f37d0f75c0
Implement ToJSON and FromJSON for all of the various pieces of the game state, and add a pair of functions saveGame/loadGame implementing a prism to save the game as zlib-compressed JSON. To test this, there's now Arbitrary, CoArbitrary, and Function instances for all the parts of the game state - to get around circular imports with the concrete entities this unfortunately is happening via orphan instances, plus an hs-boot file to break a circular import that was just a little too hard to remove by moving things around. Ugh. |
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.. | ||
Data | ||
Entities | ||
Generators | ||
Util | ||
DataSpec.hs | ||
EntitiesSpec.hs | ||
GameSpec.hs | ||
MessageSpec.hs | ||
OrphansSpec.hs | ||
UtilSpec.hs |