Add wielded, wieldable items
Split the character's inventory up into wielded items (in one or both hands) and the backpack, and display wielded items when drawing the inventory panel. Currently there's no way to actually *wield* items though, so this is all unused/untested. Also, add the ability for items to be "wieldable", which gives specific descriptions for when attacking with them and also modified damage.
This commit is contained in:
parent
0f754eb2a0
commit
5b1c7799a7
8 changed files with 270 additions and 49 deletions
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@ -143,8 +143,8 @@ handleCommand PickUp = do
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uses entities (entitiesAtPositionWithType @Item pos) >>= \case
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[] -> say_ ["pickUp", "nothingToPickUp"]
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[item] -> pickUpItem item
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items ->
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menu_ ["pickUp", "menu"] Cancellable (entityMenu_ items)
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items' ->
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menu_ ["pickUp", "menu"] Cancellable (entityMenu_ items')
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$ \(MenuResult item) -> pickUpItem item
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continue
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where
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@ -185,7 +185,7 @@ handleCommand Look = do
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handleCommand Wait = stepGame >> continue
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handleCommand Eat = do
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uses (character . inventory)
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uses (character . inventory . backpack)
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(V.mapMaybe (\item -> (item,) <$> item ^. Item.itemType . edible))
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>>= \case
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Empty -> say_ ["eat", "noFood"]
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@ -197,7 +197,7 @@ handleCommand Eat = do
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menuItems = mkMenuItems $ imap foodMenuItem food
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in menu_ ["eat", "menuPrompt"] Cancellable menuItems
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$ \(MenuResult (idx, item, edibleItem)) -> do
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character . inventory %= \inv ->
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character . inventory . backpack %= \inv ->
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let (before, after) = V.splitAt idx inv
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in before <> fromMaybe Empty (tailMay after)
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let msg = fromMaybe (Messages.lookup ["eat", "eat"])
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@ -231,7 +231,7 @@ handleCommand Read = do
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in readAndContinue msgs
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continue
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handleCommand Inventory = showPanel InventoryPanel >> continue
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handleCommand ShowInventory = showPanel InventoryPanel >> continue
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handleCommand Save = do
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-- TODO default save locations / config file?
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@ -280,8 +280,8 @@ handlePromptEvent _ (Prompt _ SDirectionPrompt _ _ _) _ = continue
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handlePromptEvent _ (Prompt _ SContinue _ _ _) _ = continue
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handlePromptEvent _ (Prompt _ SMenu _ items cb) (VtyEvent (EvKey (KChar chr) []))
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| Just (MenuOption _ res) <- items ^. at chr
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handlePromptEvent _ (Prompt _ SMenu _ items' cb) (VtyEvent (EvKey (KChar chr) []))
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| Just (MenuOption _ res) <- items' ^. at chr
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= cb (MenuResult res) >> clearPrompt
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| otherwise
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= continue
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@ -350,9 +350,9 @@ menu :: forall (a :: Type) (params :: Type).
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-> Map Char (MenuOption a) -- ^ Menu items
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-> (PromptResult ('Menu a) -> AppM ()) -- ^ Menu promise handler
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-> AppM ()
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menu msgPath params cancellable items cb = do
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menu msgPath params cancellable items' cb = do
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msg <- Messages.message msgPath params
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let p = mkMenu cancellable items cb
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let p = mkMenu cancellable items' cb
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promptState .= WaitingPrompt msg p
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menu_ :: forall (a :: Type).
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@ -419,7 +419,8 @@ attackAt pos =
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say ["combat", "killed"] msgParams
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entities . at creatureID .= Nothing
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else do
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say ["combat", "hit"] msgParams
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-- TODO attack messages
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say ["combat", "hit", "generic"] msgParams
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entities . ix creatureID . positioned .= SomeEntity creature'
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stepGame -- TODO
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@ -20,7 +20,7 @@ data Command
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| Look
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| Save
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| Read
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| Inventory
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| ShowInventory
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-- | TODO replace with `:` commands
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| ToggleRevealAll
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@ -36,7 +36,7 @@ commandFromKey (KChar ';') [] = Just Look
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commandFromKey (KChar 'e') [] = Just Eat
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commandFromKey (KChar 'S') [] = Just Save
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commandFromKey (KChar 'r') [] = Just Read
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commandFromKey (KChar 'i') [] = Just Inventory
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commandFromKey (KChar 'i') [] = Just ShowInventory
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commandFromKey (KChar 'r') [MMeta] = Just ToggleRevealAll
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@ -10,6 +10,22 @@ module Xanthous.Entities.Character
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, hitpointRecoveryRate
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, speed
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-- * Inventory
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, Inventory(..)
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, backpack
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, wielded
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, items
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-- ** Wielded items
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, Wielded(..)
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, hands
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, leftHand
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, rightHand
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, doubleHanded
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, wieldedItems
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, WieldedItem(..)
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, wieldedItem
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, wieldableItem
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-- *
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, mkCharacter
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, pickUpItem
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@ -27,13 +43,148 @@ import Data.Aeson.Generic.DerivingVia
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import Data.Aeson (ToJSON, FromJSON)
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import Data.Coerce (coerce)
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--------------------------------------------------------------------------------
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import Xanthous.Util.QuickCheck
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import Xanthous.Game.State
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import Xanthous.Entities.Item
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import Xanthous.Data (TicksPerTile, Hitpoints, Per, Ticks, (|*|), positioned)
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import Xanthous.Data
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(TicksPerTile, Hitpoints, Per, Ticks, (|*|), positioned, Positioned(..))
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import Xanthous.Entities.RawTypes (WieldableItem, wieldable)
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--------------------------------------------------------------------------------
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data WieldedItem = WieldedItem
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{ _wieldedItem :: Item
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, _wieldableItem :: WieldableItem
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-- ^ Invariant: item ^. itemType . wieldable ≡ Just wieldableItem
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}
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deriving stock (Eq, Show, Ord, Generic)
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deriving anyclass (NFData, CoArbitrary, Function)
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deriving (ToJSON, FromJSON)
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via WithOptions '[ FieldLabelModifier '[Drop 1] ]
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WieldedItem
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makeFieldsNoPrefix ''WieldedItem
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instance Brain WieldedItem where
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step ticks (Positioned p wi) =
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over positioned (\i -> WieldedItem i $ wi ^. wieldableItem)
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<$> step ticks (Positioned p $ wi ^. wieldedItem)
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instance Draw WieldedItem where
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draw = draw . view wieldedItem
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instance Entity WieldedItem where
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blocksVision = blocksVision . view wieldedItem
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description = description . view wieldedItem
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entityChar = entityChar . view wieldedItem
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instance Arbitrary WieldedItem where
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arbitrary = genericArbitrary <&> \wi ->
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wi & wieldedItem . itemType . wieldable ?~ wi ^. wieldableItem
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data Wielded
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= DoubleHanded WieldedItem
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| Hands { _leftHand :: !(Maybe WieldedItem)
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, _rightHand :: !(Maybe WieldedItem)
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}
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deriving stock (Eq, Show, Ord, Generic)
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deriving anyclass (NFData, CoArbitrary, Function)
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deriving Arbitrary via GenericArbitrary Wielded
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deriving (ToJSON, FromJSON)
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via WithOptions '[ 'SumEnc 'ObjWithSingleField ]
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Wielded
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hands :: Prism' Wielded (Maybe WieldedItem, Maybe WieldedItem)
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hands = prism' (uncurry Hands) $ \case
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Hands l r -> Just (l, r)
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_ -> Nothing
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leftHand :: Traversal' Wielded WieldedItem
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leftHand = hands . _1 . _Just
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rightHand :: Traversal' Wielded WieldedItem
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rightHand = hands . _2 . _Just
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doubleHanded :: Prism' Wielded WieldedItem
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doubleHanded = prism' DoubleHanded $ \case
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DoubleHanded i -> Just i
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_ -> Nothing
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wieldedItems :: Traversal' Wielded Item
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wieldedItems k (DoubleHanded wielded) = DoubleHanded <$> wieldedItem k wielded
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wieldedItems k (Hands l r) = Hands
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<$> (_Just . wieldedItem) k l
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<*> (_Just . wieldedItem) k r
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data Inventory = Inventory
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{ _backpack :: Vector Item
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, _wielded :: Wielded
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}
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deriving stock (Eq, Show, Ord, Generic)
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deriving anyclass (NFData, CoArbitrary, Function)
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deriving Arbitrary via GenericArbitrary Inventory
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deriving (ToJSON, FromJSON)
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via WithOptions '[ FieldLabelModifier '[Drop 1] ]
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Inventory
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makeFieldsNoPrefix ''Inventory
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items :: Traversal' Inventory Item
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items k (Inventory bp w) = Inventory
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<$> traversed k bp
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<*> wieldedItems k w
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type instance Element Inventory = Item
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instance MonoFunctor Inventory where
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omap = over items
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instance MonoFoldable Inventory where
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ofoldMap = foldMapOf items
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ofoldr = foldrOf items
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ofoldl' = foldlOf' items
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otoList = toListOf items
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oall = allOf items
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oany = anyOf items
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onull = nullOf items
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ofoldr1Ex = foldr1Of items
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ofoldl1Ex' = foldl1Of' items
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headEx = headEx . toListOf items
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lastEx = lastEx . toListOf items
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instance MonoTraversable Inventory where
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otraverse = traverseOf items
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instance Semigroup Inventory where
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inv₁ <> inv₂ =
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let backpack' = inv₁ ^. backpack <> inv₂ ^. backpack
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(wielded', backpack'') = case (inv₁ ^. wielded, inv₂ ^. wielded) of
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(wielded₁, wielded₂@(DoubleHanded _)) ->
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(wielded₂, backpack' <> fromList (wielded₁ ^.. wieldedItems))
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(wielded₁, wielded₂@(Hands (Just _) (Just _))) ->
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(wielded₂, backpack' <> fromList (wielded₁ ^.. wieldedItems))
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(wielded₁, Hands Nothing Nothing) -> (wielded₁, backpack')
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(Hands Nothing Nothing, wielded₂) -> (wielded₂, backpack')
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(Hands (Just l₁) Nothing, Hands Nothing (Just r₂)) ->
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(Hands (Just l₁) (Just r₂), backpack')
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(wielded₁@(DoubleHanded _), wielded₂) ->
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(wielded₁, backpack' <> fromList (wielded₂ ^.. wieldedItems))
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(Hands Nothing (Just r₁), Hands Nothing (Just r₂)) ->
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(Hands Nothing (Just r₂), r₁ ^. wieldedItem <| backpack')
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(Hands Nothing r₁, Hands (Just l₂) Nothing) ->
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(Hands (Just l₂) r₁, backpack')
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(Hands (Just l₁) Nothing, Hands (Just l₂) Nothing) ->
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(Hands (Just l₂) Nothing, l₁ ^. wieldedItem <| backpack')
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(Hands (Just l₁) (Just r₁), Hands Nothing (Just r₂)) ->
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(Hands (Just l₁) (Just r₂), r₁ ^. wieldedItem <| backpack')
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(Hands (Just l₁) (Just r₁), Hands (Just l₂) Nothing) ->
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(Hands (Just l₂) (Just r₁), l₁ ^. wieldedItem <| backpack')
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in Inventory backpack'' wielded'
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instance Monoid Inventory where
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mempty = Inventory mempty $ Hands Nothing Nothing
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--------------------------------------------------------------------------------
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data Character = Character
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{ _inventory :: !(Vector Item)
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{ _inventory :: !Inventory
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, _characterName :: !(Maybe Text)
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, _characterDamage :: !Hitpoints
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, _characterHitpoints' :: !Double
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@ -95,7 +246,7 @@ isDead :: Character -> Bool
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isDead = (== 0) . characterHitpoints
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pickUpItem :: Item -> Character -> Character
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pickUpItem item = inventory %~ (item <|)
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pickUpItem it = inventory . backpack %~ (it <|)
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damage :: Hitpoints -> Character -> Character
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damage (fromIntegral -> amount) = characterHitpoints' %~ \case
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@ -34,7 +34,8 @@ import Test.QuickCheck.Arbitrary.Generic
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import Data.Aeson.Generic.DerivingVia
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import Data.Aeson (ToJSON, FromJSON)
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--------------------------------------------------------------------------------
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import Xanthous.Entities.RawTypes hiding (Creature, description)
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import Xanthous.Entities.RawTypes
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hiding (Creature, description, damage)
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import Xanthous.Game.State
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import Xanthous.Data
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--------------------------------------------------------------------------------
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@ -2,36 +2,51 @@
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{-# LANGUAGE DuplicateRecordFields #-}
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--------------------------------------------------------------------------------
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module Xanthous.Entities.RawTypes
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( CreatureType(..)
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, EdibleItem(..)
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, ItemType(..)
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, isEdible
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, EntityRaw(..)
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(
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EntityRaw(..)
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, _Creature
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, _Item
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-- * Creatures
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, CreatureType(..)
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-- * Items
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, ItemType(..)
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-- ** Item sub-types
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-- *** Edible
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, EdibleItem(..)
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, isEdible
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-- *** Wieldable
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, WieldableItem(..)
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, isWieldable
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-- * Lens classes
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, HasAttackMessage(..)
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, HasChar(..)
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, HasName(..)
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, HasDamage(..)
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, HasDescription(..)
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, HasEatMessage(..)
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, HasEdible(..)
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, HasFriendly(..)
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, HasHitpointsHealed(..)
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, HasLongDescription(..)
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, HasMaxHitpoints(..)
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, HasFriendly(..)
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, HasEatMessage(..)
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, HasHitpointsHealed(..)
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, HasEdible(..)
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, HasName(..)
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, HasSpeed(..)
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, HasWieldable(..)
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) where
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--------------------------------------------------------------------------------
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import Xanthous.Prelude
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import Test.QuickCheck
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import Test.QuickCheck.Arbitrary.Generic
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import Data.Aeson.Generic.DerivingVia
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import Data.Aeson (ToJSON, FromJSON)
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--------------------------------------------------------------------------------
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import Xanthous.Messages (Message(..))
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import Xanthous.Data (TicksPerTile, Hitpoints)
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import Xanthous.Data.EntityChar
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import Xanthous.Util.QuickCheck
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--------------------------------------------------------------------------------
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data CreatureType = CreatureType
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{ _name :: !Text
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, _description :: !Text
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@ -42,14 +57,12 @@ data CreatureType = CreatureType
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}
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deriving stock (Show, Eq, Ord, Generic)
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deriving anyclass (NFData, CoArbitrary, Function)
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deriving Arbitrary via GenericArbitrary CreatureType
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deriving (ToJSON, FromJSON)
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via WithOptions '[ FieldLabelModifier '[Drop 1] ]
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CreatureType
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makeFieldsNoPrefix ''CreatureType
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instance Arbitrary CreatureType where
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arbitrary = genericArbitrary
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--------------------------------------------------------------------------------
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data EdibleItem = EdibleItem
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@ -58,13 +71,25 @@ data EdibleItem = EdibleItem
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}
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deriving stock (Show, Eq, Ord, Generic)
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deriving anyclass (NFData, CoArbitrary, Function)
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deriving Arbitrary via GenericArbitrary EdibleItem
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deriving (ToJSON, FromJSON)
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via WithOptions '[ FieldLabelModifier '[Drop 1] ]
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EdibleItem
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makeFieldsNoPrefix ''EdibleItem
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instance Arbitrary EdibleItem where
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arbitrary = genericArbitrary
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data WieldableItem = WieldableItem
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{ _damage :: !Hitpoints
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, _attackMessage :: !(Maybe Message)
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}
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deriving stock (Show, Eq, Ord, Generic)
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deriving anyclass (NFData, CoArbitrary, Function)
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deriving Arbitrary via GenericArbitrary WieldableItem
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deriving (ToJSON, FromJSON)
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via WithOptions '[ FieldLabelModifier '[Drop 1] ]
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WieldableItem
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makeFieldsNoPrefix ''WieldableItem
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--------------------------------------------------------------------------------
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data ItemType = ItemType
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{ _name :: Text
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, _longDescription :: Text
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, _char :: EntityChar
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, _edible :: Maybe EdibleItem
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, _wieldable :: Maybe WieldableItem
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}
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deriving stock (Show, Eq, Ord, Generic)
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deriving anyclass (NFData, CoArbitrary, Function)
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deriving Arbitrary via GenericArbitrary ItemType
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deriving (ToJSON, FromJSON)
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via WithOptions '[ FieldLabelModifier '[Drop 1] ]
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ItemType
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makeFieldsNoPrefix ''ItemType
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instance Arbitrary ItemType where
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arbitrary = genericArbitrary
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-- | Can this item be eaten?
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isEdible :: ItemType -> Bool
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isEdible = has $ edible . _Just
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-- | Can this item be used as a weapon?
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isWieldable :: ItemType -> Bool
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isWieldable = has $ wieldable . _Just
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--------------------------------------------------------------------------------
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data EntityRaw
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@ -93,9 +122,9 @@ data EntityRaw
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| Item ItemType
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deriving stock (Show, Eq, Generic)
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deriving anyclass (NFData)
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deriving Arbitrary via GenericArbitrary EntityRaw
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deriving (FromJSON)
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via WithOptions '[ SumEnc ObjWithSingleField ]
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EntityRaw
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makePrisms ''EntityRaw
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{-# ANN module ("HLint: ignore Use newtype instead of data" :: String) #-}
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14
src/Xanthous/Entities/Raws/stick.yaml
Normal file
14
src/Xanthous/Entities/Raws/stick.yaml
Normal file
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@ -0,0 +1,14 @@
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Item:
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name: stick
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description: a wooden stick
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longDescription: A sturdy branch broken off from some sort of tree
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char:
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char: ∤
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style:
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foreground: yellow
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wieldable:
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damage: 2
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attackMessage:
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- You bonk the {{creature.creatureType.name}} over the head with your stick.
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- You bash the {{creature.creatureType.name}} on the noggin with your stick.
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- You whack the {{creature.creatureType.name}} with your stick.
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@ -14,6 +14,7 @@ import Xanthous.Data.EntityMap (EntityMap, atPosition)
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import qualified Xanthous.Data.EntityMap as EntityMap
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import Xanthous.Game.State
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import Xanthous.Entities.Character
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import Xanthous.Entities.Item (Item)
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import Xanthous.Game
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( GameState(..)
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, entities
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@ -105,16 +106,36 @@ drawPanel game panel
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. viewport (Resource.Panel panel) Vertical
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$ case panel of
|
||||
InventoryPanel ->
|
||||
let items = game ^. character . inventory
|
||||
in if null items
|
||||
then txtWrap "Your inventory is empty right now."
|
||||
else
|
||||
txtWrap "You are currently carrying the following items:"
|
||||
<=> txt " "
|
||||
<=> foldl' (<=>) emptyWidget
|
||||
(map
|
||||
(txtWrap . ((bullet <| " ") <>) . description)
|
||||
items)
|
||||
drawWielded (game ^. character . inventory . wielded)
|
||||
<=> drawBackpack (game ^. character . inventory . backpack)
|
||||
where
|
||||
drawWielded :: Wielded -> Widget Name
|
||||
drawWielded (Hands Nothing Nothing) = emptyWidget
|
||||
drawWielded (DoubleHanded i) =
|
||||
txt $ "You are holding " <> description i <> " in both hands"
|
||||
drawWielded (Hands l r) =
|
||||
maybe
|
||||
emptyWidget
|
||||
(\i ->
|
||||
txt $ "You are holding " <> description i <> " in your left hand")
|
||||
l
|
||||
<=>
|
||||
maybe
|
||||
emptyWidget
|
||||
(\i ->
|
||||
txt $ "You are holding " <> description i <> " in your right hand")
|
||||
r
|
||||
|
||||
drawBackpack :: Vector Item -> Widget Name
|
||||
drawBackpack Empty = txtWrap "Your backpack is empty right now."
|
||||
drawBackpack backpackItems
|
||||
= txtWrap ( "You are currently carrying the following items in your "
|
||||
<> "backpack:")
|
||||
<=> txt " "
|
||||
<=> foldl' (<=>) emptyWidget
|
||||
(map
|
||||
(txtWrap . ((bullet <| " ") <>) . description)
|
||||
backpackItems)
|
||||
|
||||
drawCharacterInfo :: Character -> Widget Name
|
||||
drawCharacterInfo ch = txt " " <+> charName <+> charHitpoints
|
||||
|
|
|
@ -37,8 +37,12 @@ combat:
|
|||
nothingToAttack: There's nothing to attack there.
|
||||
menu: Which creature would you like to attack?
|
||||
hit:
|
||||
- You hit the {{creature.creatureType.name}}.
|
||||
- You attack the {{creature.creatureType.name}}.
|
||||
fists:
|
||||
- You punch the {{creature.creatureType.name}} with your bare fists! It hurts. A lot.
|
||||
- You strike the {{creature.creatureType.name}} with your bare fists! It leaves a bit of a bruise on your knuckles.
|
||||
generic:
|
||||
- You hit the {{creature.creatureType.name}}.
|
||||
- You attack the {{creature.creatureType.name}}.
|
||||
creatureAttack:
|
||||
- The {{creature.creatureType.name}} hits you!
|
||||
- The {{creature.creatureType.name}} attacks you!
|
||||
|
|
Loading…
Reference in a new issue