tvl-depot/users/grfn/xanthous/src/Xanthous/Prelude.hs
Griffin Smith c19e3dae5f feat(xanthous): Memoize characterVisiblePositions
Memoize the return value of characterVisiblePositions to a new,
semi-abstracted "memo" field on the GameState, recalcuclated if the
character position ever changes. I'm 90% sure that the perf issues we
were encountering were actually caused by characterVisiblePositions
getting called once for *every tile* on draw, but this slightly larger
change also makes the game perform relatively-usably again.

Since this is only recalculated if the character position changes, if we
ever get non-transparent entities moving around without the characters
influence (maybe something building or knocking down walls?) we'll have
an issue there where the vision won't be updated as a result of those
changes if they happen while the character is taking a non-moving action
- but we can cross that bridge when we come to it.

Change-Id: I3fc745ddf0014d6f164f735ad7e5080da779b92a
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3185
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
2021-06-12 18:57:52 +00:00

48 lines
1.3 KiB
Haskell

--------------------------------------------------------------------------------
module Xanthous.Prelude
( module ClassyPrelude
, Type
, Constraint
, module GHC.TypeLits
, module Control.Lens
, module Data.Void
, module Control.Comonad
, module Witherable
, fail
, (&!)
-- * Classy-Prelude addons
, ninsertSet
, ndeleteSet
, toVector
) where
--------------------------------------------------------------------------------
import ClassyPrelude hiding
( return, (<|), unsnoc, uncons, cons, snoc, index, (<.>), Index, say
, catMaybes, filter, mapMaybe, hashNub, ordNub
, Memoized, runMemoized
)
import Data.Kind
import GHC.TypeLits hiding (Text)
import Control.Lens hiding (levels, Level)
import Data.Void
import Control.Comonad
import Witherable
import Control.Monad.Fail (fail)
--------------------------------------------------------------------------------
ninsertSet
:: (IsSet set, MonoPointed set)
=> Element set -> NonNull set -> NonNull set
ninsertSet x xs = impureNonNull $ opoint x `union` toNullable xs
ndeleteSet :: IsSet b => Element b -> NonNull b -> b
ndeleteSet x = deleteSet x . toNullable
toVector :: (MonoFoldable (f a), Element (f a) ~ a) => f a -> Vector a
toVector = fromList . toList
infixl 1 &!
(&!) :: a -> (a -> b) -> b
(&!) = flip ($!)