otherwise we'd return the string "nil", which with the substring-ing
that was happening would end up as "Inbox: i" in the status bar
Change-Id: I567a6042b592dd9313bfa22d480c22936494a8c1
Passively is a tool to help people learn information via Emacs,
designed for language learning.
As of this CL, the actual implementation still lives in
//users/tazjin/russian/russian.el but I am generalising it here.
Change-Id: Iac5a8cfc78415496637a7ba5ddc4c2a1aa6bee26
This makes it possible to use besadii for any TVL-ish setup using
Gerrit and Buildkite, with the same hook functionality as for TVL.
Change-Id: I1144b68d7ec01c4c8e34f7bee4da590f2ff8c53c
Adds configuration keys and rudimentary validation for all other
besadii settings that are currently hardcoded.
This adds the config options:
* repository: Name of the repository in Gerrit.
* branch: Name of the HEAD branch in the repository.
* gerritUrl: Base URL of the Gerrit instance
* gerritUser: Username of the Gerrit user
* gerritPassword: Password of the Gerrit user
* buildkiteOrg: Name of the Buildkite organisation
* buildkiteProject: Name of the pipeline inside the Buildkite
organisation
* buildkiteToken: Auth token for Buildkite access
All of these configuration options are required.
Change-Id: Ie6b109de9cd8484a3773c6351d7fd140f39a49ed
On whitby, the besadii config will live in
/etc/secrets/besadii.json. This CL updates the call sites to pass this
config path to besadii so that it can load Sourcegraph configuration.
Change-Id: Ia139b9fa3b827e7a5f2386214390acc6fe19a75a
Initial step towards moving besadii away from hardcoded values and
onto config files. This is required because I want to reuse besadii
outside of the TVL context.
Change-Id: Id4fa7a49c5d4f876a02b202f04a421ab5ba0dcc4
Change the Nixery configuration to use the plain nixpkgs package path
instead of the depot path. AFAIK, nobody uses this to fetches depot
packages at the moment - but plenty of people fetch non-depot
packages.
This means that Nixery is cache-busted less often (previously on every
commit => every deploy).
We'll figure out another way to have a depot Nixery later.
Change-Id: Iba632333346181c3d2ce992fbab396ed0d9f86aa
... the idea being that this might lead to some people from the Moscow
Nix community to reach out, which would be beneficial for me in terms
of having some IRL people to bounce ideas around with.
Change-Id: Ib41f54609e9ec9d7fdafbf7024fb5df7034afd87
Removes besadii support for the previously used 'ref-updated' hook and
instead introduces support for the 'change-merged' and
'patchset-created' hooks.
These hooks more accurately capture the semantics of when besadii
should trigger CI builds and using them will avoid problems such as
skipping 'canon' builds if chains of CLs are submitted together.
Change-Id: Ib90356c069780bf0c0250e56b927e46a5b31ce7f
This post is intended to just let people know about the existence of
Tvix, tell them a bit about the background and how to follow along.
Change-Id: Ib5194d3aa385a0e30b4768ba28cb063784f6e0a3
Instead of manually tracking the build status through Buildkite
metadata, use the Buildkite GraphQL API in the `🦆` build
step (i.e. the one that determines the status of the entire pipeline
to be reported back to Gerrit) to fetch the number of failed jobs.
This way we have less manual state accounting in the pipeline.
The downside is that the GraphQL query embedded here is a little hard
to read.
Notes:
* This needs an access token for Buildkite. We already have one for
besadii which is also run by the agents, so I've given it GraphQL
permissions and reused it.
* I almost introduced a very rare bug here: My initial intuition was
to simply `exit $FAILED_JOBS` - in the extremely rare case where
`$FAILED_JOBS % 256 = 0` this would mean we would ... fail to fail
the build :)
Change-Id: I61976b11b591d722494d3010a362b544efe2cb25
We had a problem on whitby where decoding of the drv files would fail
with an utf8-decoding error.
This version of nix-diff will leniently input files as utf-8, with
replacement characters if necessary.
Change-Id: I5cb245923c6db0875e63e420cb0783e235b6859f
For cases where a word raises more questions than are answered by my
existing notes, roots, translations and so on.
Change-Id: Ic9dd79ba4aef6e3c8e7e8e965195b67f7a0c65f3
Adds a set of words that I consider "known" (but that should be in the
most frequent word list anyways). This set can be populated by
invoking `mark-last-russian-word-as-known` after display, and is
automatically persisted.
Right now there's nothing automatically loading it back in, just as
there is nothing loading any of this automatically, that's for the
future.
Change-Id: I51ee4f37114c6b95925e8ad5bdc5dc9b8657bdad
This will make it possible to do operations on that word (i.e. marking
it as known, or opening the full definition page).
Change-Id: Ib77f7d2e4e96d6ab754b311a69f72e2b080657ac
We are changing the Gerrit hooks which invoke besadii, but this
structure will be used for both kinds.
Change-Id: Idb1cb0c640d2c42db8e7af39f3ab372a97bfef91
This should keep up passive exposure to words, but needs a subsequent
function for filtering out things that are definitely known.
Since I'm keeping the frequent word list mostly intact the majority of
words are very basic, but it's those last 15-20% I'm interested
in (not completely imported yet).
Change-Id: I7a5684b8dca1fe5301e8b394be2627550a60e3c6
Adds a stupid macro that populates a 'russian-words' hash table in
which merged definitions of words are available.
Change-Id: Ide7825577ba26d63ff564e54601541f39ab5a1a6
This is causing failures when trying to update Sourcegraph at least,
for good measure I've trimmed both.
Change-Id: I40266ee83b4e266ffe50f16bb365eb2e51952513
If a creature has a weapon wielded, then they now use that weapon to
attack the player *instead of* their natural attacks. This uses a new
`creatureAttackMessage` field on the Item raw for the message to use.
Change-Id: I73614f33dbf88dd4c68081f15710fa27b7b21ba2
Add an `equippedItems` field to the CreatureType raw, which provides a
chance for generating that creature with an item equipped, which goes
into a new `inventory` field on the creature entity itself. Currently
the creature doesn't actually *use* this equipped item, but it's a step.
This commit also adds a broken-dagger equipped 90% of the time to the
"husk" creature.
Change-Id: I6416c0678ba7bc1b002c5ce6119f7dc97dd86437
This is a bit silly, I assumed hte previous one would concatenate the
path before importing it into the store - but it doesn't.
Change-Id: Iebb4c9cb432751448deeac07d6b7ad8225711d30
* Enforce the U+0000 to U+10FFFF range in `count` and throw an error if
the given codepoint exceeds the range (encoding U+0000 won't work of
course, but this is Nix's fault…).
* Check if the produced bytes are well formed and output an error if
not. This indicates that the codepoint can't be encoded as UTF-8, like
U+D800 which is reserved for UTF-16.
Change-Id: I18336e527484580f28cbfe784d51718ee15c5477
Having `prettyRes` in the execline script causes it to fail because of
the argv limit if your test suite is long enough. For the succeeding one
we can work around this by hashing it (since we only care that something
changes if the test suite changes), in the case of the failing one where
we want to print the results, we use runExecline's stdin mechanism.
Change-Id: I2489f76acfbe809351f51caefe2a477328a70ee3
Previously we would check the first byte only when trying to figure out
the predicate for the second byte. If the first byte was invalid, we'd
then throw with a helpful error message. However this made
wellFormedByte a very weird function.
At the expense of doing the same check twice, we now check the first
byte, when it is first passed, and always return a boolean.
Change-Id: I32ab6051c844711849e5b4a115e2511b53682baa
This implementation is still a bit rough as it doesn't check if the
produced string is valid UTF-8 which may happen if an invalid Unicode
codepoint is passed.
Change-Id: Ibaa91dafa8937142ef704a175efe967b62e3ee7b