108 lines
4.3 KiB
Markdown
108 lines
4.3 KiB
Markdown
# irc [![Build Status](https://travis-ci.org/aatxe/irc.svg?branch=master)](https://travis-ci.org/aatxe/irc) [![Crates.io](https://img.shields.io/crates/v/irc.svg)](https://crates.io/crates/irc) [![Built with Spacemacs](https://cdn.rawgit.com/syl20bnr/spacemacs/442d025779da2f62fc86c2082703697714db6514/assets/spacemacs-badge.svg)](http://spacemacs.org) #
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A robust, thread-safe and async-friendly IRC library in Rust. The client portion is compliant with
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[RFC 2812](http://tools.ietf.org/html/rfc2812), [IRCv3.1](http://ircv3.net/irc/3.1.html),
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[IRCv3.2](http://ircv3.net/irc/3.2.html), and includes some additional, common features. It also
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features a number of useful built-in features for building a powerful client quickly. The
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server portion does not exist yet, but hopefully will in the future. You can find up-to-date, ready-to-use documentation
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online [here](http://aatxe.github.io/irc/irc/). The documentation is generated with the default
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features. These are, however, strictly optional and can be disabled accordingly.
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## Getting Started ##
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To start using this library with cargo, you can simply add `irc = "0.11.0"` to your dependencies to
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your Cargo.toml file. You'll likely want to take a look at some of the examples, as well as the
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documentation. You'll also be able to find a small template to get a feel for the library.
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## Getting Started by Example ##
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```rust
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extern crate irc;
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use std::default::Default;
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use irc::client::prelude::*;
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fn main() {
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let cfg = Config {
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nickname: Some(format!("irc-rs")),
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server: Some(format!("irc.example.com")),
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channels: Some(vec![format!("#test")]),
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.. Default::default()
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};
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let server = IrcServer::from_config(cfg).unwrap();
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server.identify().unwrap();
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server.for_each_incoming(|message| {
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// Do message processing.
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})
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}
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```
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It may not seem like much, but all it takes to get started with an IRC connection is the stub
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above. In just a few lines, you can be connected to a server and processing IRC messages as you
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wish. The library is built with flexibility in mind. If you need to work on multiple threads,
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simply clone the server and have at it. We'll take care of the rest.
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You'll probably find that programmatic configuration is a bit of a chore, and you'll often want to
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be able to change the configuration between runs of the program (for example, to change the server
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that you're connecting to). Fortunately, runtime configuration loading is straightforward.
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```rust
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extern crate irc;
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use irc::client::prelude::*;
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fn main() {
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let server = IrcServer::new("config.json").unwrap();
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server.identify().unwrap();
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server.for_each_incoming(|message| {
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// Do message processing.
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})
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}
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```
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## Configuration ##
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Like the rest of the IRC crate, configuration is built with flexibility in mind. You can easily
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create `Config` objects programmatically and choose your own methods for handling any saving or
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loading of configuration required. However, for convenience, we've also included the option of
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loading JSON files with `serde` to write configurations. All the fields are optional, and thus
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any of them can be omitted (though, omitting a nickname or server will cause the program to fail
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for obvious reasons). That being said, here's an example of a complete configuration:
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```json
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{
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"owners": [],
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"nickname": "user",
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"nick_password": "password",
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"alt_nicks": ["user_", "user__"],
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"username": "user",
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"realname": "Test User",
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"server": "chat.freenode.net",
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"port": 6697,
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"password": "",
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"use_ssl": true,
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"cert_path": "cert.der",
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"encoding": "UTF-8",
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"channels": ["#rust", "#haskell", "#fake"],
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"channel_keys": {
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"#fake": "password"
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},
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"umodes": "+RB-x",
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"user_info": "I'm a test user for the Rust IRC crate.",
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"version": "irc:git:Rust",
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"source": "https://github.com/aatxe/irc",
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"ping_time": 180,
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"ping_timeout": 10,
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"should_ghost": false,
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"ghost_sequence": [],
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"options": {
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"key": "value",
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"note": "anything you want can be in here!",
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"and": "you can use it to build your own additional configuration options."
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}
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}
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```
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## Contributing ##
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Contributions to this library would be immensely appreciated. It should be noted that as this is a
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public domain project, any contributions will thus be released into the public domain as well.
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