Commit graph

4 commits

Author SHA1 Message Date
Griffin Smith
9b8d3185fe refactor(xan): Switch to V2 over tuples most places
These are generally rather nicer to work due to some typeclass instances,
and integrate better with other ecosystems for things like linear
algebra etc.

Change-Id: I546c8da7b17234648f3d612b28741c1fded25447
Reviewed-on: https://cl.tvl.fyi/c/depot/+/910
Tested-by: BuildkiteCI
Reviewed-by: glittershark <grfn@gws.fyi>
2020-07-04 15:30:52 +00:00
Griffin Smith
bf9b09bd8c feat(xan): Generate random villages
This algorithm is a little rough around the edges right now, but
generally the idea is we find a relatively closed-off region of the map,
and place rooms randomly on it, expanding them until they run into each
other, then we put doors in the walls of the rooms and a single door
opening into the region. Later on, we'll generate friendly (or
unfriendly!) NPCs to put in those rooms.

Change-Id: Ic989b9905f55ad92a01fdf6db11aa57afb4ce383
Reviewed-on: https://cl.tvl.fyi/c/depot/+/726
Reviewed-by: glittershark <grfn@gws.fyi>
2020-06-28 23:38:48 +00:00
Griffin Smith
6c7e14d2dc feat(xan): Use Witherable in the prelude
Install the witherable library, expose it in the prelude, and update all
call sites that are broken by that change.

This is a really nice library, and basically the ideal abstraction layer
for what it does.

Change-Id: I640e099318c1ecce0ad483bc336c379698bdab88
Reviewed-on: https://cl.tvl.fyi/c/depot/+/725
Reviewed-by: glittershark <grfn@gws.fyi>
2020-06-28 23:38:48 +00:00
Vincent Ambo
2edb963b97 Add 'users/glittershark/xanthous/' from commit '53b56744f4335c038724a1bcffc27a7eb8cf6a6d'
git-subtree-dir: users/glittershark/xanthous
git-subtree-mainline: 91f53f02d8
git-subtree-split: 53b56744f4
2020-06-16 01:05:44 +01:00