4b11859d04
Add an `equippedItems` field to the CreatureType raw, which provides a chance for generating that creature with an item equipped, which goes into a new `inventory` field on the creature entity itself. Currently the creature doesn't actually *use* this equipped item, but it's a step. This commit also adds a broken-dagger equipped 90% of the time to the "husk" creature. Change-Id: I6416c0678ba7bc1b002c5ce6119f7dc97dd86437 |
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cynthia | ||
edef | ||
ericvolp12 | ||
eta | ||
firefly | ||
flokli | ||
grfn | ||
isomer | ||
lukegb | ||
Profpatsch | ||
qyliss | ||
riking | ||
sterni | ||
tazjin | ||
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