gestioCOF/bda/algorithm.py

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import random
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class Algorithm(object):
shows = None
ranks = None
origranks = None
double = None
def __init__(self, shows, members, choices):
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"""Initialisation :
- on aggrège toutes les demandes pour chaque spectacle dans
show.requests
- on crée des tables de demandes pour chaque personne, afin de
pouvoir modifier les rankings"""
self.max_group = 2 * max(choice.priority for choice in choices)
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self.shows = []
showdict = {}
for show in shows:
show.nrequests = 0
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showdict[show] = show
show.requests = []
self.shows.append(show)
self.ranks = {}
self.origranks = {}
self.choices = {}
next_rank = {}
member_shows = {}
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for member in members:
self.ranks[member] = {}
self.choices[member] = {}
next_rank[member] = 1
member_shows[member] = {}
for choice in choices:
member = choice.participant
if choice.spectacle in member_shows[member]:
continue
else:
member_shows[member][choice.spectacle] = True
showdict[choice.spectacle].requests.append(member)
showdict[choice.spectacle].nrequests += 2 if choice.double else 1
self.ranks[member][choice.spectacle] = next_rank[member]
next_rank[member] += 2 if choice.double else 1
self.choices[member][choice.spectacle] = choice
for member in members:
self.origranks[member] = dict(self.ranks[member])
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def IncrementRanks(self, member, currank, increment=1):
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for show in self.ranks[member]:
if self.ranks[member][show] > currank:
self.ranks[member][show] -= increment
def appendResult(self, l, member, show):
l.append(
(
member,
self.ranks[member][show],
self.origranks[member][show],
self.choices[member][show].double,
)
)
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def __call__(self, seed):
random.seed(seed)
results = []
shows = sorted(self.shows, key=lambda x: x.nrequests / x.slots, reverse=True)
for show in shows:
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# On regroupe tous les gens ayant le même rang
groups = dict([(i, []) for i in range(1, self.max_group + 1)])
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for member in show.requests:
if self.ranks[member][show] == 0:
raise RuntimeError(member, show.title)
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groups[self.ranks[member][show]].append(member)
# On passe à l'attribution
winners = []
losers = []
for i in range(1, self.max_group + 1):
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group = list(groups[i])
random.shuffle(group)
for member in group:
if self.choices[member][show].double: # double
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if len(winners) + 1 < show.slots:
self.appendResult(winners, member, show)
self.appendResult(winners, member, show)
elif (
not self.choices[member][show].autoquit
and len(winners) < show.slots
):
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self.appendResult(winners, member, show)
self.appendResult(losers, member, show)
else:
self.appendResult(losers, member, show)
self.appendResult(losers, member, show)
self.IncrementRanks(member, i, 2)
else: # simple
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if len(winners) < show.slots:
self.appendResult(winners, member, show)
else:
self.appendResult(losers, member, show)
self.IncrementRanks(member, i)
results.append((show, winners, losers))
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return results