People who're already here know where it is. There's also
tvl.fyi/meet/ but we don't advertise that.
This is primarily because I'm unhappy with the influx of people at the
moment and it seems like a way to throttle it, in combination with
making the IRC channel invite-only.
This subtree split makes it possible for people to clone only
yants (similar to the kontemplate and journaldriver branches).
The subtree continues the history of the old git repository.
This enables half of the shortcuts for switching keyboard languages
when EXWM launches.
The cyrillic ones are commented out because Emacs doesn't start
otherwise, I've no idea why and don't care at the moment.
--
dc36565216b3022abb5a3c92f46fb4079bda869e by Samuel Benzaquen <sbenza@google.com>:
Add support for std::reference_wrapper to absl::Hash.
PiperOrigin-RevId: 311733171
GitOrigin-RevId: dc36565216b3022abb5a3c92f46fb4079bda869e
Change-Id: I74543390446c2b7f6d856935aa36f28539810eef
--
b8e6b64b604449bb51ed0ba8e9439097f3aa8773 by Abseil Team <absl-team@google.com>:
fix typo 'implentation' -> 'implementation'
PiperOrigin-RevId: 311623471
--
2b9262a311f3329c8006835a79498edd90568acd by Matt Kulukundis <kfm@google.com>:
Internal cleanup
PiperOrigin-RevId: 311549039
--
7507ed3c28113e28f993aa634bd44a9a0d4c4a2c by Derek Mauro <dmauro@google.com>:
Delete LinkerInitialized
Now that all SpinLocks have the same scheduling mode for
their entire lives, the scheduling mode does not need to
be re-tested in the loop in LockSlow.
PiperOrigin-RevId: 311521474
--
abf5fae67e21b38cda4083aaafd7012e2c6fbb7d by Andy Getzendanner <durandal@google.com>:
Fix public target name of the random library
Import of https://github.com/abseil/abseil-cpp/pull/684
PiperOrigin-RevId: 311429555
GitOrigin-RevId: b8e6b64b604449bb51ed0ba8e9439097f3aa8773
Change-Id: Ic48f671846bda059cc46f4a0b967cc3b1a733ba0
--
6a60bc6c79a3069f49986c2567dd51d2792f8ec1 by Abseil Team <absl-team@google.com>:
Internal cleanup
PiperOrigin-RevId: 311210039
--
a1049de1dd9071efa3a3dda1c3f25ab578b23e27 by Laramie Leavitt <lar@google.com>:
Internal change
PiperOrigin-RevId: 311188627
--
c2ccddd1cd89ef9d79c35bbe9e1813164db27031 by Matt Kulukundis <kfm@google.com>:
Migrate time parsing/formatting to string_view.
- make a copy before handing to cctz but handle local cases without
PiperOrigin-RevId: 311009254
--
d91d0cd68f3672a727ff76ee43f2da5226673d60 by Gennadiy Rozental <rogeeff@google.com>:
Eliminate public method absl::Flag<T>::IsSpecfiedOnCommandLine. This interface was never intended to be supported. Prefer to react to the current value of flag.
PiperOrigin-RevId: 310991916
--
8ad41e7ec24f43598ed232545314117802e7895c by Gennadiy Rozental <rogeeff@google.com>:
Internal change
PiperOrigin-RevId: 310757743
--
f091f77a13ce9481218cb356f8b4ceb49c1530f9 by Jorg Brown <jorg@google.com>:
Change #include of <iostream> to <iosfwd> from absl/strings/cord.h
PiperOrigin-RevId: 310657413
--
39419418af6be4ac9b9204ebe2c7a92a6c3a0bc9 by Derek Mauro <dmauro@google.com>:
Internal change
PiperOrigin-RevId: 310615554
GitOrigin-RevId: 6a60bc6c79a3069f49986c2567dd51d2792f8ec1
Change-Id: I57dd35424269d67740272c4f88b2de54d8022cb2
Add a very basic, naive auto-move command, which just steps the player
in a direction until they collide with something, regardless of any
surrounding beasties who might want to eat them.
There's a lot of other stuff going on here - in order to get this
working the way I wanted with a slight (I settled on 50ms) delay between
every step in these autocommands while still redrawing in between I had
to do all the extra machinery for custom Brick events with a channel,
and then at the same time adding the bits for actually executing
autocommands in a general fashion (because there will definitely be
more!) hit my threshold for size for App.hs which sent me on a big
journey to break it up into smaller files -- which seems actually like
it was quite successful. Hopefully this will help with compile times
too, though App.hs is still pretty slow (maybe more to do here).
The test for "one step in each cardinal direction is always visible" was
giving a false-negative for an entity at the same position as a wall -
not only is this something that would ostensibly never happen, it's also
completely reasonable to assume that someone stuck in a wall (due to a
bad teleport perhaps?) wouldn't be able to see anything, on account of
their head being INSIDE A WALL.
Rather than leaning on rasterific to generate filled circles for us,
instead start with an open circle, then fill it by scanning line-by-line
and filling in points that are "inside" of the circle, based on keeping
track with a boolean. Also adds a couple of helper functions for
displaying these kinda "boolean graphics" things we're passing around,
as sets of points.
--
47f13ea42ae272c995b1cd5073a45e046fa325eb by Matthew Brown <matthewbr@google.com>:
absl::StrFormat: Centralize FormatConversionCharSet vs FormatConversionSpec checking
- Move it into a central location, rather than requiring individual overloads to
validate.
PiperOrigin-RevId: 310583805
--
a567c8fc8032031d551d6b457755851f442e65ad by Gennadiy Rozental <rogeeff@google.com>:
Internal change
PiperOrigin-RevId: 310427635
--
49848f7fab9b0f528d33f60cbccf688e2ea68afa by Gennadiy Rozental <rogeeff@google.com>:
Make Get/Set private methods of absl::Flag<T>.
PiperOrigin-RevId: 310413908
GitOrigin-RevId: 47f13ea42ae272c995b1cd5073a45e046fa325eb
Change-Id: I6530c754731c1a9463877561fa61786460ed60af
org-clubhouse-get-headlines-in-region was returning elements in reverse
order, causing stories to be created in reverse order when multiple were
created in a region with org-clubhouse-create-story. Just reversing the
list at the end should fix that.