tvl-depot/tvix/eval/docs/known-optimisation-potential.md
Adam Joseph 22b9e6ff09 refactor(tvix/eval): administer antidote for poison
The codebase contains a lot of complexity and odd roundabout
handling for shadowing globals.  I'm pretty sure none of this is
necessary, and all of it disappears if you simply make the globals
part of the ordinary identifier resolution chain, with their own
scope up above the root scope.  Then the ordinary shadowing routines
do the right thing, and no special cases or new terminology are
required.

This commit does that.

Note by tazjin: This commit was originally abandoned when Adam decided
not to take away reviewer bandwidth for this at the time (eval was
still in a much earlier stage). As we've recently done some
significant refactoring of globals initialisation this came up again,
and it seems we can easily cover the use-cases of the poison tracking
in other ways now, so I've rebased, updated and resurrected the CL.

Co-Authored-By: Vincent Ambo <tazjin@tvl.su>
Signed-off-by: Adam Joseph <adam@westernsemico.com>
Change-Id: Ib3309a47a7b31fa5bf10466bade0d876b76ae462
Reviewed-on: https://cl.tvl.fyi/c/depot/+/7089
Reviewed-by: tazjin <tazjin@tvl.su>
Tested-by: BuildkiteCI
Reviewed-by: flokli <flokli@flokli.de>
2023-01-21 10:19:15 +00:00

6 KiB

Known Optimisation Potential

There are several areas of the Tvix evaluator code base where potentially large performance gains can be achieved through optimisations that we are already aware of.

The shape of most optimisations is that of moving more work into the compiler to simplify the runtime execution of Nix code. This leads, in some cases, to drastically higher complexity in both the compiler itself and in invariants that need to be guaranteed between the runtime and the compiler.

For this reason, and because we lack the infrastructure to adequately track their impact (WIP), we have not yet implemented these optimisations, but note the most important ones here.

  • Use "open upvalues" [hard]

    Right now, Tvix will immediately close over all upvalues that are created and clone them into the Closure::upvalues array.

    Instead of doing this, we can statically determine most locals that are closed over and escape their scope (similar to how the compiler::scope::Scope struct currently tracks whether locals are used at all).

    If we implement the machinery to track this, we can implement some upvalues at runtime by simply sticking stack indices in the upvalue array and only copy the values where we know that they escape.

  • Avoid with value duplication [easy]

    If a with makes use of a local identifier in a scope that can not close before the with (e.g. not across LambdaCtx boundaries), we can avoid the allocation of the phantom value and duplication of the NixAttrs value on the stack. In this case we simply push the stack index of the known local.

  • Multiple attribute selection [medium]

    An instruction could be introduced that avoids repeatedly pushing an attribute set to/from the stack if multiple keys are being selected from it. This occurs, for example, when inheriting from an attribute set or when binding function formals.

  • Split closure/function representation [easy]

    Functions have fewer fields that need to be populated at runtime and can directly use the value::function::Lambda representation where possible.

  • Optimise inner builtin access [medium]

    When accessing identifiers like builtins.foo, the compiler should not go through the trouble of setting up the attribute set on the stack and accessing foo from it if it knows that the scope for builtins is unshadowed. The same optimisation can also be done for the other set operations like builtins ? foo and builtins.foo or alternative-implementation.

    The same thing goes for resolving with builtins;, which should definitely resolve statically.

  • Inline fully applied builtins with equivalent operators [medium]

    Some builtins have equivalent operators, e.g. builtins.add corresponds to the + operator, builtins.hasAttr to the ? operator etc. These operators additionally compile to a primitive VM opcode, so they should be just as cheap (if not cheaper) as a builtin application.

    In case the compiler encounters a fully applied builtin (i.e. no currying is occurring) and the builtins global is unshadowed, it could compile the equivalent operator bytecode instead: For example, builtins.add 20 22 would be compiled as 20 + 22. This would ensure that equivalent builtins can also benefit from special optimisations we may implement for certain operators (in the absence of currying). E.g. we could optimise access to the builtins attribute set which a call to builtins.getAttr "foo" builtins should also profit from.

  • Avoid nested VM::run calls [hard]

    Currently when encountering Nix-native callables (thunks, closures) the VM's run loop will nest and return the value of the nested call frame one level up. This makes the Rust call stack almost mirror the Nix call stack, which is usually undesirable.

    It is possible to detect situations where this is avoidable and instead set up the VM in such a way that it continues and produces the desired result in the same run loop, but this is kind of tricky to get right - especially while other parts are still in flux.

    For details consult the commit with Gerrit change ID I96828ab6a628136e0bac1bf03555faa4e6b74ece, in which the initial attempt at doing this was reverted.

  • Avoid thunks if only identifier closing is required [medium]

    Some constructs, like with, mostly do not change runtime behaviour if thunked. However, they are wrapped in thunks to ensure that deferred identifiers are resolved correctly.

    This can be avoided, as we statically analyse the scope and should be able to tell whether any such logic was required.

  • Intern literals [easy]

    Currently, the compiler emits a separate entry in the constant table for each literal. So the program 1 + 1 + 1 will have three entries in its Chunk::constants instead of only one.

  • Do some list and attribute set operations in place [hard]

    Algorithms that can not do a lot of work inside builtins like map, filter or foldl' usually perform terribly if they use data structures like lists and attribute sets.

    builtins can do work in place on a copy of a Value, but naïvely expressed recursive algorithms will usually use // and ++ to do a single change to a Value at a time, requiring a full copy of the data structure each time. It would be a big improvement if we could do some of these operations in place without requiring a new copy.

    There are probably two approaches: We could determine statically if a value is reachable from elsewhere and emit a special in place instruction if not. An easier alternative is probably to rely on reference counting at runtime: If no other reference to a value exists, we can extend the list or update the attribute set in place.

    An alternative to this is using persistent data structures or at the very least immutable data structures that can be copied more efficiently than the stock structures we are using at the moment.