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Griffin Smith 58fce2ec19 Progressively reveal the map to the player
As the character walks around the map, progressively reveal the entities
on the map to them, using an algorithm based on well known
circle-rasterizing and line-rasterizing algorithms to calculate lines of
sight that are potentially obscured by walls.
2019-09-15 17:30:57 -04:00
.circleci Fix a bunch more Clippy lints, but disable in Circle 2019-08-03 20:31:42 -04:00
src Progressively reveal the map to the player 2019-09-15 17:30:57 -04:00
test Progressively reveal the map to the player 2019-09-15 17:30:57 -04:00
.gitignore gitignore debug.log 2019-09-07 14:52:37 -04:00
default.nix Use haskellSrc2nix over explicit cabal2nix 2019-08-31 13:15:17 -04:00
hie.sh An @-sign in a box, in haskell 2019-08-25 13:28:10 -04:00
LICENSE An @-sign in a box, in haskell 2019-08-25 13:28:10 -04:00
nixpkgs.nix Use haskellSrc2nix over explicit cabal2nix 2019-08-31 13:15:17 -04:00
package.yaml Add cellular-automata cave generator 2019-09-07 14:52:37 -04:00
pkg.nix Use haskellSrc2nix over explicit cabal2nix 2019-08-31 13:15:17 -04:00
README.org An @-sign in a box, in haskell 2019-08-25 13:28:10 -04:00
Setup.hs An @-sign in a box, in haskell 2019-08-25 13:28:10 -04:00
shell.nix Use haskellSrc2nix over explicit cabal2nix 2019-08-31 13:15:17 -04:00
xanthous.cabal Progressively reveal the map to the player 2019-09-15 17:30:57 -04:00

Xanthous