Adds a stupid macro that populates a 'russian-words' hash table in
which merged definitions of words are available.
Change-Id: Ide7825577ba26d63ff564e54601541f39ab5a1a6
If a creature has a weapon wielded, then they now use that weapon to
attack the player *instead of* their natural attacks. This uses a new
`creatureAttackMessage` field on the Item raw for the message to use.
Change-Id: I73614f33dbf88dd4c68081f15710fa27b7b21ba2
Add an `equippedItems` field to the CreatureType raw, which provides a
chance for generating that creature with an item equipped, which goes
into a new `inventory` field on the creature entity itself. Currently
the creature doesn't actually *use* this equipped item, but it's a step.
This commit also adds a broken-dagger equipped 90% of the time to the
"husk" creature.
Change-Id: I6416c0678ba7bc1b002c5ce6119f7dc97dd86437
* Enforce the U+0000 to U+10FFFF range in `count` and throw an error if
the given codepoint exceeds the range (encoding U+0000 won't work of
course, but this is Nix's fault…).
* Check if the produced bytes are well formed and output an error if
not. This indicates that the codepoint can't be encoded as UTF-8, like
U+D800 which is reserved for UTF-16.
Change-Id: I18336e527484580f28cbfe784d51718ee15c5477
Previously we would check the first byte only when trying to figure out
the predicate for the second byte. If the first byte was invalid, we'd
then throw with a helpful error message. However this made
wellFormedByte a very weird function.
At the expense of doing the same check twice, we now check the first
byte, when it is first passed, and always return a boolean.
Change-Id: I32ab6051c844711849e5b4a115e2511b53682baa
This implementation is still a bit rough as it doesn't check if the
produced string is valid UTF-8 which may happen if an invalid Unicode
codepoint is passed.
Change-Id: Ibaa91dafa8937142ef704a175efe967b62e3ee7b
This is not really used anywhere and kind of useless. A better
decodeSafe would never return null and instead make use of replacement
characters to represent invalid bytes in the input.
Change-Id: Ib4111529bf0e472dbfa720a5d0b939c2d2511de5
This function is also generally useful for readTree consumers that
have the concept of subtargets.
Change-Id: Ic7fc03380dec6953fb288763a28e50ab3624d233
builtins.genericClosure is a quite powerful (and undocumented) Nix
primop: It repeatedly applies a function to values it produces and
collects them into a list. Additionally individual results can be
identified via a key attribute.
Since genericClosure only ever creates a single list value internally,
we can eliminate a huge performance bottleneck when building a list in a
recursive algorithm: list concatenation. Because Nix needs to copy the
entire chunk of memory used internally to represent the list, building
big lists one element at a time grinds Nix to a halt.
After rewriting decode using genericClosure decoding the LaTeX source
of my 20 page term paper now takes 2s instead of 14min.
Change-Id: I33847e4e7dd95d7f4d78ac83eb0d74a9867bfe80
Creatures are going to have an inventory too now in addition to
characters, so all the data types and lenses and stuff that define
inventory need to be broken out into a separate module so the Creature
entity can use them.
Change-Id: I83f1c70d316afaaf2e75901f9dc28f79fd2cd31f
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3901
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
Because floating points, it's possible that a creature has reached their
destination even if the *progress* to that destination is at 0 - if that
happens, they should pick a new destination regardless. This fixes the
issue where creatures would occasionally get "stuck" and never move
after wandering around for a bit.
Change-Id: I01a11ce4bd448c25a818c886825e4fad56dffe03
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3885
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
... rather than launching it manually in a shell when I need it, which
is more often now that I have a large screen.
Change-Id: Ia526af98e513d29e70aeb093442465dce256c333
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3874
Tested-by: BuildkiteCI
Reviewed-by: tazjin <mail@tazj.in>
some... *ahem*... very insistent people have been asking for this,
despite the fact that it doesn't allow for diagonal movement.
Change-Id: Ic58e2435b34e27e3ed399c7b8f3bcbc1f634f6b3
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3870
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Add a new "husk" creature raw, limited to only being generated on levels
>= 1, including support for actually doing that limiting.
These guys are gonna get daggers next!
Change-Id: Ic4b58dc7ee36b50ced60fec6912cd1b46269d55c
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3868
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
The plan is to use this as a test bed for generating creatures wielding
items, but for know it just shows up on the ground in places.
Change-Id: I8b292606f425cd41bff9e52727f1094886777102
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3867
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Start documenting the fields of the raw type YAML files and what they
mean, to make it easier to write new raw types.
Change-Id: I9672b757e89f1cc665d7e90078d83cfd87173d7f
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3865
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
mount the host key in as a single-file volume, so the server can
actually read it.
Change-Id: I5fb58536717c91480d1f4610b6fb3258a36169e0
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3864
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
The actual function we want for the format we're using is
decode_secret_key, not decode_openssh, apparently - covered this with a
toneest to make sure.
Change-Id: I659226169f213b8464b96aec6b94bf13fd80aac8
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3863
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
A new section for my awesome website.
Migrates an old blogpost from the github repository.
Change-Id: I5fd0c2b2679a1367015fa098e3e787bbc0cdd973
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3293
Tested-by: BuildkiteCI
Reviewed-by: Profpatsch <mail@profpatsch.de>
A new section for my awesome website.
Change-Id: I6c624aa0bfaf82aff943431da7499bec1d842c67
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3291
Tested-by: BuildkiteCI
Reviewed-by: Profpatsch <mail@profpatsch.de>
… and clean up the import list a little.
Change-Id: I7a116e9bbf01731267795b5327fecf98f0c7c3e4
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3286
Tested-by: BuildkiteCI
Reviewed-by: Profpatsch <mail@profpatsch.de>
It’s a small tool that I’ve used before but not anymore, but since it
has a few helpers for dealing with cdb stuff, I’m gonna keep it around
for now I guess.
Change-Id: I83c62fa2194113d021414708b0906350b3f2a222
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3283
Tested-by: BuildkiteCI
Reviewed-by: Profpatsch <mail@profpatsch.de>
The rendering of the notes/ template was done in a very roundabout way
through the routing table before. Now it’s constructed directly.
Change-Id: Iaa6157cc3f9a7e5e0ad81ab843efa988995666b2
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3282
Tested-by: BuildkiteCI
Reviewed-by: Profpatsch <mail@profpatsch.de>
We can easily construct netstrings from nix strings, which is super
helpful to inject proper structured data into execline scripts.
Change-Id: Ie8bffed285896223db83652eaea868ece43592b9
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3265
Tested-by: BuildkiteCI
Reviewed-by: Profpatsch <mail@profpatsch.de>
A little shell script to atomically write stdout to a file.
Change-Id: Icca58909c9ad3f92d69af2f5e20c08d69878a77c
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3264
Tested-by: BuildkiteCI
Reviewed-by: Profpatsch <mail@profpatsch.de>
It keeps gc'ing things I'm using more than I would like. Some sort of
meme potential about my storage use on the laptop here.
Change-Id: I0f8078a92effaf32bcadc3355507469babbc2eb8
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3826
Reviewed-by: tazjin <mail@tazj.in>
Tested-by: BuildkiteCI