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8a1235c3dc
Refactor a bunch of stuff around to allow for polymorphically surfacing an EntityChar for all entities, and use this to write a generic `entityMenu` function, which generates a menu from the chars of a list of entities - and use that to fully implement (removing `undefined`) menus for both attacking and picking things up when there are multiple entities on the relevant tile. |
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.github | ||
src | ||
test | ||
.gitignore | ||
default.nix | ||
generic-arbitrary-export-garbitrary.patch | ||
haskell-overlay.nix | ||
hie.sh | ||
LICENSE | ||
nixpkgs.nix | ||
package.yaml | ||
pkg.nix | ||
README.org | ||
Setup.hs | ||
shell.nix | ||
xanthous.cabal |