tvl-depot/src/Xanthous/Command.hs
Griffin Smith 1a0f618a82 Implement the start of creature AI
Add a Brain class, which determines for an entity the set of moves it
makes every step of the game, and begin to implement that for gormlaks.
The idea here is that every step of the game, a gormlak will move
towards the furthest-away wall it can see.
2019-09-28 15:03:36 -04:00

41 lines
1.5 KiB
Haskell

{-# LANGUAGE ViewPatterns #-}
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module Xanthous.Command where
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import Xanthous.Prelude hiding (Left, Right, Down)
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import Graphics.Vty.Input (Key(..), Modifier(..))
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import Xanthous.Data (Direction(..))
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data Command
= Quit
| Move Direction
| PreviousMessage
| PickUp
| Open
| Wait
commandFromKey :: Key -> [Modifier] -> Maybe Command
commandFromKey (KChar 'q') [] = Just Quit
commandFromKey (KChar '.') [] = Just Wait
commandFromKey (KChar (directionFromChar -> Just dir)) [] = Just $ Move dir
commandFromKey (KChar 'p') [MCtrl] = Just PreviousMessage
commandFromKey (KChar ',') [] = Just PickUp
commandFromKey (KChar 'o') [] = Just Open
commandFromKey _ _ = Nothing
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directionFromChar :: Char -> Maybe Direction
directionFromChar 'h' = Just Left
directionFromChar 'j' = Just Down
directionFromChar 'k' = Just Up
directionFromChar 'l' = Just Right
directionFromChar 'y' = Just UpLeft
directionFromChar 'u' = Just UpRight
directionFromChar 'b' = Just DownLeft
directionFromChar 'n' = Just DownRight
directionFromChar '.' = Just Here
directionFromChar _ = Nothing