modpack-mon-artisanat-modif.../config/createbigcannons-client.toml
2025-01-13 00:13:50 +01:00

144 lines
3 KiB
TOML

#.
#Client-side config for Create Big Cannons.
[client]
#.
highlightFuzeInputOnShellBlocks = true
#.
showAutocannonPlumes = true
#.
showDropMortarPlumes = true
#.
#How many particles are in a Fluid Blob of any size.
#Range: 0 ~ 1000
fluidBlobParticleCount = 20
#.
showMortarStoneClouds = true
#.
#[in Meters per Second]
#Range: 0.0 ~ 1000.0
blastEffectDelaySpeed = 320.0
#.
#How many digits are after the angle decimal point on a block armor info tooltip.
#Range: 0 ~ 4
blockArmorInfoPrecision = 2
#.
#If true, some graphics will be changed to support shaders, such as those loaded with Iris/Oculus.
#NOTE: This may entail some visual downgrades. Affected graphics include:
#- Cannon smoke
#- Adaptive debris particles (splinters, leaves, glass shards)
useShaderCompatibleGraphics = false
#.
#Fluid Shell Clouds
[client.fluidShellClouds]
#.
showExtraFlames = true
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showExtraShockwave = true
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showFluidShellClouds = true
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#Projectile Splashes
[client.projectileSplashes]
#.
showProjectileSplashes = true
#.
#Flak Clouds
[client.flakClouds]
#.
showExtraFlames = true
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showFlakClouds = true
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showExtraShockwave = true
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showExtraTrails = true
#.
#Big Cannon Blast
[client.bigCannonBlast]
#.
#[in Degrees]
#Range: 0.0 ~ 90.0
screenShakePowerLimit = 45.0
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showExtraFlames = true
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showExtraSmoke = true
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#Range: 0.0 ~ 3.4028234663852886E38
screenShakePowerMultiplier = 6.0
#.
showBigCannonPlumes = true
#.
#Projectile Flyby Sounds
[client.projectileFlybySounds]
#.
enableAutocannonProjectileFlybySounds = true
#.
enableBigCannonProjectileFlybySounds = true
#.
#Projectile Impacts
[client.projectileImpacts]
#.
showProjectileImpacts = true
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#Shell Explosions
[client.shellExplosions]
#.
#[in Degrees]
#Range: 0.0 ~ 90.0
screenShakePowerLimit = 45.0
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showShellExplosionClouds = true
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#Range: 0.0 ~ 3.4028234663852886E38
screenShakePowerMultiplier = 6.0
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showExtraTrails = true
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#Sounds
[client.sounds]
#.
blastSoundAirAbsorption = true
#.
#Screen Shake
[client.screenShake]
#.
#Range: 0.009999999776482582 ~ 2.0
cannonScreenShakeSpringiness = 0.07999999821186066
#.
#Range: 0.0 ~ 2.0
cannonScreenShakeIntensity = 1.2999999523162842
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#Range: 0.009999999776482582 ~ 2.0
cannonScreenShakeDecay = 0.30000001192092896
#.
#Shrapnel Clouds
[client.shrapnelClouds]
#.
showExtraFlames = true
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showExtraShockwave = true
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showShrapnelClouds = true
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#Particle Wind Effect
[client.particleWindEffect]
#.
#[in Degrees per tick]
#Range: 0.0 ~ 90.0
maximumWindBearingChangeSpeed = 8.0
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#[in Meters per second]
#Range: 0.0 ~ 10.0
maximumWindSpeed = 1.25
#.
#Cannon Mount Goggle Tooltip
[client.cannonMountGoggleTooltip]
#.
#How many digits are after the angle decimal point on a cannon mount goggle tooltip.
#Range: 0 ~ 4
anglePrecision = 2
#.
#If true, the yaw angle on goggles ranges from +180 to -180º. If false, it ranges from 0 to +360º.
use180_180RangeForYaw = false