No description
97a5c61f28
Fix an injectivity issue with JSON-encoding the entity map that was causing the game saving to not properly round-trip. As part of this, there's a refactor to the internals of the entity map to use sets instead of vectors, which should also get us a nice perf boost. |
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.github | ||
build | ||
src | ||
test | ||
.gitignore | ||
default.nix | ||
haskell-overlay.nix | ||
hie.sh | ||
LICENSE | ||
nixpkgs.nix | ||
package.yaml | ||
pkg.nix | ||
README.org | ||
Setup.hs | ||
shell.nix | ||
xanthous.cabal |
Xanthous
Building
$ nix build
Running
$ ./result
Keyboard commands
Keyboard commands are currently undocumented, but can be found in [this file. Movement uses the nethack-esque hjklybnu.
Development
$ nix-shell
# Build (for dev)
[nix-shell:xanthous]$ cabal new-build
# Run tests
[nix-shell:xanthous]$ cabal new-run test
# Run a repl
[nix-shell:xanthous]$ cabal new-repl