This is just a Big Old Button
Change-Id: I19f5d15562fe2e0ef26de0cc61d06604e92c9c00
Reviewed-on: https://cl.tvl.fyi/c/depot/+/4587
Reviewed-by: grfn <grfn@gws.fyi>
Autosubmit: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Start working on styles for the app, beginning with a global
stylesheet/reset and styles for the nav.
Change-Id: Ie15e549d7bb4e0116582f4099752aa2503eb9ce7
Reviewed-on: https://cl.tvl.fyi/c/depot/+/4583
Reviewed-by: grfn <grfn@gws.fyi>
Autosubmit: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Add support for importing the tsv that meetup exports into a list of
upserted attendees, and event-attendee joins.
Change-Id: I5f4ddc9fc63bcc6b0334bc3e1d3cbc4d5b99c21b
Reviewed-on: https://cl.tvl.fyi/c/depot/+/4570
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
Autosubmit: grfn <grfn@gws.fyi>
Git recently started warning about this behavior, which it's always had
and I've always liked, and I don't want the warning.
Change-Id: I19ae397770b271924cc975e5f8c50d6351ed29ce
Reviewed-on: https://cl.tvl.fyi/c/depot/+/4569
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
Autosubmit: grfn <grfn@gws.fyi>
This'll be publicly hosted, and I don't want search engines knowing
about it.
Change-Id: I801217d11f6656b254698b852e5dfb4d96305a38
Reviewed-on: https://cl.tvl.fyi/c/depot/+/4511
Reviewed-by: grfn <grfn@gws.fyi>
Autosubmit: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Add a list of attendees visible only to authenticated users, with stats
about rsvps, events attended, and no-shows.
Change-Id: Ib9a0fe8acf8c616fb725c613494b37121a1ad0e4
Reviewed-on: https://cl.tvl.fyi/c/depot/+/4501
Reviewed-by: grfn <grfn@gws.fyi>
Autosubmit: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Only authenticated users should be allowed to create events, etc.
Change-Id: I1f560365dbf583cf6cecf4a0798952f323bbd42e
Reviewed-on: https://cl.tvl.fyi/c/depot/+/4412
Reviewed-by: grfn <grfn@gws.fyi>
Autosubmit: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
If a user already exists with the discord ID we just authenticated, just
return it rather than trying to create another user.
Change-Id: I582c4c8c55f6fb399295b3e691b0bc59e77151f4
Reviewed-on: https://cl.tvl.fyi/c/depot/+/4410
Reviewed-by: grfn <grfn@gws.fyi>
Autosubmit: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Allow users with the Organizers role to sign in via a Discord Oauth2
handshake, creating a user in the users table and adding the ID of that
user to the session.
Change-Id: I39d9e17433e71b07314b9eabb787fb9214289772
Reviewed-on: https://cl.tvl.fyi/c/depot/+/4409
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
Autosubmit: grfn <grfn@gws.fyi>
It *appears* that the main trigger for the :title of an org element
being a list instead of a string is if it contains rich text properties
as children, eg links, bold text, etc. This defines a function
that *attempts* to turn all of those into a single string, for use in my
i3status bar for the currently clocked-in task.
Change-Id: Ib655595914e54cd0e01f0fee6d1352c98a9f1436
Reviewed-on: https://cl.tvl.fyi/c/depot/+/4364
Reviewed-by: grfn <grfn@gws.fyi>
Autosubmit: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Get flash working via a functioning cookie-store session middleware, and
display flash messages if present at the top of every page.
Change-Id: If5f267dee3f41ef7954ea82667822c596e1b0474
otherwise we'd return the string "nil", which with the substring-ing
that was happening would end up as "Inbox: i" in the status bar
Change-Id: I567a6042b592dd9313bfa22d480c22936494a8c1
If a creature has a weapon wielded, then they now use that weapon to
attack the player *instead of* their natural attacks. This uses a new
`creatureAttackMessage` field on the Item raw for the message to use.
Change-Id: I73614f33dbf88dd4c68081f15710fa27b7b21ba2
Add an `equippedItems` field to the CreatureType raw, which provides a
chance for generating that creature with an item equipped, which goes
into a new `inventory` field on the creature entity itself. Currently
the creature doesn't actually *use* this equipped item, but it's a step.
This commit also adds a broken-dagger equipped 90% of the time to the
"husk" creature.
Change-Id: I6416c0678ba7bc1b002c5ce6119f7dc97dd86437
Creatures are going to have an inventory too now in addition to
characters, so all the data types and lenses and stuff that define
inventory need to be broken out into a separate module so the Creature
entity can use them.
Change-Id: I83f1c70d316afaaf2e75901f9dc28f79fd2cd31f
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3901
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
Because floating points, it's possible that a creature has reached their
destination even if the *progress* to that destination is at 0 - if that
happens, they should pick a new destination regardless. This fixes the
issue where creatures would occasionally get "stuck" and never move
after wandering around for a bit.
Change-Id: I01a11ce4bd448c25a818c886825e4fad56dffe03
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3885
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
some... *ahem*... very insistent people have been asking for this,
despite the fact that it doesn't allow for diagonal movement.
Change-Id: Ic58e2435b34e27e3ed399c7b8f3bcbc1f634f6b3
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3870
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Add a new "husk" creature raw, limited to only being generated on levels
>= 1, including support for actually doing that limiting.
These guys are gonna get daggers next!
Change-Id: Ic4b58dc7ee36b50ced60fec6912cd1b46269d55c
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3868
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI