f37d0f75c0
Implement ToJSON and FromJSON for all of the various pieces of the game state, and add a pair of functions saveGame/loadGame implementing a prism to save the game as zlib-compressed JSON. To test this, there's now Arbitrary, CoArbitrary, and Function instances for all the parts of the game state - to get around circular imports with the concrete entities this unfortunately is happening via orphan instances, plus an hs-boot file to break a circular import that was just a little too hard to remove by moving things around. Ugh.
40 lines
1.5 KiB
Haskell
40 lines
1.5 KiB
Haskell
{-# LANGUAGE ApplicativeDo #-}
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--------------------------------------------------------------------------------
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module Xanthous.Data.EntityMapSpec where
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--------------------------------------------------------------------------------
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import Test.Prelude
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--------------------------------------------------------------------------------
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import qualified Data.Aeson as JSON
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--------------------------------------------------------------------------------
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import Xanthous.Data.EntityMap
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--------------------------------------------------------------------------------
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main :: IO ()
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main = defaultMain test
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test :: TestTree
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test = localOption (QuickCheckTests 20)
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$ testGroup "Xanthous.Data.EntityMap"
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[ testBatch $ monoid @(EntityMap Int) mempty
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, testGroup "Deduplicate"
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[ testGroup "Semigroup laws"
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[ testProperty "associative" $ \(a :: Deduplicate (EntityMap Int)) b c ->
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a <> (b <> c) === (a <> b) <> c
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]
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]
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, testGroup "Eq laws"
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[ testProperty "reflexivity" $ \(em :: EntityMap Int) ->
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em == em
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, testProperty "symmetric" $ \(em₁ :: EntityMap Int) em₂ ->
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(em₁ == em₂) == (em₂ == em₁)
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, testProperty "transitive" $ \(em₁ :: EntityMap Int) em₂ em₃ ->
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if (em₁ == em₂ && em₂ == em₃)
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then (em₁ == em₃)
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else True
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]
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, testGroup "JSON encoding/decoding"
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[ testProperty "Preserves IDs" $ \(em :: EntityMap Int) ->
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let Just em' = JSON.decode $ JSON.encode em
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in toEIDsAndPositioned em' === toEIDsAndPositioned em
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]
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]
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