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Griffin Smith 15b4f0e6a7 Stop auto-moving if there's an enemy nearby
If at any point during an auto-move there's an enemy in the character's
line of sight, cancel the autocommand and send a message
2020-05-16 18:57:07 -04:00
.github Fail on all warnings in CI 2019-11-30 18:16:48 -05:00
build Add support for multiple levels 2020-01-04 23:48:51 -05:00
src Stop auto-moving if there's an enemy nearby 2020-05-16 18:57:07 -04:00
test Entities inside a wall can't see anything 2020-05-10 19:50:03 -04:00
.envrc Add envrc for lorri 2020-05-10 15:19:53 -04:00
.gitignore gitignore debug.log 2019-09-07 14:52:37 -04:00
default.nix Bump all-hies version 2020-05-10 18:04:04 -04:00
haskell-overlay.nix Add support for multiple levels 2020-01-04 23:48:51 -05:00
hie.sh An @-sign in a box, in haskell 2019-08-25 13:28:10 -04:00
LICENSE An @-sign in a box, in haskell 2019-08-25 13:28:10 -04:00
nixpkgs.nix Use haskellSrc2nix over explicit cabal2nix 2019-08-31 13:15:17 -04:00
package.yaml Add a very basic, naive auto-move command 2020-05-11 23:03:21 -04:00
pkg.nix Gitignore source before passing to nix 2019-11-27 13:20:46 -05:00
README.org Update README for lorri 2020-05-10 19:52:43 -04:00
Setup.hs An @-sign in a box, in haskell 2019-08-25 13:28:10 -04:00
shell.nix Add dungeon level generation 2019-12-30 11:31:56 -05:00
xanthous.cabal Add a very basic, naive auto-move command 2020-05-11 23:03:21 -04:00

Xanthous

Building

$ nix build

Running

$ ./result/bin/xanthous [--help]

Keyboard commands

Keyboard commands are currently undocumented, but can be found in [this file. Movement uses the nethack-esque hjklybnu.

Development

Use lorri, or run everything in a nix-shell

# Build (for dev)
$ cabal new-build

# Run the game
$ cabal new-run xanthous

# Run tests
$ cabal new-run test

# Run a repl
$ cabal new-repl