tvl-depot/test/Xanthous
Griffin Smith 97a5c61f28 Fix an injectivity issue with saving the game
Fix an injectivity issue with JSON-encoding the entity map that was
causing the game saving to not properly round-trip. As part of this,
there's a refactor to the internals of the entity map to use sets
instead of vectors, which should also get us a nice perf boost.
2019-11-30 15:00:39 -05:00
..
Data Fix an injectivity issue with saving the game 2019-11-30 15:00:39 -05:00
Entities Add raws, loaded statically from a folder 2019-09-02 13:59:28 -04:00
Generators Convert generated levels to walls 2019-09-09 20:54:33 -04:00
Util Describe what you see when you walk over items 2019-09-20 19:38:46 -04:00
DataSpec.hs Implement speed and ticks 2019-10-13 12:37:08 -04:00
GameSpec.hs Fix an injectivity issue with saving the game 2019-11-30 15:00:39 -05:00
MessageSpec.hs Implement messages 2019-09-01 13:54:27 -04:00
OrphansSpec.hs Implement saving+loading the game 2019-11-29 14:33:52 -05:00
UtilSpec.hs Don't walk gormlaks into walls 2019-10-15 22:54:31 -04:00