145 lines
7.7 KiB
Markdown
145 lines
7.7 KiB
Markdown
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# Abseil FAQ
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## Is Abseil the right home for my utility library?
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Most often the answer to the question is "no." As both the [About
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Abseil](https://abseil.io/about/) page and our [contributing
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guidelines](https://github.com/abseil/abseil-cpp/blob/master/CONTRIBUTING.md#contribution-guidelines)
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explain, Abseil contains a variety of core C++ library code that is widely used
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at [Google](https://www.google.com/). As such, Abseil's primary purpose is to be
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used as a dependency by Google's open source C++ projects. While we do hope that
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Abseil is also useful to the C++ community at large, this added constraint also
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means that we are unlikely to accept a contribution of utility code that isn't
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already widely used by Google.
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## How to I set the C++ dialect used to build Abseil?
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The short answer is that whatever mechanism you choose, you need to make sure
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that you set this option consistently at the global level for your entire
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project. If, for example, you want to set the C++ dialect to C++17, with
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[Bazel](https://bazel/build/) as the build system and `gcc` or `clang` as the
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compiler, there several ways to do this:
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* Pass `--cxxopt=-std=c++17` on the command line (for example, `bazel build
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--cxxopt=-std=c++17 ...`)
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* Set the environment variable `BAZEL_CXXOPTS` (for example,
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`BAZEL_CXXOPTS=-std=c++17`)
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* Add `build --cxxopt=-std=c++17` to your [`.bazelrc`
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file](https://docs.bazel.build/versions/master/guide.html#bazelrc)
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If you are using CMake as the build system, you'll need to add a line like
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`set(CMAKE_CXX_STANDARD 17)` to your top level `CMakeLists.txt` file. See the
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[CMake build
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instructions](https://github.com/abseil/abseil-cpp/blob/master/CMake/README.md)
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for more information.
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For a longer answer to this question and to understand why some other approaches
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don't work, see the answer to "What is ABI and why don't you recommend using a
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pre-compiled version of Abseil?"
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## What is ABI and why don't you recommend using a pre-compiled version of Abseil?
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For the purposes of this discussion, you can think of
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[ABI](https://en.wikipedia.org/wiki/Application_binary_interface) as the
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compiled representation of the interfaces in code. This is in contrast to
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[API](https://en.wikipedia.org/wiki/Application_programming_interface), which
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you can think of as the interfaces as defined by the code itself. [Abseil has a
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strong promise of API compatibility, but does not make any promise of ABI
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compatibility](https://abseil.io/about/compatibility). Let's take a look at what
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this means in practice.
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You might be tempted to do something like this in a
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[Bazel](https://bazel.build/) `BUILD` file:
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```
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# DON'T DO THIS!!!
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cc_library(
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name = "my_library",
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srcs = ["my_library.cc"],
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copts = ["-std=c++17"], # May create a mixed-mode compile!
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deps = ["@com_google_absl//absl/strings"],
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)
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```
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Applying `-std=c++17` to an individual target in your `BUILD` file is going to
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compile that specific target in C++17 mode, but it isn't going to ensure the
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Abseil library is built in C++17 mode, since the Abseil library itself is a
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different build target. If your code includes an Abseil header, then your
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program may contain conflicting definitions of the same
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class/function/variable/enum, etc. As a rule, all compile options that affect
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the ABI of a program need to be applied to the entire build on a global basis.
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C++ has something called the [One Definition
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Rule](https://en.wikipedia.org/wiki/One_Definition_Rule) (ODR). C++ doesn't
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allow multiple definitions of the same class/function/variable/enum, etc. ODR
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violations sometimes result in linker errors, but linkers do not always catch
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violations. Uncaught ODR violations can result in strange runtime behaviors or
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crashes that can be hard to debug.
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If you build the Abseil library and your code using different compile options
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that affect ABI, there is a good chance you will run afoul of the One Definition
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Rule. Examples of GCC compile options that affect ABI include (but aren't
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limited to) language dialect (e.g. `-std=`), optimization level (e.g. `-O2`),
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code generation flags (e.g. `-fexceptions`), and preprocessor defines
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(e.g. `-DNDEBUG`).
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If you use a pre-compiled version of Abseil, (for example, from your Linux
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distribution package manager or from something like
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[vcpkg](https://github.com/microsoft/vcpkg)) you have to be very careful to
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ensure ABI compatibility across the components of your program. The only way you
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can be sure your program is going to be correct regarding ABI is to ensure
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you've used the exact same compile options as were used to build the
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pre-compiled library. This does not mean that Abseil cannot work as part of a
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Linux distribution since a knowledgeable binary packager will have ensured that
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all packages have been built with consistent compile options. This is one of the
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reasons we warn against - though do not outright reject - using Abseil as a
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pre-compiled library.
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Another possible way that you might afoul of ABI issues is if you accidentally
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include two versions of Abseil in your program. Multiple versions of Abseil can
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end up within the same binary if your program uses the Abseil library and
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another library also transitively depends on Abseil (resulting in what is
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sometimes called the diamond dependency problem). In cases such as this you must
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structure your build so that all libraries use the same version of Abseil.
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[Abseil's strong promise of API compatibility between
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releases](https://abseil.io/about/compatibility) means the latest "HEAD" release
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of Abseil is almost certainly the right choice if you are doing as we recommend
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and building all of your code from source.
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For these reasons we recommend you avoid pre-compiled code and build the Abseil
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library yourself in a consistent manner with the rest of your code.
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## What is "live at head" and how do I do it?
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From Abseil's point-of-view, "live at head" means that every Abseil source
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release (which happens on an almost daily basis) is either API compatible with
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the previous release, or comes with an automated tool that you can run over code
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to make it compatible. In practice, the need to use an automated tool is
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extremely rare. This means that upgrading from one source release to another
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should be a routine practice that can and should be performed often.
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We recommend you update to the latest release of Abseil as often as
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possible. Not only will you pick up bug fixes more quickly, but if you have good
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automated testing, you will catch and be able to fix any [Hyrum's
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Law](https://www.hyrumslaw.com/) dependency problems on an incremental basis
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instead of being overwhelmed by them and having difficulty isolating them if you
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wait longer between updates.
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If you are using the [Bazel](https://bazel.build/) build system and its
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[external dependencies](https://docs.bazel.build/versions/master/external.html)
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feature, updating the
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[`http_archive`](https://docs.bazel.build/versions/master/repo/http.html#http_archive)
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rule in your
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[`WORKSPACE`](https://docs.bazel.build/versions/master/be/workspace.html) for
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`com_google_abseil` to point to the latest release is all you need to do. You
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can commit the updated `WORKSPACE` file to your source control every time you
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update, and if you have good automated testing, you might even consider
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automating this.
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One thing we don't recommend is using GitHub's `master.zip` files (for example
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[https://github.com/abseil/abseil-cpp/archive/master.zip](https://github.com/abseil/abseil-cpp/archive/master.zip)),
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which are always the latest commit in the `master` branch, to implement live at
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head. Since these `master.zip` URLs are not versioned, you will lose build
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reproducibility. In addition, some build systems, including Bazel, will simply
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cache this file, which means you won't actually be updating to the latest
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release until your cache is cleared or invalidated.
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