gestioCOF/bda/algorithm.py

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Python
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2012-07-11 17:39:20 +02:00
# coding: utf-8
from django.conf import settings
import random
class Algorithm(object):
shows = None
ranks = None
origranks = None
double = None
def __init__(self, shows, members):
"""Initialisation :
- on aggrège toutes les demandes pour chaque spectacle dans
show.requests
- on crée des tables de demandes pour chaque personne, afin de
pouvoir modifier les rankings"""
self.shows = []
showdict = {}
for show in shows:
showdict[show] = show
show.requests = []
self.shows.append(show)
self.ranks = {}
self.origranks = {}
self.double = {}
for member in members:
ranks = {}
double = {}
for i in range(1, settings.NUM_CHOICES + 1):
choice = getattr(member, "choice%d" % i)
if not choice:
continue
# Noter les doubles demandes
if choice in double:
double[choice] = True
else:
showdict[choice].requests.append(member)
ranks[choice] = i
double[choice] = False
self.ranks[member] = ranks
self.double[member] = double
self.origranks[member] = dict(ranks)
def IncrementRanks(self, member, currank, increment = 1):
for show in self.ranks[member]:
if self.ranks[member][show] > currank:
self.ranks[member][show] -= increment
def appendResult(self, l, member, show):
l.append((member,
self.ranks[member][show],
self.origranks[member][show],
self.double[member][show]))
def __call__(self, seed):
random.seed(seed)
results = []
for show in self.shows:
# On regroupe tous les gens ayant le même rang
groups = {}
for i in range(1, settings.NUM_CHOICES + 1):
groups[i] = []
for member in show.requests:
groups[self.ranks[member][show]].append(member)
# On passe à l'attribution
winners = []
losers = []
for i in range(1, settings.NUM_CHOICES + 1):
group = list(groups[i])
random.shuffle(group)
for member in group:
if self.double[member][show]: # double
if len(winners) + 1 < show.slots:
self.appendResult(winners, member, show)
self.appendResult(winners, member, show)
elif not member.autoquit and len(winners) < show.slots:
self.appendResult(winners, member, show)
self.appendResult(losers, member, show)
else:
self.appendResult(losers, member, show)
self.appendResult(losers, member, show)
self.IncrementRanks(member, i, 2)
else: # simple
if len(winners) < show.slots:
self.appendResult(winners, member, show)
else:
self.appendResult(losers, member, show)
self.IncrementRanks(member, i)
results.append((show,winners,losers))
return results