Fix stack overflow bug of uloop lua binding.

The static variable `state` in `lua/uloop.c` should be clean after every callback.

Signed-off-by: Xiongfei(Alex) Guo <xfguo@credosemi.com>
This commit is contained in:
Xiongfei Guo 2014-06-20 10:31:17 +00:00 committed by John Crispin
parent e130b08d98
commit 9565bf86ae

View file

@ -43,6 +43,7 @@ static void ul_timer_cb(struct uloop_timeout *t)
lua_getglobal(state, "__uloop_cb");
lua_rawgeti(state, -1, tout->r);
lua_remove(state, -2);
lua_call(state, 0, 0);
}
@ -133,6 +134,7 @@ static void ul_process_cb(struct uloop_process *p, int ret)
lua_getglobal(state, "__uloop_cb");
lua_rawgeti(state, -1, proc->r);
luaL_unref(state, -2, proc->r);
lua_remove(state, -2);
lua_pushinteger(state, ret >> 8);
lua_call(state, 1, 0);
}