Instead of having to adjust the index repeatedly as the stack is
manipulated, use absolute addressing for the function arguments, so they
stay the same throughout the call. Zero functional change, just
subjectively easier to follow variables.
Signed-off-by: Karl Palsson <karlp@etactica.com>
Actually check for flags being valid, instead of simply ignoring the
call if flags was zero.
Use standard lua checks for the function argument, so you can get a
normal "argument #2 was invalid, expected function, got xxx" instead of
the vague, "invalid arg list"
Signed-off-by: Karl Palsson <karlp@etactica.com>
Consistently handle allocation failures. Some functions are changed to
return bool or int instead of void to allow returning an error.
Also fix a buffer size miscalculation in lua/uloop and use _exit() instead
of exit() on errors after forking.
Signed-off-by: Matthias Schiffer <mschiffer@universe-factory.net>
fd and timeout lua object has a __gc method in its metatable. After the object
is freed and the another new object use the same reference in __uloop_cb and
__uloop_fds, the new object will be freed by the old __gc of the old object
when garbag collecting.
Signed-off-by: Xiongfei(Alex) Guo <xfguo@credosemi.com>
When you call the fd_add, it will return an object with `delete` method.
So you can delete that event if you want.
Signed-off-by: Xiongfei(Alex) Guo <xfguo@credosemi.com>
Use uloop.fd_add like this:
local socket = require "socket"
udp = socket.udp()
uloop.fd_add(
udp, -- socket
function( -- callback function
ufd, -- socket object when register the fd
events -- uloop events. eg. uloop.ULOOP_READ .
)
local words, msg_or_ip, port_or_nil = ufd:receivefrom()
print('Recv UDP packet from '..msg_or_ip..':'..port_or_nil..' : '..words)
end,
uloop.ULOOP_READ -- event you want to listen
)
The `examples/uloop-example.lua` show an example of this work.
Signed-off-by: Xiongfei(Alex) Guo <xfguo@credosemi.com>