Commit graph

12 commits

Author SHA1 Message Date
Vincent Ambo
d42c3dd72f chore(3p): Bump nixpkgs channels
Bumps both nixos-unstable and nixos-20.03 to today's versions, as per
status.nixos.org

Contains minor fixes to things that broke because of the update:

* tazjin/frog: hardware.u2f is a deprecated setting
* glittershark/system: modSha256 in Go modules is now vendorSha256
* glittershark/owothia: removed version constraint on relude

Change-Id: Ib3e9612b1b06ed547b90e4f8b0ffe5ed7fe0a5c4
Reviewed-on: https://cl.tvl.fyi/c/depot/+/1642
Tested-by: BuildkiteCI
Reviewed-by: glittershark <grfn@gws.fyi>
2020-08-06 00:15:33 +00:00
Griffin Smith
9b8d3185fe refactor(xan): Switch to V2 over tuples most places
These are generally rather nicer to work due to some typeclass instances,
and integrate better with other ecosystems for things like linear
algebra etc.

Change-Id: I546c8da7b17234648f3d612b28741c1fded25447
Reviewed-on: https://cl.tvl.fyi/c/depot/+/910
Tested-by: BuildkiteCI
Reviewed-by: glittershark <grfn@gws.fyi>
2020-07-04 15:30:52 +00:00
Griffin Smith
26bb34823d fix(xan): Don't allow looking at invisible things
Extract the conditional we're using to decide whether or not to render a
given entity at a position, and use that when getting the list of
entities to describe as a result of the "Look" command.

Change-Id: I1ec86211c2fcbd984dd52338fb5631667c22c723
Reviewed-on: https://cl.tvl.fyi/c/depot/+/903
Reviewed-by: glittershark <grfn@gws.fyi>
Reviewed-by: BuildkiteCI
Tested-by: BuildkiteCI
2020-07-03 17:47:45 +00:00
Griffin Smith
c0922e4906 fix(xan): Remove unused imports
GHC 8.8 is better at detecting unused imports, it seems - all of these
are new warnings that fail under -Werror

Change-Id: I1357094d715483612deb0db4a75b3e4f8f27d2e3
Reviewed-on: https://cl.tvl.fyi/c/depot/+/889
Reviewed-by: glittershark <grfn@gws.fyi>
Reviewed-by: BuildkiteCI
Tested-by: BuildkiteCI
2020-07-03 14:41:36 +00:00
Griffin Smith
beb29128b6 fix(xan): fix compat with new base+ghc
A couple of changes necessary to get things working with both ghc 8.8.3
and the new base:

- Explicitly import fail from Control.Monad.Fail in the prelude, since
  it's there instead of the base prelude now
- GHC no longer allows type family equality constraints in quantified
  constraints - which is a bummer - but is avoidable in the one case
  where it was happening
- Explicitly import a constructor from Data.List.NonEmpty

Change-Id: Ia06fc724ddc2d6a3f9024c047ed55eea40bcf408
Reviewed-on: https://cl.tvl.fyi/c/depot/+/744
Tested-by: BuildkiteCI
Reviewed-by: BuildkiteCI
Reviewed-by: Profpatsch <mail@profpatsch.de>
2020-07-03 14:41:36 +00:00
Griffin Smith
e2273389d5 feat(xan): Any user input cancels autocommands
This is quite straightforward - any time the user presses a key that
resolves to a command, cancel any active autocommands.

Change-Id: Ibb48b0281b0dc6536d75c8957f8c8e5533ff6630
Reviewed-on: https://cl.tvl.fyi/c/depot/+/731
Reviewed-by: glittershark <grfn@gws.fyi>
2020-06-29 00:00:40 +00:00
Griffin Smith
90bfbb1667 chore(xan): explicit export list, remove unused pragma
Change-Id: I7089850f23b2b9612b6585a2760536fd1178cbc6
Reviewed-on: https://cl.tvl.fyi/c/depot/+/730
Reviewed-by: glittershark <grfn@gws.fyi>
2020-06-29 00:00:40 +00:00
Griffin Smith
bf9b09bd8c feat(xan): Generate random villages
This algorithm is a little rough around the edges right now, but
generally the idea is we find a relatively closed-off region of the map,
and place rooms randomly on it, expanding them until they run into each
other, then we put doors in the walls of the rooms and a single door
opening into the region. Later on, we'll generate friendly (or
unfriendly!) NPCs to put in those rooms.

Change-Id: Ic989b9905f55ad92a01fdf6db11aa57afb4ce383
Reviewed-on: https://cl.tvl.fyi/c/depot/+/726
Reviewed-by: glittershark <grfn@gws.fyi>
2020-06-28 23:38:48 +00:00
Griffin Smith
6c7e14d2dc feat(xan): Use Witherable in the prelude
Install the witherable library, expose it in the prelude, and update all
call sites that are broken by that change.

This is a really nice library, and basically the ideal abstraction layer
for what it does.

Change-Id: I640e099318c1ecce0ad483bc336c379698bdab88
Reviewed-on: https://cl.tvl.fyi/c/depot/+/725
Reviewed-by: glittershark <grfn@gws.fyi>
2020-06-28 23:38:48 +00:00
Griffin Smith
20bc4aa10d feat(xan): Add a Marker entity type
It's useful, when developing new level gen techniques, to be able to
specially mark certain areas of the map during devlopment. This adds a
Marker entity type, which renders as a red X on the map and provides a
programmable description when examined. In the future it'll probably be
nice to toggle markers on/off just like we do with revealAll, but for
now it'll be fine to just remove the code to render them like we do with
debug traces.

Change-Id: Ief5d090809a0a4cbcc28f90e4902a5e38d42eeb5
Reviewed-on: https://cl.tvl.fyi/c/depot/+/724
Reviewed-by: glittershark <grfn@gws.fyi>
2020-06-28 23:38:48 +00:00
Griffin Smith
0367e8c303 fix(xanthous): Make floodFill faster
Speed up the floodFill algorithm by sprinkling in some strictness and
specializing it to the only type it's currently called at anyway.

Change-Id: I4557fc51b1c1036c127bfd5bee50748d8692ae74
Reviewed-on: https://cl.tvl.fyi/c/depot/+/555
Reviewed-by: glittershark <grfn@gws.fyi>
2020-06-22 00:40:19 +00:00
Vincent Ambo
2edb963b97 Add 'users/glittershark/xanthous/' from commit '53b56744f4335c038724a1bcffc27a7eb8cf6a6d'
git-subtree-dir: users/glittershark/xanthous
git-subtree-mainline: 91f53f02d8
git-subtree-split: 53b56744f4
2020-06-16 01:05:44 +01:00