Commit graph

9 commits

Author SHA1 Message Date
Griffin Smith
c0922e4906 fix(xan): Remove unused imports
GHC 8.8 is better at detecting unused imports, it seems - all of these
are new warnings that fail under -Werror

Change-Id: I1357094d715483612deb0db4a75b3e4f8f27d2e3
Reviewed-on: https://cl.tvl.fyi/c/depot/+/889
Reviewed-by: glittershark <grfn@gws.fyi>
Reviewed-by: BuildkiteCI
Tested-by: BuildkiteCI
2020-07-03 14:41:36 +00:00
Griffin Smith
beb29128b6 fix(xan): fix compat with new base+ghc
A couple of changes necessary to get things working with both ghc 8.8.3
and the new base:

- Explicitly import fail from Control.Monad.Fail in the prelude, since
  it's there instead of the base prelude now
- GHC no longer allows type family equality constraints in quantified
  constraints - which is a bummer - but is avoidable in the one case
  where it was happening
- Explicitly import a constructor from Data.List.NonEmpty

Change-Id: Ia06fc724ddc2d6a3f9024c047ed55eea40bcf408
Reviewed-on: https://cl.tvl.fyi/c/depot/+/744
Tested-by: BuildkiteCI
Reviewed-by: BuildkiteCI
Reviewed-by: Profpatsch <mail@profpatsch.de>
2020-07-03 14:41:36 +00:00
Griffin Smith
e2273389d5 feat(xan): Any user input cancels autocommands
This is quite straightforward - any time the user presses a key that
resolves to a command, cancel any active autocommands.

Change-Id: Ibb48b0281b0dc6536d75c8957f8c8e5533ff6630
Reviewed-on: https://cl.tvl.fyi/c/depot/+/731
Reviewed-by: glittershark <grfn@gws.fyi>
2020-06-29 00:00:40 +00:00
Griffin Smith
90bfbb1667 chore(xan): explicit export list, remove unused pragma
Change-Id: I7089850f23b2b9612b6585a2760536fd1178cbc6
Reviewed-on: https://cl.tvl.fyi/c/depot/+/730
Reviewed-by: glittershark <grfn@gws.fyi>
2020-06-29 00:00:40 +00:00
Griffin Smith
bf9b09bd8c feat(xan): Generate random villages
This algorithm is a little rough around the edges right now, but
generally the idea is we find a relatively closed-off region of the map,
and place rooms randomly on it, expanding them until they run into each
other, then we put doors in the walls of the rooms and a single door
opening into the region. Later on, we'll generate friendly (or
unfriendly!) NPCs to put in those rooms.

Change-Id: Ic989b9905f55ad92a01fdf6db11aa57afb4ce383
Reviewed-on: https://cl.tvl.fyi/c/depot/+/726
Reviewed-by: glittershark <grfn@gws.fyi>
2020-06-28 23:38:48 +00:00
Griffin Smith
6c7e14d2dc feat(xan): Use Witherable in the prelude
Install the witherable library, expose it in the prelude, and update all
call sites that are broken by that change.

This is a really nice library, and basically the ideal abstraction layer
for what it does.

Change-Id: I640e099318c1ecce0ad483bc336c379698bdab88
Reviewed-on: https://cl.tvl.fyi/c/depot/+/725
Reviewed-by: glittershark <grfn@gws.fyi>
2020-06-28 23:38:48 +00:00
Griffin Smith
20bc4aa10d feat(xan): Add a Marker entity type
It's useful, when developing new level gen techniques, to be able to
specially mark certain areas of the map during devlopment. This adds a
Marker entity type, which renders as a red X on the map and provides a
programmable description when examined. In the future it'll probably be
nice to toggle markers on/off just like we do with revealAll, but for
now it'll be fine to just remove the code to render them like we do with
debug traces.

Change-Id: Ief5d090809a0a4cbcc28f90e4902a5e38d42eeb5
Reviewed-on: https://cl.tvl.fyi/c/depot/+/724
Reviewed-by: glittershark <grfn@gws.fyi>
2020-06-28 23:38:48 +00:00
Griffin Smith
0367e8c303 fix(xanthous): Make floodFill faster
Speed up the floodFill algorithm by sprinkling in some strictness and
specializing it to the only type it's currently called at anyway.

Change-Id: I4557fc51b1c1036c127bfd5bee50748d8692ae74
Reviewed-on: https://cl.tvl.fyi/c/depot/+/555
Reviewed-by: glittershark <grfn@gws.fyi>
2020-06-22 00:40:19 +00:00
Vincent Ambo
2edb963b97 Add 'users/glittershark/xanthous/' from commit '53b56744f4335c038724a1bcffc27a7eb8cf6a6d'
git-subtree-dir: users/glittershark/xanthous
git-subtree-mainline: 91f53f02d8
git-subtree-split: 53b56744f4
2020-06-16 01:05:44 +01:00