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Griffin Smith 8a1235c3dc Use menus for combat and picking up items
Refactor a bunch of stuff around to allow for polymorphically surfacing
an EntityChar for all entities, and use this to write a generic
`entityMenu` function, which generates a menu from the chars of a list
of entities - and use that to fully implement (removing `undefined`)
menus for both attacking and picking things up when there are multiple
entities on the relevant tile.
2019-11-29 22:59:15 -05:00
.github Use nix-build in github-actions 2019-09-29 11:14:38 -04:00
src Use menus for combat and picking up items 2019-11-29 22:59:15 -05:00
test Use menus for combat and picking up items 2019-11-29 22:59:15 -05:00
.gitignore gitignore debug.log 2019-09-07 14:52:37 -04:00
default.nix Add DerivingVia newtype for generic arbitrary 2019-11-29 22:57:58 -05:00
generic-arbitrary-export-garbitrary.patch Add DerivingVia newtype for generic arbitrary 2019-11-29 22:57:58 -05:00
haskell-overlay.nix Add DerivingVia newtype for generic arbitrary 2019-11-29 22:57:58 -05:00
hie.sh An @-sign in a box, in haskell 2019-08-25 13:28:10 -04:00
LICENSE An @-sign in a box, in haskell 2019-08-25 13:28:10 -04:00
nixpkgs.nix Use haskellSrc2nix over explicit cabal2nix 2019-08-31 13:15:17 -04:00
package.yaml Use menus for combat and picking up items 2019-11-29 22:59:15 -05:00
pkg.nix Gitignore source before passing to nix 2019-11-27 13:20:46 -05:00
README.org An @-sign in a box, in haskell 2019-08-25 13:28:10 -04:00
Setup.hs An @-sign in a box, in haskell 2019-08-25 13:28:10 -04:00
shell.nix Add DerivingVia newtype for generic arbitrary 2019-11-29 22:57:58 -05:00
xanthous.cabal Use menus for combat and picking up items 2019-11-29 22:59:15 -05:00

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