144 lines
3 KiB
TOML
144 lines
3 KiB
TOML
#.
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#Client-side config for Create Big Cannons.
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[client]
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#.
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highlightFuzeInputOnShellBlocks = true
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showAutocannonPlumes = true
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#.
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showDropMortarPlumes = true
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#.
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#How many particles are in a Fluid Blob of any size.
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#Range: 0 ~ 1000
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fluidBlobParticleCount = 20
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#.
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showMortarStoneClouds = true
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#.
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#[in Meters per Second]
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#Range: 0.0 ~ 1000.0
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blastEffectDelaySpeed = 320.0
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#.
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#How many digits are after the angle decimal point on a block armor info tooltip.
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#Range: 0 ~ 4
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blockArmorInfoPrecision = 2
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#.
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#If true, some graphics will be changed to support shaders, such as those loaded with Iris/Oculus.
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#NOTE: This may entail some visual downgrades. Affected graphics include:
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#- Cannon smoke
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#- Adaptive debris particles (splinters, leaves, glass shards)
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useShaderCompatibleGraphics = false
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#.
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#Fluid Shell Clouds
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[client.fluidShellClouds]
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showExtraFlames = true
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showExtraShockwave = true
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showFluidShellClouds = true
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#.
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#Projectile Splashes
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[client.projectileSplashes]
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showProjectileSplashes = true
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#Flak Clouds
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[client.flakClouds]
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showExtraFlames = true
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showFlakClouds = true
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showExtraShockwave = true
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showExtraTrails = true
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#Big Cannon Blast
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[client.bigCannonBlast]
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#.
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#[in Degrees]
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#Range: 0.0 ~ 90.0
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screenShakePowerLimit = 45.0
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showExtraFlames = true
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showExtraSmoke = true
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#Range: 0.0 ~ 3.4028234663852886E38
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screenShakePowerMultiplier = 6.0
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showBigCannonPlumes = true
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#Projectile Flyby Sounds
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[client.projectileFlybySounds]
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enableAutocannonProjectileFlybySounds = true
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enableBigCannonProjectileFlybySounds = true
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#Projectile Impacts
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[client.projectileImpacts]
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showProjectileImpacts = true
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#Shell Explosions
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[client.shellExplosions]
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#[in Degrees]
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#Range: 0.0 ~ 90.0
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screenShakePowerLimit = 45.0
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showShellExplosionClouds = true
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#Range: 0.0 ~ 3.4028234663852886E38
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screenShakePowerMultiplier = 6.0
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showExtraTrails = true
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#Sounds
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[client.sounds]
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blastSoundAirAbsorption = true
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#Screen Shake
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[client.screenShake]
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#Range: 0.009999999776482582 ~ 2.0
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cannonScreenShakeSpringiness = 0.07999999821186066
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#Range: 0.0 ~ 2.0
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cannonScreenShakeIntensity = 1.2999999523162842
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#Range: 0.009999999776482582 ~ 2.0
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cannonScreenShakeDecay = 0.30000001192092896
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#Shrapnel Clouds
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[client.shrapnelClouds]
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showExtraFlames = true
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showExtraShockwave = true
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showShrapnelClouds = true
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#Particle Wind Effect
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[client.particleWindEffect]
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#[in Degrees per tick]
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#Range: 0.0 ~ 90.0
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maximumWindBearingChangeSpeed = 8.0
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#[in Meters per second]
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#Range: 0.0 ~ 10.0
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maximumWindSpeed = 1.25
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#.
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#Cannon Mount Goggle Tooltip
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[client.cannonMountGoggleTooltip]
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#.
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#How many digits are after the angle decimal point on a cannon mount goggle tooltip.
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#Range: 0 ~ 4
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anglePrecision = 2
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#.
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#If true, the yaw angle on goggles ranges from +180 to -180º. If false, it ranges from 0 to +360º.
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use180_180RangeForYaw = false
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