Implement saving+loading the game

Implement ToJSON and FromJSON for all of the various pieces of the game
state, and add a pair of functions saveGame/loadGame implementing a
prism to save the game as zlib-compressed JSON. To test this, there's
now Arbitrary, CoArbitrary, and Function instances for all the parts of
the game state - to get around circular imports with the concrete
entities this unfortunately is happening via orphan instances, plus an
hs-boot file to break a circular import that was just a little too hard
to remove by moving things around. Ugh.
This commit is contained in:
Griffin Smith 2019-11-29 14:33:52 -05:00
parent 2f2e5a0b68
commit f37d0f75c0
30 changed files with 620 additions and 97 deletions

View file

@ -2,9 +2,11 @@
--------------------------------------------------------------------------------
module Xanthous.Data.EntityMapSpec where
--------------------------------------------------------------------------------
import Test.Prelude
import Test.Prelude
--------------------------------------------------------------------------------
import Xanthous.Data.EntityMap
import qualified Data.Aeson as JSON
--------------------------------------------------------------------------------
import Xanthous.Data.EntityMap
--------------------------------------------------------------------------------
main :: IO ()
@ -30,4 +32,9 @@ test = localOption (QuickCheckTests 20)
then (em == em)
else True
]
, testGroup "JSON encoding/decoding"
[ testProperty "Preserves IDs" $ \(em :: EntityMap Int) ->
let Just em' = JSON.decode $ JSON.encode em
in toEIDsAndPositioned em' === toEIDsAndPositioned em
]
]