tvl-depot/users/grfn/xanthous/test/Xanthous/Entities/RawsSpec.hs
Griffin Smith 4b11859d04 feat(gs/xanthous): Allow generating creatures with items
Add an `equippedItems` field to the CreatureType raw, which provides a
chance for generating that creature with an item equipped, which goes
into a new `inventory` field on the creature entity itself. Currently
the creature doesn't actually *use* this equipped item, but it's a step.

This commit also adds a broken-dagger equipped 90% of the time to the
"husk" creature.

Change-Id: I6416c0678ba7bc1b002c5ce6119f7dc97dd86437
2021-11-25 17:31:01 +00:00

30 lines
826 B
Haskell

-- |
module Xanthous.Entities.RawsSpec (main, test) where
import Test.Prelude
import Xanthous.Entities.Raws
import Xanthous.Entities.RawTypes
(_Creature, entityName, generateParams, HasEquippedItem (equippedItem))
main :: IO ()
main = defaultMain test
test :: TestTree
test = testGroup "Xanthous.Entities.Raws"
[ testGroup "raws"
[ testCase "are all valid" $ raws `deepseq` pure ()
, testCase "all CreatureEquippedItems reference existent entity names" $
let notFound
= raws
^.. folded
. _Creature
. generateParams
. _Just
. equippedItem
. _Just
. entityName
. filtered (isNothing . raw)
in null notFound @? ("Some entities weren't found: " <> show notFound)
]
]