Once we have full coverage they should be enabled by default.
Change-Id: Iace9e1ae9a9f901a0979ad336434004b8028fe8a
Reviewed-on: https://cl.tvl.fyi/c/depot/+/6129
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
When printing strings as identifiers (in attribute sets), the string
should only be quoted and escaped if it contains escape characters.
Change-Id: If2bcfa1e93dc8f00be4d7a57ec1d82fc679103c3
Reviewed-on: https://cl.tvl.fyi/c/depot/+/6127
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
Autosubmit: tazjin <tazjin@tvl.su>
This adds scaffolding code for running the Nix language test suite.
The majority of eval-okay-* tests should eventually be runnable as-is
by Tvix, however the eval-fail-* tests might not as we intend to have
more useful error messages than upstream Nix.
Change-Id: I4f3227f0889c55e4274b804a3072850fb78dd1bd
Reviewed-on: https://cl.tvl.fyi/c/depot/+/6126
Tested-by: BuildkiteCI
Autosubmit: tazjin <tazjin@tvl.su>
Reviewed-by: grfn <grfn@gws.fyi>
This crate makes it easy to generate test cases from files on disk,
which is used for running the Nix test suite against Tvix.
Change-Id: I60ef26484d05e723982679dd42958adf52735916
Reviewed-on: https://cl.tvl.fyi/c/depot/+/6125
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
Nix strings displayed to users must be escaped the same way as they
are in C++ Nix. This adds the scaffolding for escapes, but is most
likely not yet complete.
Change-Id: Icfdcb2ac98d292c567ba894a92b6529a53e0cc17
Reviewed-on: https://cl.tvl.fyi/c/depot/+/6124
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
Instead of comparing the enum variants (which does not yield useful
behaviour), compare &str representations of the string instead.
Change-Id: I5e94b5f6c91b4561e1bc7c36d586f3d23c243764
Reviewed-on: https://cl.tvl.fyi/c/depot/+/6112
Tested-by: BuildkiteCI
Reviewed-by: eta <tvl@eta.st>
For cases where the strings are statically known (such as the
oft-occuring name/value), this can be a useful optimisation.
It's also much more convenient in tests.
Change-Id: Ie462b684805bd4986ea5e85ca4bff663bc2d3c3c
Reviewed-on: https://cl.tvl.fyi/c/depot/+/6111
Tested-by: BuildkiteCI
Reviewed-by: eta <tvl@eta.st>
These do not yet test nested attribute sets; we need to add some more
inspection primitives first.
Change-Id: Icfc99bf17c73ebefc0d882a84f0ca73ec688a54d
Reviewed-on: https://cl.tvl.fyi/c/depot/+/6110
Reviewed-by: eta <tvl@eta.st>
Tested-by: BuildkiteCI
With this change, nested attribute sets can now be created from
literals.
This required some logic for dealing with cases where at a deeper
nesting point a literal attribute set was constructed from an
optimised representation.
For example, this is valid Nix code:
```nix
{
a = {}; # creates optimised empty representation
a.b = 1; # wants to add a `b = 1` to it
b = { name = "foo"; value = "bar"; }; # creates optimised K/V repr
b.foo = 42; # wants to add an additional `foo = 42`
}
```
In these cases, the attribute set must be coerced to a map
representation first which is achieved by the new internal
NixAttr::map_mut helper.
Change-Id: Ia61d3d9d14c4e0f5e207c00f6a2f4daa3265afb2
Reviewed-on: https://cl.tvl.fyi/c/depot/+/6109
Reviewed-by: eta <tvl@eta.st>
Tested-by: BuildkiteCI
The internal optimisations of the set representation were previously
leaking into the VM, which is highly undesirable.
Keeping it encapsulated allows us to do additional optimisations
within value::attrs without being concerned about its use in the VM.
Change-Id: I7e7020bb0983b9d355d3db747b049b2faa60131f
Reviewed-on: https://cl.tvl.fyi/c/depot/+/6108
Reviewed-by: eta <tvl@eta.st>
Tested-by: BuildkiteCI
There are multiple points where an insertion needs to be done into an
attribute set, but copying the key or checking for presence before
insertion should be avoided
As that is a little bit noisy, it's been factored out into a helper
function in this commit.
Change-Id: Ibcb054ebeb25a1236c06c812f47c8e74180d4fc9
Reviewed-on: https://cl.tvl.fyi/c/depot/+/6107
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
This can construct non-overlapping nested attribute sets (i.e. `{ a.b
= 1; b.c = 2; }`, but not `{ a.b = 1; a.c = 2; }`).
In order to do the latter, it's necessary to gain the ability to
manipulate the in-progress attribute set construction. There's
multiple different options for this ...
Change-Id: If1a762a720b175e8eb4216cbf96a7434d22640fb
Reviewed-on: https://cl.tvl.fyi/c/depot/+/6106
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
There are some notions of equality (due to e.g. different backing
variants for types, or Nix particularities) that don't work correctly
when deriving PartialEq.
Change-Id: Ide83ae67d051cc0b3ca89cefb283f17d0207acce
Reviewed-on: https://cl.tvl.fyi/c/depot/+/6105
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
This is required for constructing nested attribute sets at runtime.
There'll be quite a lot of optimisation potential with this solution
eventually, if it should turn out to be a bottleneck.
This introduces a conceptual change, in that the `Value` enum is now
an enum representing "all runtime values" instead of "all Nix language
types". This makes sense in general, as this type will also contain
Chunk representations etc. which are not exposed to users.
Change-Id: Ic5f72b2a0965b146c6a451efad34c6a81ca1aad8
Reviewed-on: https://cl.tvl.fyi/c/depot/+/6103
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
For name/value pairs (which occur extremely often in Nix and make up a
significant chunk of the runtime cost of evaluating nixpkgs) we
substitute an optimised representation.
For now this will only be used if the name/value pair keys were
specified as literal identifiers or strings (i.e. if chunks are
encountered as keys they are not forced and a normal attribute set
backed by a map will be constructed).
Change-Id: Ic79746c323e627528bd58b1a6024ee8d0aff7858
Reviewed-on: https://cl.tvl.fyi/c/depot/+/6102
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Users may construct a pair that falls into the name/value optimisation
but where `name` is not actually a string, as from the language
perspective there is nothing special about this attribute set.
We also can not conditionally apply this by forcing the key at this
point, as this would change the language semantics.
Therefore, the name in the optimised representation is also carried as
`Value`.
Change-Id: I5be8a4c98ba19ebdfb7203a929f714a04492512e
Reviewed-on: https://cl.tvl.fyi/c/depot/+/6101
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
This adds a new instruction which assembles an interpolated string
from a specified number of fragments, which are already going to be
located on the stack in the right position.
This will raise a type error if any of the fragments do not evaluate
to a string.
Change-Id: I5756248fa3e9fcc3d063c14db40b332f7e20a588
Reviewed-on: https://cl.tvl.fyi/c/depot/+/6098
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
This sets up the scaffolding for compiling interpolation, but those
instructions do not yet exist.
Change-Id: Ife41bbbf432d9661abe566c92437409dd0da44e7
Reviewed-on: https://cl.tvl.fyi/c/depot/+/6097
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
There might be more logic in the future to encapsulate different
backing implementations of lists as well.
Change-Id: Ib7064fab48bf88b0c8913b0ecfa2108177c7c9fd
Reviewed-on: https://cl.tvl.fyi/c/depot/+/6093
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
Autosubmit: tazjin <tazjin@tvl.su>
Implements attribute set literals without nesting. Technically this
already supports dynamic key fragments (evaluating to strings), though
the only way to create these (interpolation) is not yet implemented.
However, creating simple attribute sets like `{ }`, or `{ a = 15; }`
or `{ a = 10 * 2; }` works.
Recursive attribute sets are not yet implemented as we do not have any
kind of scope access yet anyways.
This is implemented using a new instruction that creates an attribute
set with a given number of elements by popping key/value pairs off the
stack.
Change-Id: I0f9aac7a131a112d3f66b131297686b38aaeddf2
Reviewed-on: https://cl.tvl.fyi/c/depot/+/6091
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
Deriving Ord/Eq is required for the ordered BTreeMaps. Once interning
is implemented this will require some extra magic for the sort order,
but that's fine.
Change-Id: I0c654648eb3609a4a01d84868c25f43a4d35bc2e
Reviewed-on: https://cl.tvl.fyi/c/depot/+/6089
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
This adds a new function (intentionally bound to a rare key (Q)) in
the push menu which can push a *private* change to Gerrit.
A private change is one that, until submitted, is only visible to its
owner and all explicitly added people (reviewers, CC).
Change-Id: I6ee13dbbad099584475d3efac96e5d9b86efbc26
Reviewed-on: https://cl.tvl.fyi/c/depot/+/6061
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
Autosubmit: tazjin <tazjin@tvl.su>
For some reason a top-level Rust project ended up in this location,
which is incompatible with the actual project structure that's being
prepared for merge right now.
Change-Id: I9d919ad72fc7e4e4d8cbb9899e7f8d90fa7ca87a
Reviewed-on: https://cl.tvl.fyi/c/depot/+/6060
Tested-by: BuildkiteCI
Reviewed-by: flokli <flokli@flokli.de>
Autosubmit: tazjin <tazjin@tvl.su>