Implement saving+loading the game
Implement ToJSON and FromJSON for all of the various pieces of the game state, and add a pair of functions saveGame/loadGame implementing a prism to save the game as zlib-compressed JSON. To test this, there's now Arbitrary, CoArbitrary, and Function instances for all the parts of the game state - to get around circular imports with the concrete entities this unfortunately is happening via orphan instances, plus an hs-boot file to break a circular import that was just a little too hard to remove by moving things around. Ugh.
This commit is contained in:
parent
2f2e5a0b68
commit
f37d0f75c0
30 changed files with 620 additions and 97 deletions
|
@ -2,9 +2,11 @@
|
|||
--------------------------------------------------------------------------------
|
||||
module Xanthous.Data.EntityMapSpec where
|
||||
--------------------------------------------------------------------------------
|
||||
import Test.Prelude
|
||||
import Test.Prelude
|
||||
--------------------------------------------------------------------------------
|
||||
import Xanthous.Data.EntityMap
|
||||
import qualified Data.Aeson as JSON
|
||||
--------------------------------------------------------------------------------
|
||||
import Xanthous.Data.EntityMap
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
main :: IO ()
|
||||
|
@ -30,4 +32,9 @@ test = localOption (QuickCheckTests 20)
|
|||
then (em₁ == em₃)
|
||||
else True
|
||||
]
|
||||
, testGroup "JSON encoding/decoding"
|
||||
[ testProperty "Preserves IDs" $ \(em :: EntityMap Int) ->
|
||||
let Just em' = JSON.decode $ JSON.encode em
|
||||
in toEIDsAndPositioned em' === toEIDsAndPositioned em
|
||||
]
|
||||
]
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue