Add a list of attendees visible only to authenticated users, with stats
about rsvps, events attended, and no-shows.
Change-Id: Ib9a0fe8acf8c616fb725c613494b37121a1ad0e4
Reviewed-on: https://cl.tvl.fyi/c/depot/+/4501
Reviewed-by: grfn <grfn@gws.fyi>
Autosubmit: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Only authenticated users should be allowed to create events, etc.
Change-Id: I1f560365dbf583cf6cecf4a0798952f323bbd42e
Reviewed-on: https://cl.tvl.fyi/c/depot/+/4412
Reviewed-by: grfn <grfn@gws.fyi>
Autosubmit: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
If a user already exists with the discord ID we just authenticated, just
return it rather than trying to create another user.
Change-Id: I582c4c8c55f6fb399295b3e691b0bc59e77151f4
Reviewed-on: https://cl.tvl.fyi/c/depot/+/4410
Reviewed-by: grfn <grfn@gws.fyi>
Autosubmit: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Allow users with the Organizers role to sign in via a Discord Oauth2
handshake, creating a user in the users table and adding the ID of that
user to the session.
Change-Id: I39d9e17433e71b07314b9eabb787fb9214289772
Reviewed-on: https://cl.tvl.fyi/c/depot/+/4409
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
Autosubmit: grfn <grfn@gws.fyi>
diogenes "passed" CI because the file was named configuration.nix
(vestage from the NixOS default /etc/nixos/configuration). This CL fixes
some issues I encountered after running depot/bin/rebuild-system.
TL;DR:
- rename configuration.nix -> default.nix to trigger CI
- add diogenes to my systems
- add public SSH key
Change-Id: I24197b8936c201267db6f71f00099dce590eac1d
Reviewed-on: https://cl.tvl.fyi/c/depot/+/4388
Tested-by: BuildkiteCI
Reviewed-by: wpcarro <wpcarro@gmail.com>
Reviewed-by: tazjin <mail@tazj.in>
Autosubmit: wpcarro <wpcarro@gmail.com>
Any less and building 'awscli' is not possible ...
Change-Id: I99105b767f4afa4cf0d072d57b08963bc12ff994
Reviewed-on: https://cl.tvl.fyi/c/depot/+/4391
Reviewed-by: tazjin <mail@tazj.in>
Autosubmit: tazjin <mail@tazj.in>
Tested-by: BuildkiteCI
This opens the door for a whole bunch of neat features.
Change-Id: I15066ca9d8fe38921ebc8c4e995bd282162a4577
Reviewed-on: https://cl.tvl.fyi/c/depot/+/4359
Tested-by: BuildkiteCI
Reviewed-by: wpcarro <wpcarro@gmail.com>
Right now this is just a sketch for a larger idea of writing a binary called
`create-installer` (see docs).
Change-Id: Ib8e2acfd5d350ccc344329d87983c415f166d02b
Reviewed-on: https://cl.tvl.fyi/c/depot/+/4358
Tested-by: BuildkiteCI
Reviewed-by: wpcarro <wpcarro@gmail.com>
All I know is that this extends my magit configuration for Gerrit support.
Change-Id: I35c9a264ff25ce6e08b7033e0e022d4047021f05
Reviewed-on: https://cl.tvl.fyi/c/depot/+/4357
Tested-by: BuildkiteCI
Reviewed-by: wpcarro <wpcarro@gmail.com>
It's part of `evil-collection` now :)
Change-Id: Id69db08e538d10e46dc63c979d232aeb1a639f32
Reviewed-on: https://cl.tvl.fyi/c/depot/+/4356
Tested-by: BuildkiteCI
Reviewed-by: wpcarro <wpcarro@gmail.com>
Tis the season for a dark theme
Change-Id: I3a0354a3eaa4294e51f14e5af52a12be01e89300
Reviewed-on: https://cl.tvl.fyi/c/depot/+/4355
Tested-by: BuildkiteCI
Reviewed-by: wpcarro <wpcarro@gmail.com>
Something about the end-result of this doesn't feel quite natural to me.
Change-Id: Idaa7a991893d386110bd75f9288b4c3831a59cae
Reviewed-on: https://cl.tvl.fyi/c/depot/+/4353
Tested-by: BuildkiteCI
Reviewed-by: wpcarro <wpcarro@gmail.com>
Make some of the auto-generated code look a bit more like human-generated code.
Change-Id: I07f543b66275dc8be9db6d8106ef6045541574d3
Reviewed-on: https://cl.tvl.fyi/c/depot/+/4352
Tested-by: BuildkiteCI
Reviewed-by: wpcarro <wpcarro@gmail.com>
Submitted via IRC, instead of the usual Google Groups
due to email issues.
Change-Id: I71a2bdfd10b02370df61bbba4dabc2f45b6c1009
Reviewed-on: https://cl.tvl.fyi/c/depot/+/4384
Tested-by: BuildkiteCI
Autosubmit: sterni <sternenseemann@systemli.org>
Reviewed-by: tazjin <mail@tazj.in>
It *appears* that the main trigger for the :title of an org element
being a list instead of a string is if it contains rich text properties
as children, eg links, bold text, etc. This defines a function
that *attempts* to turn all of those into a single string, for use in my
i3status bar for the currently clocked-in task.
Change-Id: Ib655595914e54cd0e01f0fee6d1352c98a9f1436
Reviewed-on: https://cl.tvl.fyi/c/depot/+/4364
Reviewed-by: grfn <grfn@gws.fyi>
Autosubmit: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
For modules that are gated behind a mkEnableOption, it's reasonable to
just provide them to all Depot-built nixos systems without requiring
people to explicitly import them. This defines a special module called
`default-imports.nix` which imports these modules (currently just
tvl-cache.nix and automatic-gc.nix, as I'm being rather conservative
adding things here to avoid breaking anyone's system), then provides
that module as one of the `modules` passed at the top-level
nixos/eval-config invocation.
Change-Id: I3be299ab10ae4c451ef11c514edb3c89318a2278
Reviewed-on: https://cl.tvl.fyi/c/depot/+/4345
Tested-by: BuildkiteCI
Autosubmit: grfn <grfn@gws.fyi>
Reviewed-by: tazjin <mail@tazj.in>
Seems to save some allocations and thus recover some performance
compared to the two separate folds we had before.
Change-Id: Ie3d283103e6a9b8aa702db633d9c988fda1b2903
Reviewed-on: https://cl.tvl.fyi/c/depot/+/4348
Tested-by: BuildkiteCI
Reviewed-by: sterni <sternenseemann@systemli.org>
Add a shared nixos module for configuring whitby as a binary nix cache,
and refactor tverskoy to use this module.
This is enabled via an option to pave the way for including it as an
import in all depot-generated nixos configs at some point in the future.
Change-Id: I6dcc0e8eb48b1ac34457666dceebeedd5da6c526
Reviewed-on: https://cl.tvl.fyi/c/depot/+/4344
Tested-by: BuildkiteCI
Reviewed-by: tazjin <mail@tazj.in>
Reviewed-by: wpcarro <wpcarro@gmail.com>
Autosubmit: grfn <grfn@gws.fyi>
Angle-bracketed references are a Nix anti-pattern, and thankfully this
repository enforces this as a standard.
TL;DR:
- Drop angle-bracketed references
- Change `briefcase` -> `users.wpcarro`
- Fix any resulting regressions
- Fix //users/wpcarro/tools/simple_vim
- Mark //users/wpcarro/boilerplate/typescript and related projects
as broken
- drop .skip-subtree file, enabling depot CI
Change-Id: I7153cbabafa617bfd6b199370cbec65cb75441f6
Reviewed-on: https://cl.tvl.fyi/c/depot/+/4325
Tested-by: BuildkiteCI
Reviewed-by: wpcarro <wpcarro@gmail.com>
Reviewed-by: tazjin <mail@tazj.in>
Reviewed-by: grfn <grfn@gws.fyi>
Autosubmit: wpcarro <wpcarro@gmail.com>
* move packages and adapt them for the depot structure instead of
briefcase
* drop linear-programming package, it didn't build anyways
Note that at least some of these packages (e.g. prove) are deprecated
upstream, but lets sort that out later.
Change-Id: I7f5a5faa29d57f060b21ac8e1706090866a82000
Reviewed-on: https://cl.tvl.fyi/c/depot/+/4330
Autosubmit: tazjin <mail@tazj.in>
Reviewed-by: grfn <grfn@gws.fyi>
Reviewed-by: wpcarro <wpcarro@gmail.com>
Tested-by: BuildkiteCI
For this we create a directory containing a nix-inject.el file using
writeTextFile where we can string interpolate as much as we please and
merge that into a single emacs.d directory with the config *.el files
tracked in the normal tree using symlinkJoin.
Change-Id: I0e39591587a54527214783d4380456d2763da091
Reviewed-on: https://cl.tvl.fyi/c/depot/+/4324
Tested-by: BuildkiteCI
Reviewed-by: sterni <sternenseemann@systemli.org>
Autosubmit: sterni <sternenseemann@systemli.org>
Get flash working via a functioning cookie-store session middleware, and
display flash messages if present at the top of every page.
Change-Id: If5f267dee3f41ef7954ea82667822c596e1b0474
This version interpolated in by Nix in the lines above instead of
being loaded from Elisp, as that would require starting telega inside
of that build (which is a bit messy because of async elisp).
Change-Id: I775844acb6928db76516f06188b19c713f765ab8
This is supposedly better for battery health, and since the machine is
usually plugged in while in the office it might be a good idea.
Note for myself: `sudo tlp fullcharge` ~30 min before needing to leave
with a fully charged battery.
Change-Id: I3664264403f56c15e055822190f30c3a90c93ead
Replaces the functionality previously implemented here with the now
generalised implementation in passively.el
Change-Id: Ibe7a1b7d512ddcb700bc330cbdf62811399c6cfe
otherwise we'd return the string "nil", which with the substring-ing
that was happening would end up as "Inbox: i" in the status bar
Change-Id: I567a6042b592dd9313bfa22d480c22936494a8c1
For cases where a word raises more questions than are answered by my
existing notes, roots, translations and so on.
Change-Id: Ic9dd79ba4aef6e3c8e7e8e965195b67f7a0c65f3
Adds a set of words that I consider "known" (but that should be in the
most frequent word list anyways). This set can be populated by
invoking `mark-last-russian-word-as-known` after display, and is
automatically persisted.
Right now there's nothing automatically loading it back in, just as
there is nothing loading any of this automatically, that's for the
future.
Change-Id: I51ee4f37114c6b95925e8ad5bdc5dc9b8657bdad
This will make it possible to do operations on that word (i.e. marking
it as known, or opening the full definition page).
Change-Id: Ib77f7d2e4e96d6ab754b311a69f72e2b080657ac
This should keep up passive exposure to words, but needs a subsequent
function for filtering out things that are definitely known.
Since I'm keeping the frequent word list mostly intact the majority of
words are very basic, but it's those last 15-20% I'm interested
in (not completely imported yet).
Change-Id: I7a5684b8dca1fe5301e8b394be2627550a60e3c6
Adds a stupid macro that populates a 'russian-words' hash table in
which merged definitions of words are available.
Change-Id: Ide7825577ba26d63ff564e54601541f39ab5a1a6
If a creature has a weapon wielded, then they now use that weapon to
attack the player *instead of* their natural attacks. This uses a new
`creatureAttackMessage` field on the Item raw for the message to use.
Change-Id: I73614f33dbf88dd4c68081f15710fa27b7b21ba2
Add an `equippedItems` field to the CreatureType raw, which provides a
chance for generating that creature with an item equipped, which goes
into a new `inventory` field on the creature entity itself. Currently
the creature doesn't actually *use* this equipped item, but it's a step.
This commit also adds a broken-dagger equipped 90% of the time to the
"husk" creature.
Change-Id: I6416c0678ba7bc1b002c5ce6119f7dc97dd86437
* Enforce the U+0000 to U+10FFFF range in `count` and throw an error if
the given codepoint exceeds the range (encoding U+0000 won't work of
course, but this is Nix's fault…).
* Check if the produced bytes are well formed and output an error if
not. This indicates that the codepoint can't be encoded as UTF-8, like
U+D800 which is reserved for UTF-16.
Change-Id: I18336e527484580f28cbfe784d51718ee15c5477
Previously we would check the first byte only when trying to figure out
the predicate for the second byte. If the first byte was invalid, we'd
then throw with a helpful error message. However this made
wellFormedByte a very weird function.
At the expense of doing the same check twice, we now check the first
byte, when it is first passed, and always return a boolean.
Change-Id: I32ab6051c844711849e5b4a115e2511b53682baa
This implementation is still a bit rough as it doesn't check if the
produced string is valid UTF-8 which may happen if an invalid Unicode
codepoint is passed.
Change-Id: Ibaa91dafa8937142ef704a175efe967b62e3ee7b
This is not really used anywhere and kind of useless. A better
decodeSafe would never return null and instead make use of replacement
characters to represent invalid bytes in the input.
Change-Id: Ib4111529bf0e472dbfa720a5d0b939c2d2511de5
This function is also generally useful for readTree consumers that
have the concept of subtargets.
Change-Id: Ic7fc03380dec6953fb288763a28e50ab3624d233
builtins.genericClosure is a quite powerful (and undocumented) Nix
primop: It repeatedly applies a function to values it produces and
collects them into a list. Additionally individual results can be
identified via a key attribute.
Since genericClosure only ever creates a single list value internally,
we can eliminate a huge performance bottleneck when building a list in a
recursive algorithm: list concatenation. Because Nix needs to copy the
entire chunk of memory used internally to represent the list, building
big lists one element at a time grinds Nix to a halt.
After rewriting decode using genericClosure decoding the LaTeX source
of my 20 page term paper now takes 2s instead of 14min.
Change-Id: I33847e4e7dd95d7f4d78ac83eb0d74a9867bfe80
Creatures are going to have an inventory too now in addition to
characters, so all the data types and lenses and stuff that define
inventory need to be broken out into a separate module so the Creature
entity can use them.
Change-Id: I83f1c70d316afaaf2e75901f9dc28f79fd2cd31f
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3901
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
Because floating points, it's possible that a creature has reached their
destination even if the *progress* to that destination is at 0 - if that
happens, they should pick a new destination regardless. This fixes the
issue where creatures would occasionally get "stuck" and never move
after wandering around for a bit.
Change-Id: I01a11ce4bd448c25a818c886825e4fad56dffe03
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3885
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
... rather than launching it manually in a shell when I need it, which
is more often now that I have a large screen.
Change-Id: Ia526af98e513d29e70aeb093442465dce256c333
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3874
Tested-by: BuildkiteCI
Reviewed-by: tazjin <mail@tazj.in>
some... *ahem*... very insistent people have been asking for this,
despite the fact that it doesn't allow for diagonal movement.
Change-Id: Ic58e2435b34e27e3ed399c7b8f3bcbc1f634f6b3
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3870
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Add a new "husk" creature raw, limited to only being generated on levels
>= 1, including support for actually doing that limiting.
These guys are gonna get daggers next!
Change-Id: Ic4b58dc7ee36b50ced60fec6912cd1b46269d55c
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3868
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
The plan is to use this as a test bed for generating creatures wielding
items, but for know it just shows up on the ground in places.
Change-Id: I8b292606f425cd41bff9e52727f1094886777102
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3867
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Start documenting the fields of the raw type YAML files and what they
mean, to make it easier to write new raw types.
Change-Id: I9672b757e89f1cc665d7e90078d83cfd87173d7f
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3865
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
mount the host key in as a single-file volume, so the server can
actually read it.
Change-Id: I5fb58536717c91480d1f4610b6fb3258a36169e0
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3864
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
The actual function we want for the format we're using is
decode_secret_key, not decode_openssh, apparently - covered this with a
toneest to make sure.
Change-Id: I659226169f213b8464b96aec6b94bf13fd80aac8
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3863
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
A new section for my awesome website.
Migrates an old blogpost from the github repository.
Change-Id: I5fd0c2b2679a1367015fa098e3e787bbc0cdd973
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3293
Tested-by: BuildkiteCI
Reviewed-by: Profpatsch <mail@profpatsch.de>
A new section for my awesome website.
Change-Id: I6c624aa0bfaf82aff943431da7499bec1d842c67
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3291
Tested-by: BuildkiteCI
Reviewed-by: Profpatsch <mail@profpatsch.de>
… and clean up the import list a little.
Change-Id: I7a116e9bbf01731267795b5327fecf98f0c7c3e4
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3286
Tested-by: BuildkiteCI
Reviewed-by: Profpatsch <mail@profpatsch.de>
It’s a small tool that I’ve used before but not anymore, but since it
has a few helpers for dealing with cdb stuff, I’m gonna keep it around
for now I guess.
Change-Id: I83c62fa2194113d021414708b0906350b3f2a222
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3283
Tested-by: BuildkiteCI
Reviewed-by: Profpatsch <mail@profpatsch.de>
The rendering of the notes/ template was done in a very roundabout way
through the routing table before. Now it’s constructed directly.
Change-Id: Iaa6157cc3f9a7e5e0ad81ab843efa988995666b2
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3282
Tested-by: BuildkiteCI
Reviewed-by: Profpatsch <mail@profpatsch.de>
We can easily construct netstrings from nix strings, which is super
helpful to inject proper structured data into execline scripts.
Change-Id: Ie8bffed285896223db83652eaea868ece43592b9
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3265
Tested-by: BuildkiteCI
Reviewed-by: Profpatsch <mail@profpatsch.de>
A little shell script to atomically write stdout to a file.
Change-Id: Icca58909c9ad3f92d69af2f5e20c08d69878a77c
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3264
Tested-by: BuildkiteCI
Reviewed-by: Profpatsch <mail@profpatsch.de>
It keeps gc'ing things I'm using more than I would like. Some sort of
meme potential about my storage use on the laptop here.
Change-Id: I0f8078a92effaf32bcadc3355507469babbc2eb8
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3826
Reviewed-by: tazjin <mail@tazj.in>
Tested-by: BuildkiteCI
%l includes two pairs square brackets around the text, which doesn't
work if we want a description - %L only includes the literal link
location, so we can surround it in only one pair of square brackets
Change-Id: I3436f631f0e33336214828e0eb58d5333418b26f
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3820
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Rather than randomly generating a new host key every time we run the
server, load the host's secret key from a file on disk at startup, so
that clients don't have to disable host key verification to connect
every time we restart.
Change-Id: I4d283bc919f4825789f686a98c174a71929087a6
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3819
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
Gitignore:
- *.save, which I use for save-games I want to use as test case
reproductions
- .tasty-rerun-log, which tasty-rerun uses to save which tests failed on
the last run
- cabal.project.local-*, since I've got a file on my machine called
cabal.project.local~0 so apparently that's a thing now
Change-Id: I07c391fa25a84e96efca6771997f280ff12826b5
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3818
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Rerunning only failed tests is nice! To use this, run `cabal new-run
test -- --rerun`
Change-Id: I9dc4d69749c3e3d5ba8d1661a2fdf73e49cd8ad5
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3816
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
This was previously hardcoded to tazj.in, which is not going to work
of course.
Instead it now takes the blog config which has a new baseUrl
parameter. For ease of use, the configs of my and the TVL blog have
been moved into a location that is accessible in the tree for reuse.
Change-Id: I94e71aaa7859db4380eb7013740a17f6b6a02620
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3777
Tested-by: BuildkiteCI
Reviewed-by: tazjin <mail@tazj.in>
Dunst as of 1.7.0 apparently no longer supports keyboard shortcuts (so
much for semantic versioning) in favor of having them be bound in the
window manager to invocations of `dunstctl`.
Change-Id: Ic3f10a29061c19ea0002e0f6d596baeafa58d968
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3815
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
txtWrap takes up half the available width in the viewport, causing
the input for prompts to display way too far to the right of the actual
prompt. I'm not aware of any actual mutiline prompts, so using txt here
makes way more sense.
Change-Id: I7f62066f1b07b5d6ba2c7ffed77c87ae33b1dfa5
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3814
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Add a nixos module for running the xanthous server in a docker
container, and install it on mugwump including a prometheus scrape
config.
Change-Id: Ifeb315845b7eef2ee33af98fa3f71acdd3d9fe6b
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3812
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Add a prometheus exporter and some simple prometheus metrics, so that I
can look at dashboards and get alerts for things like lots of
connections
Change-Id: Ic1e0568200299dc852b74da647a6354267ee7576
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3811
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
This appears to work pretty nicely!
Change-Id: Icf52f58225ee2837b30ba6187ae3ba3c539de9df
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3810
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Don't write to my disk, please, random internet people.
Change-Id: I1d199fc3675f6ec7630f598bbc33dc7ef7e02e68
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3809
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Add a command-line parameter to disable the Save command, so people
don't save and fill up my disk when I'm running this on the internet.
Change-Id: I2408e60de2d99764ac53c21c3ea784282576d400
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3808
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Accept password authentication in addition to public key authentication,
but ignore the actual password, so that clients without ssh keys
configured (or configured to send no ssh keys) can authenticate.
Change-Id: I86130b9725d1928ac45b5db55f18c09687ee0fd5
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3807
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
Add the start of an ssh-compatible server application for playing
Xanthous over ssh. The idea here is that the user can ssh with whatever
username they like (defaulting obviously to their login username) and
then that gets passed as the --name flag to xanthous as they play.
Change-Id: I39eec288ac8e22a165e859479888d78158a58818
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3806
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
numAliveNeighbors was doing bounds checks too aggressively, resulting in
always returning 8 for points on the edge, meaning walls weren't getting
properly created for those points, making edges of the map open to walk
through.
Change-Id: Iada6be46ce7cc77ce99a320b7310008898b89273
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3805
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Don't generate tutorial messages on levels other than the first.
Change-Id: I7681377461b92f5d5015931b0088bef9d358d2e4
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3804
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Using a signed Int here is a little silly, since we can never have
negative levels.
Change-Id: Ibe03be5014226e07dfa6f78d8360301bc1b7c9b1
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3803
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI