Commit graph

10452 commits

Author SHA1 Message Date
Griffin Smith
e76567b9e7 Add dungeon level generation
Add a dungeon level generator, which:

1. generates an infinite sequence of rectangular rooms within the
   dimensions of the level
2. removes any duplicates from that sequence
3. Generates a graph from the delaunay triangulation of the centerpoints
   of those rooms
4. Generates the minimum-spanning-tree of that delaunay triangulation,
   with weights given by line length in points
5. Adds back a subset (default 10-15%) of edges from the delaunay
   triangulation to the graph
6. Uses the resulting graph to draw corridors between the rooms, using a
   random point on the near edge of each room to pick the points of the
   corridors
2019-12-30 11:31:56 -05:00
Griffin Smith
6f427fe4d6 Fix circle rendering, add filled circle
Make raster circle rendering use the Rasterific package instead of
attempting desperately to hand-roll it, and add a method for generating
filled circles.
2019-12-30 11:24:34 -05:00
Vincent Ambo
fd5fd57cc1 docs(kontemplate): Update documentation for depot changes 2019-12-30 17:01:22 +01:00
Vincent Ambo
b34a576c19 chore(cgit-taz): Hide remote branches
With the sync-gcsr changes from the previous commits remote branches
are turned into local branches anyways.
2019-12-30 05:13:54 +01:00
Vincent Ambo
36beb6d43c feat(sync-gcsr): Synchronise all remote branches
Explicitly sets all local branches to all equivalent remote branches
after each update.

Branches deleted on the remote will eventually disappear when the
container is restarted.
2019-12-30 05:06:46 +01:00
Vincent Ambo
7c52a205ee refactor(sync-gcsr): Split clone into separate function
This is in preparation for adding more complex branch-related logic to
both functions.
2019-12-29 04:50:31 +01:00
Vincent Ambo
dce1112842 feat(third_party/git): Support dottime as log date format 2019-12-28 01:39:33 +01:00
Vincent Ambo
1ea6dcabbb feat(third_party/notmuch): Patch notmuch to render time as dottime
This implements support for dotti.me in notmuch by changing the
formatting of relative and absolute times.
2019-12-27 19:18:00 +01:00
Vincent Ambo
08dd267c19 chore(dottime.el): Remove advice for notmuch date rendering
This code has moved into a patch for notmuch itself.
2019-12-27 19:18:00 +01:00
Vincent Ambo
12973b8a8b feat(third_party/notmuch): Display dottime in relative time views 2019-12-27 19:18:00 +01:00
Vincent Ambo
100f451b0a fix(dottime.el): Defer package-specific setup 2019-12-27 13:04:49 +01:00
Vincent Ambo
a54cc040ad fix(emacs.d): Load dottime.el after libraries that it modifies 2019-12-27 12:54:12 +01:00
Vincent Ambo
309d1ac50f feat(dottime.el): Support dottime display in notmuch thread view
Advises notmuch to display `Date` headers using dottime.
2019-12-27 12:54:12 +01:00
Vincent Ambo
29e71053be feat(dottime.el): Add arbitrary offsets & prefixes to dottime-format
This gives users from Elisp slightly more flexibility about the
display of dottime.
2019-12-27 12:54:12 +01:00
Vincent Ambo
5fd7de921b feat(dottime.el): Use dottime in telega.el, too 2019-12-27 12:54:12 +01:00
Vincent Ambo
b48797e4ce chore(emacs.d): Remove explicit FCC dir for private account
No longer required because Gmail does this automatically.
2019-12-26 15:14:37 +01:00
Vincent Ambo
e76be6b401 feat(third_party/lieer): Introduce configuration for OAuth client
It turns out I'm going to need multiple different OAuth clients for a
variety of reasons. This defaults to the client for tazj.in accounts,
but I use a different one in my work overlay.
2019-12-26 15:01:21 +01:00
Vincent Ambo
cf9dd380f3 chore(emacs.d): Remove GPG agent warmup from mail sending
Fetching credentials is no longer handled by msmtp itself.
2019-12-26 14:13:40 +01:00
Vincent Ambo
39aa74ed61 fix(third_party/lieer): Use correct scope for SMTP access
Turns out that for some peculiar reason, the 'send' scope is not
enough to send email and the full 'mail.google.com' scope is required.
2019-12-26 14:06:57 +01:00
Vincent Ambo
a07571a4db feat(third_party/lieer): Request OAuth2 scope for sending emails
This makes it possible to reuse the lieer tokens for sending emails
from XOAUTH2-compatible SMTP clients.
2019-12-26 13:02:53 +01:00
Vincent Ambo
29af390e8c fix(emacs.d): Slightly more reliable way of setting edwina prefix 2019-12-25 14:10:00 +01:00
Vincent Ambo
b59788779a fix(emacs.d): Display newest emails first in notmuch 2019-12-25 14:09:42 +01:00
Vincent Ambo
3c94625a5f chore(lieer): Remove OAuth client patch
This is now done in my work-specific configuration, which is
elsewhere.
2019-12-25 14:09:09 +01:00
Vincent Ambo
4a0cf0de98 fix(emacs.d): Avoid advising split-window-* functions
Advising these functions apparently breaks things internally.
2019-12-24 18:43:52 +01:00
Vincent Ambo
637cb0bd2a fix(emacs.d): Pick new buffers *into* the active window
Instead of splitting below and moving the target buffer into the new
split, split and move the buffer into the active window.

The other way around does (for some reason I don't fully understand)
not work because `split-window-below` may return invalid windows.
2019-12-24 18:15:30 +01:00
Vincent Ambo
ceaa0ff0ba feat(emacs.d): Advise split-window-below to call edwina-arrange 2019-12-24 15:43:24 +01:00
Vincent Ambo
86c2ebc096 feat(emacs.d): Enable edwina package for window management
Configures edwina using `s-w` as the key prefix (in line with my other
EXWM-related commands).

An additional function is added that switches to a buffer (borrowing
the implementation from `ivy-switch-buffer`) but splitting it into a
new window instead.
2019-12-24 15:30:25 +01:00
Griffin Smith
1351691136 Don't send the welcome message when loading
Don't re-send the welcome message when loading the game if it's already
been sent. This is done by just tracking whether or not we've sent it as
a boolean in the game state, which may be a bit of a hack but should be fine
2019-12-23 18:20:08 -05:00
Griffin Smith
32421916e0 Update the vision every time we step the game
Recalculate the character's lines of sight every time we step the game,
rather than just every time the character *moves*. I had originally
thought this was a non-contiguous lines-of-sight bug - which there's a
test disproving - but it actually turned out to be that actions like
eating or attacking would step the game forward (thus moving gormlaks)
without re-calculating the positions visible to the character.
2019-12-23 17:55:28 -05:00
Griffin Smith
a58966d43f Confirm before quitting
Prompt to confirm before quitting the game with the Quit command
2019-12-23 17:22:56 -05:00
Griffin Smith
f701a0be40 Preserve entityIDs in atPosition's setter
Make the setter for the atPosition lens preserve entityIDs for
already-existing entities at the position, so that when we plop
something in the same tile as the character the character's entity ID
doesn't disappear.
2019-12-23 17:22:56 -05:00
Griffin Smith
052bc8455a Add a drop command
Add a drop command, bound to 'd', which prompts the character for an
item in their inventory, removes it from the inventory, and places it on
the ground. Along the way I had to fix a bug in the
`EntityMap.atPosition` lens, which was always appending to the existing
entities at the position on set, without removing the entities that were
already there - the rabbit hole of quickchecking the lens laws here also
lead to replacing the target of this lens with a newtype called
`VectorBag`, which ignores order (since the entitymap makes no
guarantees about order of entities at a given position).
2019-12-23 17:22:56 -05:00
Griffin Smith
bf7d139c1a Use attack messages when attacking
When attacking, use either:
- the message defined on the entity raw of the wielded item, if any
- the generic attack message, if an item without an attack message is wielded
- the fists attack message, if no item is wielded
2019-12-23 10:59:45 -05:00
Griffin Smith
8ecefddbd4 Use wielded items to calculate damage
Use whatever items the character has wielded, if any, to calculate the
damage they deal when attacking. Currently this shortcuts handedness to
just use the *first* item they have equipped, which is fine since it's
currently only possible to equip something in the right hand.
2019-12-23 10:47:09 -05:00
Vincent Ambo
ccd31b8898 feat(emacs.d): Bind 's-g m' to notmuch UI 2019-12-23 16:05:05 +01:00
Vincent Ambo
41eea96e63 feat(third_party/lieer): Overwrite included client secret 2019-12-23 13:26:30 +01:00
Vincent Ambo
a260eba3cf refactor(ops/kms_pass): Pin encrypted secrets into Nix store 2019-12-23 13:26:09 +01:00
Vincent Ambo
d11cda367f feat(third_party): Check in derivation for lieer 2019-12-23 12:20:31 +01:00
Griffin Smith
6622dd3018 Add a wield command
Add a Wield command, which prompts for a wieldable item, if any, to take
out of the character's inventory and put in their right hand.

Eventually we should support other hands, but for now hardcoding the
right hand should be fine.
2019-12-22 23:22:25 -05:00
Griffin Smith
5b1c7799a7 Add wielded, wieldable items
Split the character's inventory up into wielded items (in one or both
hands) and the backpack, and display wielded items when drawing the
inventory panel. Currently there's no way to actually *wield* items
though, so this is all unused/untested.

Also, add the ability for items to be "wieldable", which gives specific
descriptions for when attacking with them and also modified damage.
2019-12-22 22:46:43 -05:00
Griffin Smith
0f754eb2a0 Fix rendering string prompts
Rendering an editor with txtWrap makes brick blow up because editors
have an internal viewport, but txtWrap advertises an infinite width.
2019-12-22 22:42:05 -05:00
Vincent Ambo
a36e9f817d fix(cheddar): Fix errors if filename does not have an extension 2019-12-22 15:21:23 +00:00
Vincent Ambo
f1c018af18 feat(emacs): Install edwina package
No configuration for this yet, I just want to try it out. It seems
like an interesting way of managing Emacs windows!
2019-12-22 14:30:28 +00:00
Vincent Ambo
9ad4796538 feat(cgit-taz): Add patches for subtree about/ handling
1. Generate links to subtree about pages.
2. Render README files in subtrees, too.
2019-12-21 23:36:39 +00:00
Vincent Ambo
03acae2f85 feat(cheddar): Style pre-elements for better readability
Uses GitHub-like styling for <pre> elements, i.e. slight padding and
background colour highlighting.
2019-12-21 16:18:26 +00:00
Vincent Ambo
f904951384 feat(cheddar): Render code blocks in Markdown via syntect
Implements fully static (i.e. no JavaScript!) highlighting of code
blocks when rendering Markdown.

This works by walking through the Comrak AST and replacing any code
blocks with pre-rendered HTML blocks.

Syntaxes are chosen based on the "block info", which is the string
users put after the block's opening fence. This can either be
a (case-insensitive) name of a syntax, or alternatively a file
extension associated with the desired syntax.

The theme is set to one that imitates GitHub.
2019-12-21 15:57:02 +00:00
Vincent Ambo
671dbc7f72 docs(cheddar): Mention cgit filter compatibility in README 2019-12-21 15:56:44 +00:00
Vincent Ambo
42564b3956 chore(third_party): Remove pulldown-cmark again 2019-12-21 14:51:52 +00:00
Vincent Ambo
a210610023 chore(build): Add cheddar to ci-builds.nix 2019-12-21 14:51:12 +00:00
Vincent Ambo
34e2570a8c feat(cgit-taz): Use cheddar as the about-filter
This will render about pages using the Comrak renderer defined in
Cheddar.

Note that due to the way its implemented this will have one
interesting behaviour: Markdown files in the tree will *also* be
rendered as HTML.

I will need to see how that works out before deciding whether or not
to disable it.
2019-12-21 14:50:21 +00:00