Since xanthous has a checked-in package.yaml and cabal file, the
haskellPackages build infrastructure will use the package.yaml file for
all builds. The resulting problem is that our CI won't actually catch build
failures that would be observable with cabal or when building from the
sdist.
We fix that by filtering out the package.yaml file in pkg.nix
additionally to the filters specified in .gitignore. For this we need
gitignoreFilter from gitignore.nix which we expose as part of a functor
set from third_party.gitignoreSource to maintain interface
compatibility.
Change-Id: I337185f484d2027341f38031dcd78898706904eb
Reviewed-on: https://cl.tvl.fyi/c/depot/+/2609
Tested-by: BuildkiteCI
Reviewed-by: glittershark <grfn@gws.fyi>
Reviewed-by: tazjin <mail@tazj.in>
These are generally rather nicer to work due to some typeclass instances,
and integrate better with other ecosystems for things like linear
algebra etc.
Change-Id: I546c8da7b17234648f3d612b28741c1fded25447
Reviewed-on: https://cl.tvl.fyi/c/depot/+/910
Tested-by: BuildkiteCI
Reviewed-by: glittershark <grfn@gws.fyi>
This algorithm is a little rough around the edges right now, but
generally the idea is we find a relatively closed-off region of the map,
and place rooms randomly on it, expanding them until they run into each
other, then we put doors in the walls of the rooms and a single door
opening into the region. Later on, we'll generate friendly (or
unfriendly!) NPCs to put in those rooms.
Change-Id: Ic989b9905f55ad92a01fdf6db11aa57afb4ce383
Reviewed-on: https://cl.tvl.fyi/c/depot/+/726
Reviewed-by: glittershark <grfn@gws.fyi>
Install the witherable library, expose it in the prelude, and update all
call sites that are broken by that change.
This is a really nice library, and basically the ideal abstraction layer
for what it does.
Change-Id: I640e099318c1ecce0ad483bc336c379698bdab88
Reviewed-on: https://cl.tvl.fyi/c/depot/+/725
Reviewed-by: glittershark <grfn@gws.fyi>