#. #Client-side config for Create Big Cannons. [client] #. highlightFuzeInputOnShellBlocks = true #. showAutocannonPlumes = true #. showDropMortarPlumes = true #. #How many particles are in a Fluid Blob of any size. #Range: 0 ~ 1000 fluidBlobParticleCount = 20 #. showMortarStoneClouds = true #. #[in Meters per Second] #Range: 0.0 ~ 1000.0 blastEffectDelaySpeed = 320.0 #. #How many digits are after the angle decimal point on a block armor info tooltip. #Range: 0 ~ 4 blockArmorInfoPrecision = 2 #. #If true, some graphics will be changed to support shaders, such as those loaded with Iris/Oculus. #NOTE: This may entail some visual downgrades. Affected graphics include: #- Cannon smoke #- Adaptive debris particles (splinters, leaves, glass shards) useShaderCompatibleGraphics = false #. #Fluid Shell Clouds [client.fluidShellClouds] #. showExtraFlames = true #. showExtraShockwave = true #. showFluidShellClouds = true #. #Projectile Splashes [client.projectileSplashes] #. showProjectileSplashes = true #. #Flak Clouds [client.flakClouds] #. showExtraFlames = true #. showFlakClouds = true #. showExtraShockwave = true #. showExtraTrails = true #. #Big Cannon Blast [client.bigCannonBlast] #. #[in Degrees] #Range: 0.0 ~ 90.0 screenShakePowerLimit = 45.0 #. showExtraFlames = true #. showExtraSmoke = true #. #Range: 0.0 ~ 3.4028234663852886E38 screenShakePowerMultiplier = 6.0 #. showBigCannonPlumes = true #. #Projectile Flyby Sounds [client.projectileFlybySounds] #. enableAutocannonProjectileFlybySounds = true #. enableBigCannonProjectileFlybySounds = true #. #Projectile Impacts [client.projectileImpacts] #. showProjectileImpacts = true #. #Shell Explosions [client.shellExplosions] #. #[in Degrees] #Range: 0.0 ~ 90.0 screenShakePowerLimit = 45.0 #. showShellExplosionClouds = true #. #Range: 0.0 ~ 3.4028234663852886E38 screenShakePowerMultiplier = 6.0 #. showExtraTrails = true #. #Sounds [client.sounds] #. blastSoundAirAbsorption = true #. #Screen Shake [client.screenShake] #. #Range: 0.009999999776482582 ~ 2.0 cannonScreenShakeSpringiness = 0.07999999821186066 #. #Range: 0.0 ~ 2.0 cannonScreenShakeIntensity = 1.2999999523162842 #. #Range: 0.009999999776482582 ~ 2.0 cannonScreenShakeDecay = 0.30000001192092896 #. #Shrapnel Clouds [client.shrapnelClouds] #. showExtraFlames = true #. showExtraShockwave = true #. showShrapnelClouds = true #. #Particle Wind Effect [client.particleWindEffect] #. #[in Degrees per tick] #Range: 0.0 ~ 90.0 maximumWindBearingChangeSpeed = 8.0 #. #[in Meters per second] #Range: 0.0 ~ 10.0 maximumWindSpeed = 1.25 #. #Cannon Mount Goggle Tooltip [client.cannonMountGoggleTooltip] #. #How many digits are after the angle decimal point on a cannon mount goggle tooltip. #Range: 0 ~ 4 anglePrecision = 2 #. #If true, the yaw angle on goggles ranges from +180 to -180º. If false, it ranges from 0 to +360º. use180_180RangeForYaw = false