tvl-depot/test/Xanthous
Griffin Smith 9ec51e5123 Entities inside a wall can't see anything
The test for "one step in each cardinal direction is always visible" was
giving a false-negative for an entity at the same position as a wall -
not only is this something that would ostensibly never happen, it's also
completely reasonable to assume that someone stuck in a wall (due to a
bad teleport perhaps?) wouldn't be able to see anything, on account of
their head being INSIDE A WALL.
2020-05-10 19:50:03 -04:00
..
Data Entities inside a wall can't see anything 2020-05-10 19:50:03 -04:00
Entities Add raws, loaded statically from a folder 2019-09-02 13:59:28 -04:00
Generators Convert generated levels to walls 2019-09-09 20:54:33 -04:00
Util Use open circles to generate filled circles 2020-05-10 19:44:30 -04:00
DataSpec.hs Generate more reasonable doors 2020-01-08 23:15:32 -05:00
GameSpec.hs Fix an injectivity issue with saving the game 2019-11-30 15:00:39 -05:00
MessageSpec.hs Implement messages 2019-09-01 13:54:27 -04:00
OrphansSpec.hs Implement saving+loading the game 2019-11-29 14:33:52 -05:00
UtilSpec.hs Don't walk gormlaks into walls 2019-10-15 22:54:31 -04:00