fc8dc48020
git-subtree-dir: third_party/abseil_cpp git-subtree-mainline:ffb2ae54be
git-subtree-split:768eb2ca28
110 lines
4.1 KiB
C++
110 lines
4.1 KiB
C++
// Copyright 2017 The Abseil Authors.
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// https://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
//
|
|
// -----------------------------------------------------------------------------
|
|
// File: seed_sequences.h
|
|
// -----------------------------------------------------------------------------
|
|
//
|
|
// This header contains utilities for creating and working with seed sequences
|
|
// conforming to [rand.req.seedseq]. In general, direct construction of seed
|
|
// sequences is discouraged, but use-cases for construction of identical bit
|
|
// generators (using the same seed sequence) may be helpful (e.g. replaying a
|
|
// simulation whose state is derived from variates of a bit generator).
|
|
|
|
#ifndef ABSL_RANDOM_SEED_SEQUENCES_H_
|
|
#define ABSL_RANDOM_SEED_SEQUENCES_H_
|
|
|
|
#include <iterator>
|
|
#include <random>
|
|
|
|
#include "absl/random/internal/salted_seed_seq.h"
|
|
#include "absl/random/internal/seed_material.h"
|
|
#include "absl/random/seed_gen_exception.h"
|
|
#include "absl/types/span.h"
|
|
|
|
namespace absl {
|
|
ABSL_NAMESPACE_BEGIN
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// absl::SeedSeq
|
|
// -----------------------------------------------------------------------------
|
|
//
|
|
// `absl::SeedSeq` constructs a seed sequence according to [rand.req.seedseq]
|
|
// for use within bit generators. `absl::SeedSeq`, unlike `std::seed_seq`
|
|
// additionally salts the generated seeds with extra implementation-defined
|
|
// entropy. For that reason, you can use `absl::SeedSeq` in combination with
|
|
// standard library bit generators (e.g. `std::mt19937`) to introduce
|
|
// non-determinism in your seeds.
|
|
//
|
|
// Example:
|
|
//
|
|
// absl::SeedSeq my_seed_seq({a, b, c});
|
|
// std::mt19937 my_bitgen(my_seed_seq);
|
|
//
|
|
using SeedSeq = random_internal::SaltedSeedSeq<std::seed_seq>;
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// absl::CreateSeedSeqFrom(bitgen*)
|
|
// -----------------------------------------------------------------------------
|
|
//
|
|
// Constructs a seed sequence conforming to [rand.req.seedseq] using variates
|
|
// produced by a provided bit generator.
|
|
//
|
|
// You should generally avoid direct construction of seed sequences, but
|
|
// use-cases for reuse of a seed sequence to construct identical bit generators
|
|
// may be helpful (eg. replaying a simulation whose state is derived from bit
|
|
// generator values).
|
|
//
|
|
// If bitgen == nullptr, then behavior is undefined.
|
|
//
|
|
// Example:
|
|
//
|
|
// absl::BitGen my_bitgen;
|
|
// auto seed_seq = absl::CreateSeedSeqFrom(&my_bitgen);
|
|
// absl::BitGen new_engine(seed_seq); // derived from my_bitgen, but not
|
|
// // correlated.
|
|
//
|
|
template <typename URBG>
|
|
SeedSeq CreateSeedSeqFrom(URBG* urbg) {
|
|
SeedSeq::result_type
|
|
seed_material[random_internal::kEntropyBlocksNeeded];
|
|
|
|
if (!random_internal::ReadSeedMaterialFromURBG(
|
|
urbg, absl::MakeSpan(seed_material))) {
|
|
random_internal::ThrowSeedGenException();
|
|
}
|
|
return SeedSeq(std::begin(seed_material), std::end(seed_material));
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// absl::MakeSeedSeq()
|
|
// -----------------------------------------------------------------------------
|
|
//
|
|
// Constructs an `absl::SeedSeq` salting the generated values using
|
|
// implementation-defined entropy. The returned sequence can be used to create
|
|
// equivalent bit generators correlated using this sequence.
|
|
//
|
|
// Example:
|
|
//
|
|
// auto my_seed_seq = absl::MakeSeedSeq();
|
|
// std::mt19937 rng1(my_seed_seq);
|
|
// std::mt19937 rng2(my_seed_seq);
|
|
// EXPECT_EQ(rng1(), rng2());
|
|
//
|
|
SeedSeq MakeSeedSeq();
|
|
|
|
ABSL_NAMESPACE_END
|
|
} // namespace absl
|
|
|
|
#endif // ABSL_RANDOM_SEED_SEQUENCES_H_
|