80f1d396df
This is the latest version before 1.0 which has some bigger changes as brick's EventM gains the ability to be MonadState which requires adjusting basically all App code. In 0.72, handleEditorEvent started taking a BrickEvent, so we no longer need to unwrap the VtyEvent in handlePromptEvent. Change-Id: Ic6a1ce6e21ba46177d3ce0b8a124abe7d8951464 Reviewed-on: https://cl.tvl.fyi/c/depot/+/7666 Autosubmit: sterni <sternenseemann@systemli.org> Tested-by: BuildkiteCI Reviewed-by: grfn <grfn@gws.fyi> |
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.. | ||
.github | ||
app | ||
bench | ||
build | ||
docs | ||
server | ||
src | ||
test | ||
.envrc | ||
.gitignore | ||
default.nix | ||
hie.yaml | ||
LICENSE | ||
nixpkgs.nix | ||
package.yaml | ||
pkg.nix | ||
README.org | ||
Setup.hs | ||
shell.nix | ||
xanthous.cabal |
Xanthous
Building
$ nix build
Running
$ ./result/bin/xanthous [--help]
Keyboard commands
Keyboard commands are currently undocumented, but can be found in [this file. Movement uses the nethack-esque hjklybnu.
Development
Use lorri, or run everything in a nix-shell
# Build (for dev)
$ cabal new-build
# Run the game
$ cabal new-run xanthous
# Run tests
$ cabal new-run test
# Run a repl
$ cabal new-repl