Progressively reveal the map to the player

As the character walks around the map, progressively reveal the entities
on the map to them, using an algorithm based on well known
circle-rasterizing and line-rasterizing algorithms to calculate lines of
sight that are potentially obscured by walls.
This commit is contained in:
Griffin Smith 2019-09-15 13:00:28 -04:00
parent 6678ac986c
commit 58fce2ec19
17 changed files with 454 additions and 52 deletions

View file

@ -0,0 +1,39 @@
module Xanthous.Util.GraphicsSpec (main, test) where
--------------------------------------------------------------------------------
import Test.Prelude hiding (head)
--------------------------------------------------------------------------------
import Xanthous.Util.Graphics
import Xanthous.Util
import Data.List (head)
--------------------------------------------------------------------------------
main :: IO ()
main = defaultMain test
test :: TestTree
test = testGroup "Xanthous.Util.Graphics"
[ testGroup "circle"
[ testCase "radius 12, origin 0"
$ (sort . unique @[] @[_]) (circle @Int (0, 0) 12)
@?= (sort . unique) (
let quadrant =
[ (0, 12) , (1, 12) , (2, 12) , (3, 12)
, (4, 12) , (5, 11) , (6, 11) , (7, 10)
, (8, 9) , (9, 9) , (9, 8) , (10, 7)
, (11, 6) , (11, 5) , (12, 4) , (12, 3)
, (12, 2) , (12, 1) , (12, 0)
]
in quadrant
<> (quadrant <&> _1 %~ negate)
<> (quadrant <&> _2 %~ negate)
<> (quadrant <&> both %~ negate)
)
]
, testGroup "line"
[ testProperty "starts and ends at the start and end points" $ \start end ->
let = line @Int start end
in counterexample ("line: " <> show )
$ length > 2 ==> (head === start) .&&. (head (reverse ) === end)
]
]