Add a new "husk" creature raw, limited to only being generated on levels
>= 1, including support for actually doing that limiting.
These guys are gonna get daggers next!
Change-Id: Ic4b58dc7ee36b50ced60fec6912cd1b46269d55c
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3868
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
The plan is to use this as a test bed for generating creatures wielding
items, but for know it just shows up on the ground in places.
Change-Id: I8b292606f425cd41bff9e52727f1094886777102
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3867
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Start documenting the fields of the raw type YAML files and what they
mean, to make it easier to write new raw types.
Change-Id: I9672b757e89f1cc665d7e90078d83cfd87173d7f
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3865
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
mount the host key in as a single-file volume, so the server can
actually read it.
Change-Id: I5fb58536717c91480d1f4610b6fb3258a36169e0
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3864
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
The actual function we want for the format we're using is
decode_secret_key, not decode_openssh, apparently - covered this with a
toneest to make sure.
Change-Id: I659226169f213b8464b96aec6b94bf13fd80aac8
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3863
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
This should help when debugging template generated derivations.
Change-Id: I9958a7e67c8442c5ad97da2a9d3622a0556b6a1a
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3861
Tested-by: BuildkiteCI
Reviewed-by: tazjin <mail@tazj.in>
The string context of drvPath apparently causes a derivation to
_directly_ reference the whole dependency closure of the derivation
drvPath belongs to. This not only is unnecessary in this case (since we
are using drvHash to construct HTTP URLs which are primarily contigent
on the deployed configuration and not the shape of the nix store), but
also creates a very confusing derivation (e. g. web.tvl's index.html
would *directly* reference pandoc).
Change-Id: I6e9900e9e35fbd639061e53322e4ccb3fbb7e7ec
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3862
Tested-by: BuildkiteCI
Reviewed-by: tazjin <mail@tazj.in>
A new section for my awesome website.
Migrates an old blogpost from the github repository.
Change-Id: I5fd0c2b2679a1367015fa098e3e787bbc0cdd973
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3293
Tested-by: BuildkiteCI
Reviewed-by: Profpatsch <mail@profpatsch.de>
A new section for my awesome website.
Change-Id: I6c624aa0bfaf82aff943431da7499bec1d842c67
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3291
Tested-by: BuildkiteCI
Reviewed-by: Profpatsch <mail@profpatsch.de>
… and clean up the import list a little.
Change-Id: I7a116e9bbf01731267795b5327fecf98f0c7c3e4
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3286
Tested-by: BuildkiteCI
Reviewed-by: Profpatsch <mail@profpatsch.de>
It’s a small tool that I’ve used before but not anymore, but since it
has a few helpers for dealing with cdb stuff, I’m gonna keep it around
for now I guess.
Change-Id: I83c62fa2194113d021414708b0906350b3f2a222
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3283
Tested-by: BuildkiteCI
Reviewed-by: Profpatsch <mail@profpatsch.de>
The rendering of the notes/ template was done in a very roundabout way
through the routing table before. Now it’s constructed directly.
Change-Id: Iaa6157cc3f9a7e5e0ad81ab843efa988995666b2
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3282
Tested-by: BuildkiteCI
Reviewed-by: Profpatsch <mail@profpatsch.de>
We can easily construct netstrings from nix strings, which is super
helpful to inject proper structured data into execline scripts.
Change-Id: Ie8bffed285896223db83652eaea868ece43592b9
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3265
Tested-by: BuildkiteCI
Reviewed-by: Profpatsch <mail@profpatsch.de>
A little shell script to atomically write stdout to a file.
Change-Id: Icca58909c9ad3f92d69af2f5e20c08d69878a77c
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3264
Tested-by: BuildkiteCI
Reviewed-by: Profpatsch <mail@profpatsch.de>
The previous format for entering the shape of the 'V' (as exported by
Inkscape) is incompatible with the PDF rendering process, somehow.
This reverts the letter back to the old path definition format with
the offending point manually removed.
Change-Id: I6ff3310afb5a757d657f2f0d8a761f355a8e50c9
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3843
Reviewed-by: tazjin <mail@tazj.in>
Tested-by: BuildkiteCI
There was an additional point in this letter's path, which led to a
small fragment of the "buttcrack" remaining.
Change-Id: I4aa25190c2f2d5fbae55d85c499939ec72a25add
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3842
Reviewed-by: tazjin <mail@tazj.in>
Tested-by: BuildkiteCI
It keeps gc'ing things I'm using more than I would like. Some sort of
meme potential about my storage use on the laptop here.
Change-Id: I0f8078a92effaf32bcadc3355507469babbc2eb8
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3826
Reviewed-by: tazjin <mail@tazj.in>
Tested-by: BuildkiteCI
%l includes two pairs square brackets around the text, which doesn't
work if we want a description - %L only includes the literal link
location, so we can surround it in only one pair of square brackets
Change-Id: I3436f631f0e33336214828e0eb58d5333418b26f
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3820
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Rather than randomly generating a new host key every time we run the
server, load the host's secret key from a file on disk at startup, so
that clients don't have to disable host key verification to connect
every time we restart.
Change-Id: I4d283bc919f4825789f686a98c174a71929087a6
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3819
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
Gitignore:
- *.save, which I use for save-games I want to use as test case
reproductions
- .tasty-rerun-log, which tasty-rerun uses to save which tests failed on
the last run
- cabal.project.local-*, since I've got a file on my machine called
cabal.project.local~0 so apparently that's a thing now
Change-Id: I07c391fa25a84e96efca6771997f280ff12826b5
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3818
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Rerunning only failed tests is nice! To use this, run `cabal new-run
test -- --rerun`
Change-Id: I9dc4d69749c3e3d5ba8d1661a2fdf73e49cd8ad5
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3816
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
This was previously hardcoded to tazj.in, which is not going to work
of course.
Instead it now takes the blog config which has a new baseUrl
parameter. For ease of use, the configs of my and the TVL blog have
been moved into a location that is accessible in the tree for reuse.
Change-Id: I94e71aaa7859db4380eb7013740a17f6b6a02620
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3777
Tested-by: BuildkiteCI
Reviewed-by: tazjin <mail@tazj.in>
Dunst as of 1.7.0 apparently no longer supports keyboard shortcuts (so
much for semantic versioning) in favor of having them be bound in the
window manager to invocations of `dunstctl`.
Change-Id: Ic3f10a29061c19ea0002e0f6d596baeafa58d968
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3815
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
txtWrap takes up half the available width in the viewport, causing
the input for prompts to display way too far to the right of the actual
prompt. I'm not aware of any actual mutiline prompts, so using txt here
makes way more sense.
Change-Id: I7f62066f1b07b5d6ba2c7ffed77c87ae33b1dfa5
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3814
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Add a nixos module for running the xanthous server in a docker
container, and install it on mugwump including a prometheus scrape
config.
Change-Id: Ifeb315845b7eef2ee33af98fa3f71acdd3d9fe6b
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3812
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Add a prometheus exporter and some simple prometheus metrics, so that I
can look at dashboards and get alerts for things like lots of
connections
Change-Id: Ic1e0568200299dc852b74da647a6354267ee7576
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3811
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
This appears to work pretty nicely!
Change-Id: Icf52f58225ee2837b30ba6187ae3ba3c539de9df
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3810
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Don't write to my disk, please, random internet people.
Change-Id: I1d199fc3675f6ec7630f598bbc33dc7ef7e02e68
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3809
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Add a command-line parameter to disable the Save command, so people
don't save and fill up my disk when I'm running this on the internet.
Change-Id: I2408e60de2d99764ac53c21c3ea784282576d400
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3808
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Accept password authentication in addition to public key authentication,
but ignore the actual password, so that clients without ssh keys
configured (or configured to send no ssh keys) can authenticate.
Change-Id: I86130b9725d1928ac45b5db55f18c09687ee0fd5
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3807
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
Add the start of an ssh-compatible server application for playing
Xanthous over ssh. The idea here is that the user can ssh with whatever
username they like (defaulting obviously to their login username) and
then that gets passed as the --name flag to xanthous as they play.
Change-Id: I39eec288ac8e22a165e859479888d78158a58818
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3806
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
* //third_party/{abseil_cpp, grpc}: fix linker problem by passing the
C++ standard to use explicitly. nixpkgs upstream stopped passing this
to abseil between bumps and the way this problem manifests itself is
linker errors, because… C++, I suppose.
Change-Id: I932ea70befee90984ae2e575dfc23f5c601cd289
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3769
Tested-by: BuildkiteCI
Reviewed-by: tazjin <mail@tazj.in>
Reviewed-by: grfn <grfn@gws.fyi>
numAliveNeighbors was doing bounds checks too aggressively, resulting in
always returning 8 for points on the edge, meaning walls weren't getting
properly created for those points, making edges of the map open to walk
through.
Change-Id: Iada6be46ce7cc77ce99a320b7310008898b89273
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3805
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI