity map to use sets
instead of vectors, which should also get us a nice perf boost.
Refactor a bunch of stuff around to allow for polymorphically surfacing
an EntityChar for all entities, and use this to write a generic
`entityMenu` function, which generates a menu from the chars of a list
of entities - and use that to fully implement (removing `undefined`)
menus for both attacking and picking things up when there are multiple
entities on the relevant tile.
Add a newtype, GenericArbitrary, which can be used with -XDerivingVia to
derive Arbitrary instances for types with Generic, via patching
generic-arbitrary to expose the underlying typeclass it uses for
surfacing the type information.
Implement the PointOnMap prompt type, which allows the player to move
the cursor around and select a position on the map, and use this prompt
type to implement a "look" command, describing all entities at the
selected position.
Implement ToJSON and FromJSON for all of the various pieces of the game
state, and add a pair of functions saveGame/loadGame implementing a
prism to save the game as zlib-compressed JSON. To test this, there's
now Arbitrary, CoArbitrary, and Function instances for all the parts of
the game state - to get around circular imports with the concrete
entities this unfortunately is happening via orphan instances, plus an
hs-boot file to break a circular import that was just a little too hard
to remove by moving things around. Ugh.
Call hercules-ci's gitignoreSource on the src path before passing to
nix, which both prevents spurious rebuilds and also makes compilation
via `nix build` (which under the hood uses cabal v1-build) work while
also doing development using `cabal new-build`
This gets rid of the package called "server" and instead moves
everything into the project root, such that Go actually builds us a
binary called `nixery`.
This is the first step towards factoring out CLI-based functionality
for Nixery.
The previous logic failed because single meta-packages such as
"nixery.dev/shell" would not end up removing the meta-package itself
from the list of packages passed to Nix, causing a build failure.
This was a regression introduced in 827468a.
--
2ba0e41a21fbdab36b2f4f3b0dd4b112bd788604 by Derek Mauro <dmauro@google.com>:
Remove the include of <intsafe.h>, which is missing on
some versions of MinGW. DWORD is easily replaced by uint32_t.
PiperOrigin-RevId: 282576177
--
238fd41114b3e83fcb91d2afe1e6dcce7cfd53b0 by Samuel Benzaquen <sbenza@google.com>:
Remove assertion in erase(iterator) that tries to use the comparator.
Add missing this-> qualifier.
Fix bug where node elements are not being destroyed properly.
PiperOrigin-RevId: 282427096
--
6b9446e3b38ed97451c010933e86a572ab659ab2 by Derek Mauro <dmauro@google.com>:
Improves/fixes feature detection in thread_identity
Only use ABSL_PER_THREAD_TLS_KEYWORD when it is supported (previously
on some platforms it evaluated to nothing, which completely breaks
everything), but prefer it to thread_local since benchmarks indicate
it is slightly faster in this critical code path.
Disable the calls to pthread_sigmask on MinGW where it is not
supported.
PiperOrigin-RevId: 282425291
GitOrigin-RevId: 2ba0e41a21fbdab36b2f4f3b0dd4b112bd788604
Change-Id: I34073ecbb4a43ad71f54161c136d88fc728888f1
Moves the Protobuf & gRPC dependencies to a separate file which uses
buildGo.external to build the dependencies.
The versions are pinned at master of 2019-11-26.
Adds two new parameters to buildGo.external:
* `srcOnly` toggles whether the created derivation should contain only
the source code, or the built package.
This is useful in situations where some sub-packages of a larger
package are needed and the build should be deferred to the package
depending on them.
It defaults to false, meaning that external packages are built by
default.
* `targets` controls which "sub-packages" of the target package are
built. It defaults to building all sub-packages.
--
44efc1bb0e0a47eabf0569eaab81c66710d5b9c3 by Mark Barolak <mbar@google.com>:
Update "strings::Substitute" to "absl::Substitute" in the absl::Substitute error messages.
PiperOrigin-RevId: 282388042
--
9ec7e9385f5469473f76857dc5b067d869bbc65b by Abseil Team <absl-team@google.com>:
Remove deprecated ExponentialBiased::Get()
PiperOrigin-RevId: 282045123
GitOrigin-RevId: 44efc1bb0e0a47eabf0569eaab81c66710d5b9c3
Change-Id: I915bf0ff5fa7ac2bd5f9fb653d1fbd9ece6af9fc
Adds a buildGo.external function that can build packages following the
default go-tool package layout. Dependencies work the same way as they
do for other buildGo-packages, but instead of being passed straight to
the compiler a fake GOPATH is assembled using a symlink forest.
External currently supports very few direct configuration options and
was primarily created to build the protobuf packages, but it is also
useful for including external dependencies in buildGo-native projects.
The previous complex build logic for the protobuf package has been
replaced with a call to `external`.