fc8dc48020
git-subtree-dir: third_party/abseil_cpp git-subtree-mainline:ffb2ae54be
git-subtree-split:768eb2ca28
492 lines
14 KiB
C++
492 lines
14 KiB
C++
// Copyright 2017 The Abseil Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "absl/synchronization/internal/waiter.h"
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#include "absl/base/config.h"
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#ifdef _WIN32
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#include <windows.h>
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#else
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#include <pthread.h>
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#include <sys/time.h>
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#include <unistd.h>
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#endif
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#ifdef __linux__
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#include <linux/futex.h>
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#include <sys/syscall.h>
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#endif
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#ifdef ABSL_HAVE_SEMAPHORE_H
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#include <semaphore.h>
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#endif
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#include <errno.h>
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#include <stdio.h>
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#include <time.h>
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#include <atomic>
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#include <cassert>
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#include <cstdint>
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#include <new>
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#include <type_traits>
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#include "absl/base/internal/raw_logging.h"
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#include "absl/base/internal/thread_identity.h"
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#include "absl/base/optimization.h"
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#include "absl/synchronization/internal/kernel_timeout.h"
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namespace absl {
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ABSL_NAMESPACE_BEGIN
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namespace synchronization_internal {
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static void MaybeBecomeIdle() {
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base_internal::ThreadIdentity *identity =
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base_internal::CurrentThreadIdentityIfPresent();
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assert(identity != nullptr);
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const bool is_idle = identity->is_idle.load(std::memory_order_relaxed);
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const int ticker = identity->ticker.load(std::memory_order_relaxed);
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const int wait_start = identity->wait_start.load(std::memory_order_relaxed);
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if (!is_idle && ticker - wait_start > Waiter::kIdlePeriods) {
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identity->is_idle.store(true, std::memory_order_relaxed);
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}
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}
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#if ABSL_WAITER_MODE == ABSL_WAITER_MODE_FUTEX
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// Some Android headers are missing these definitions even though they
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// support these futex operations.
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#ifdef __BIONIC__
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#ifndef SYS_futex
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#define SYS_futex __NR_futex
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#endif
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#ifndef FUTEX_WAIT_BITSET
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#define FUTEX_WAIT_BITSET 9
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#endif
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#ifndef FUTEX_PRIVATE_FLAG
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#define FUTEX_PRIVATE_FLAG 128
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#endif
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#ifndef FUTEX_CLOCK_REALTIME
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#define FUTEX_CLOCK_REALTIME 256
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#endif
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#ifndef FUTEX_BITSET_MATCH_ANY
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#define FUTEX_BITSET_MATCH_ANY 0xFFFFFFFF
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#endif
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#endif
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#if defined(__NR_futex_time64) && !defined(SYS_futex_time64)
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#define SYS_futex_time64 __NR_futex_time64
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#endif
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#if defined(SYS_futex_time64) && !defined(SYS_futex)
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#define SYS_futex SYS_futex_time64
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#endif
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class Futex {
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public:
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static int WaitUntil(std::atomic<int32_t> *v, int32_t val,
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KernelTimeout t) {
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int err = 0;
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if (t.has_timeout()) {
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// https://locklessinc.com/articles/futex_cheat_sheet/
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// Unlike FUTEX_WAIT, FUTEX_WAIT_BITSET uses absolute time.
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struct timespec abs_timeout = t.MakeAbsTimespec();
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// Atomically check that the futex value is still 0, and if it
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// is, sleep until abs_timeout or until woken by FUTEX_WAKE.
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err = syscall(
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SYS_futex, reinterpret_cast<int32_t *>(v),
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FUTEX_WAIT_BITSET | FUTEX_PRIVATE_FLAG | FUTEX_CLOCK_REALTIME, val,
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&abs_timeout, nullptr, FUTEX_BITSET_MATCH_ANY);
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} else {
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// Atomically check that the futex value is still 0, and if it
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// is, sleep until woken by FUTEX_WAKE.
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err = syscall(SYS_futex, reinterpret_cast<int32_t *>(v),
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FUTEX_WAIT | FUTEX_PRIVATE_FLAG, val, nullptr);
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}
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if (err != 0) {
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err = -errno;
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}
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return err;
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}
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static int Wake(std::atomic<int32_t> *v, int32_t count) {
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int err = syscall(SYS_futex, reinterpret_cast<int32_t *>(v),
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FUTEX_WAKE | FUTEX_PRIVATE_FLAG, count);
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if (ABSL_PREDICT_FALSE(err < 0)) {
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err = -errno;
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}
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return err;
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}
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};
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Waiter::Waiter() {
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futex_.store(0, std::memory_order_relaxed);
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}
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Waiter::~Waiter() = default;
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bool Waiter::Wait(KernelTimeout t) {
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// Loop until we can atomically decrement futex from a positive
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// value, waiting on a futex while we believe it is zero.
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// Note that, since the thread ticker is just reset, we don't need to check
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// whether the thread is idle on the very first pass of the loop.
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bool first_pass = true;
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while (true) {
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int32_t x = futex_.load(std::memory_order_relaxed);
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while (x != 0) {
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if (!futex_.compare_exchange_weak(x, x - 1,
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std::memory_order_acquire,
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std::memory_order_relaxed)) {
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continue; // Raced with someone, retry.
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}
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return true; // Consumed a wakeup, we are done.
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}
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if (!first_pass) MaybeBecomeIdle();
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const int err = Futex::WaitUntil(&futex_, 0, t);
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if (err != 0) {
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if (err == -EINTR || err == -EWOULDBLOCK) {
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// Do nothing, the loop will retry.
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} else if (err == -ETIMEDOUT) {
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return false;
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} else {
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ABSL_RAW_LOG(FATAL, "Futex operation failed with error %d\n", err);
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}
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}
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first_pass = false;
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}
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}
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void Waiter::Post() {
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if (futex_.fetch_add(1, std::memory_order_release) == 0) {
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// We incremented from 0, need to wake a potential waiter.
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Poke();
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}
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}
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void Waiter::Poke() {
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// Wake one thread waiting on the futex.
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const int err = Futex::Wake(&futex_, 1);
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if (ABSL_PREDICT_FALSE(err < 0)) {
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ABSL_RAW_LOG(FATAL, "Futex operation failed with error %d\n", err);
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}
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}
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#elif ABSL_WAITER_MODE == ABSL_WAITER_MODE_CONDVAR
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class PthreadMutexHolder {
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public:
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explicit PthreadMutexHolder(pthread_mutex_t *mu) : mu_(mu) {
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const int err = pthread_mutex_lock(mu_);
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if (err != 0) {
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ABSL_RAW_LOG(FATAL, "pthread_mutex_lock failed: %d", err);
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}
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}
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PthreadMutexHolder(const PthreadMutexHolder &rhs) = delete;
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PthreadMutexHolder &operator=(const PthreadMutexHolder &rhs) = delete;
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~PthreadMutexHolder() {
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const int err = pthread_mutex_unlock(mu_);
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if (err != 0) {
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ABSL_RAW_LOG(FATAL, "pthread_mutex_unlock failed: %d", err);
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}
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}
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private:
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pthread_mutex_t *mu_;
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};
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Waiter::Waiter() {
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const int err = pthread_mutex_init(&mu_, 0);
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if (err != 0) {
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ABSL_RAW_LOG(FATAL, "pthread_mutex_init failed: %d", err);
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}
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const int err2 = pthread_cond_init(&cv_, 0);
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if (err2 != 0) {
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ABSL_RAW_LOG(FATAL, "pthread_cond_init failed: %d", err2);
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}
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waiter_count_ = 0;
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wakeup_count_ = 0;
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}
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Waiter::~Waiter() {
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const int err = pthread_mutex_destroy(&mu_);
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if (err != 0) {
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ABSL_RAW_LOG(FATAL, "pthread_mutex_destroy failed: %d", err);
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}
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const int err2 = pthread_cond_destroy(&cv_);
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if (err2 != 0) {
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ABSL_RAW_LOG(FATAL, "pthread_cond_destroy failed: %d", err2);
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}
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}
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bool Waiter::Wait(KernelTimeout t) {
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struct timespec abs_timeout;
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if (t.has_timeout()) {
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abs_timeout = t.MakeAbsTimespec();
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}
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PthreadMutexHolder h(&mu_);
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++waiter_count_;
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// Loop until we find a wakeup to consume or timeout.
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// Note that, since the thread ticker is just reset, we don't need to check
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// whether the thread is idle on the very first pass of the loop.
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bool first_pass = true;
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while (wakeup_count_ == 0) {
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if (!first_pass) MaybeBecomeIdle();
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// No wakeups available, time to wait.
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if (!t.has_timeout()) {
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const int err = pthread_cond_wait(&cv_, &mu_);
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if (err != 0) {
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ABSL_RAW_LOG(FATAL, "pthread_cond_wait failed: %d", err);
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}
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} else {
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const int err = pthread_cond_timedwait(&cv_, &mu_, &abs_timeout);
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if (err == ETIMEDOUT) {
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--waiter_count_;
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return false;
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}
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if (err != 0) {
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ABSL_RAW_LOG(FATAL, "pthread_cond_timedwait failed: %d", err);
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}
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}
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first_pass = false;
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}
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// Consume a wakeup and we're done.
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--wakeup_count_;
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--waiter_count_;
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return true;
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}
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void Waiter::Post() {
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PthreadMutexHolder h(&mu_);
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++wakeup_count_;
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InternalCondVarPoke();
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}
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void Waiter::Poke() {
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PthreadMutexHolder h(&mu_);
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InternalCondVarPoke();
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}
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void Waiter::InternalCondVarPoke() {
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if (waiter_count_ != 0) {
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const int err = pthread_cond_signal(&cv_);
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if (ABSL_PREDICT_FALSE(err != 0)) {
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ABSL_RAW_LOG(FATAL, "pthread_cond_signal failed: %d", err);
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}
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}
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}
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#elif ABSL_WAITER_MODE == ABSL_WAITER_MODE_SEM
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Waiter::Waiter() {
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if (sem_init(&sem_, 0, 0) != 0) {
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ABSL_RAW_LOG(FATAL, "sem_init failed with errno %d\n", errno);
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}
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wakeups_.store(0, std::memory_order_relaxed);
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}
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Waiter::~Waiter() {
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if (sem_destroy(&sem_) != 0) {
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ABSL_RAW_LOG(FATAL, "sem_destroy failed with errno %d\n", errno);
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}
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}
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bool Waiter::Wait(KernelTimeout t) {
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struct timespec abs_timeout;
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if (t.has_timeout()) {
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abs_timeout = t.MakeAbsTimespec();
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}
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// Loop until we timeout or consume a wakeup.
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// Note that, since the thread ticker is just reset, we don't need to check
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// whether the thread is idle on the very first pass of the loop.
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bool first_pass = true;
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while (true) {
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int x = wakeups_.load(std::memory_order_relaxed);
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while (x != 0) {
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if (!wakeups_.compare_exchange_weak(x, x - 1,
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std::memory_order_acquire,
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std::memory_order_relaxed)) {
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continue; // Raced with someone, retry.
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}
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// Successfully consumed a wakeup, we're done.
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return true;
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}
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if (!first_pass) MaybeBecomeIdle();
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// Nothing to consume, wait (looping on EINTR).
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while (true) {
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if (!t.has_timeout()) {
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if (sem_wait(&sem_) == 0) break;
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if (errno == EINTR) continue;
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ABSL_RAW_LOG(FATAL, "sem_wait failed: %d", errno);
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} else {
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if (sem_timedwait(&sem_, &abs_timeout) == 0) break;
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if (errno == EINTR) continue;
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if (errno == ETIMEDOUT) return false;
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ABSL_RAW_LOG(FATAL, "sem_timedwait failed: %d", errno);
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}
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}
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first_pass = false;
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}
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}
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void Waiter::Post() {
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// Post a wakeup.
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if (wakeups_.fetch_add(1, std::memory_order_release) == 0) {
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// We incremented from 0, need to wake a potential waiter.
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Poke();
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}
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}
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void Waiter::Poke() {
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if (sem_post(&sem_) != 0) { // Wake any semaphore waiter.
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ABSL_RAW_LOG(FATAL, "sem_post failed with errno %d\n", errno);
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}
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}
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#elif ABSL_WAITER_MODE == ABSL_WAITER_MODE_WIN32
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class Waiter::WinHelper {
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public:
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static SRWLOCK *GetLock(Waiter *w) {
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return reinterpret_cast<SRWLOCK *>(&w->mu_storage_);
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}
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static CONDITION_VARIABLE *GetCond(Waiter *w) {
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return reinterpret_cast<CONDITION_VARIABLE *>(&w->cv_storage_);
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}
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static_assert(sizeof(SRWLOCK) == sizeof(void *),
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"`mu_storage_` does not have the same size as SRWLOCK");
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static_assert(alignof(SRWLOCK) == alignof(void *),
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"`mu_storage_` does not have the same alignment as SRWLOCK");
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static_assert(sizeof(CONDITION_VARIABLE) == sizeof(void *),
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"`ABSL_CONDITION_VARIABLE_STORAGE` does not have the same size "
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"as `CONDITION_VARIABLE`");
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static_assert(
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alignof(CONDITION_VARIABLE) == alignof(void *),
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"`cv_storage_` does not have the same alignment as `CONDITION_VARIABLE`");
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// The SRWLOCK and CONDITION_VARIABLE types must be trivially constructible
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// and destructible because we never call their constructors or destructors.
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static_assert(std::is_trivially_constructible<SRWLOCK>::value,
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"The `SRWLOCK` type must be trivially constructible");
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static_assert(
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std::is_trivially_constructible<CONDITION_VARIABLE>::value,
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"The `CONDITION_VARIABLE` type must be trivially constructible");
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static_assert(std::is_trivially_destructible<SRWLOCK>::value,
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"The `SRWLOCK` type must be trivially destructible");
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static_assert(std::is_trivially_destructible<CONDITION_VARIABLE>::value,
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"The `CONDITION_VARIABLE` type must be trivially destructible");
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};
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class LockHolder {
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public:
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explicit LockHolder(SRWLOCK* mu) : mu_(mu) {
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AcquireSRWLockExclusive(mu_);
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}
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LockHolder(const LockHolder&) = delete;
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LockHolder& operator=(const LockHolder&) = delete;
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~LockHolder() {
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ReleaseSRWLockExclusive(mu_);
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}
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private:
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SRWLOCK* mu_;
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};
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Waiter::Waiter() {
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auto *mu = ::new (static_cast<void *>(&mu_storage_)) SRWLOCK;
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auto *cv = ::new (static_cast<void *>(&cv_storage_)) CONDITION_VARIABLE;
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InitializeSRWLock(mu);
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InitializeConditionVariable(cv);
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waiter_count_ = 0;
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wakeup_count_ = 0;
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}
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// SRW locks and condition variables do not need to be explicitly destroyed.
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// https://docs.microsoft.com/en-us/windows/win32/api/synchapi/nf-synchapi-initializesrwlock
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// https://stackoverflow.com/questions/28975958/why-does-windows-have-no-deleteconditionvariable-function-to-go-together-with
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Waiter::~Waiter() = default;
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bool Waiter::Wait(KernelTimeout t) {
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SRWLOCK *mu = WinHelper::GetLock(this);
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CONDITION_VARIABLE *cv = WinHelper::GetCond(this);
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LockHolder h(mu);
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++waiter_count_;
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// Loop until we find a wakeup to consume or timeout.
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// Note that, since the thread ticker is just reset, we don't need to check
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// whether the thread is idle on the very first pass of the loop.
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bool first_pass = true;
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while (wakeup_count_ == 0) {
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if (!first_pass) MaybeBecomeIdle();
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// No wakeups available, time to wait.
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if (!SleepConditionVariableSRW(cv, mu, t.InMillisecondsFromNow(), 0)) {
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// GetLastError() returns a Win32 DWORD, but we assign to
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// unsigned long to simplify the ABSL_RAW_LOG case below. The uniform
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// initialization guarantees this is not a narrowing conversion.
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const unsigned long err{GetLastError()}; // NOLINT(runtime/int)
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if (err == ERROR_TIMEOUT) {
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--waiter_count_;
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return false;
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} else {
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ABSL_RAW_LOG(FATAL, "SleepConditionVariableSRW failed: %lu", err);
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}
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}
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first_pass = false;
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}
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// Consume a wakeup and we're done.
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--wakeup_count_;
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--waiter_count_;
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return true;
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}
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void Waiter::Post() {
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LockHolder h(WinHelper::GetLock(this));
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++wakeup_count_;
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InternalCondVarPoke();
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}
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void Waiter::Poke() {
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LockHolder h(WinHelper::GetLock(this));
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InternalCondVarPoke();
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}
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void Waiter::InternalCondVarPoke() {
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if (waiter_count_ != 0) {
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WakeConditionVariable(WinHelper::GetCond(this));
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}
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}
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#else
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#error Unknown ABSL_WAITER_MODE
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#endif
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} // namespace synchronization_internal
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ABSL_NAMESPACE_END
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} // namespace absl
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