f00dd30cad
2000 ticks after the character damages their fists by hitting something, the character now develops calluses on their fists (scaled by *how* damaged they've become) that reduce the chance of them receiving additional damage from hitting things - up to a max of 5, which prevents *all* damage from fistfighting. This is all tracked in a new "Knuckles" struct in a new "Body" struct on the character datatype, which manages stepping itself forward as part of the Brain impl on the character. Change-Id: Ica269f16fb340fb25900d2c77fbad32f10c00be2 Reviewed-on: https://cl.tvl.fyi/c/depot/+/3222 Reviewed-by: grfn <grfn@gws.fyi> Tested-by: BuildkiteCI |
||
---|---|---|
.. | ||
cynthia | ||
edef | ||
ericvolp12 | ||
eta | ||
firefly | ||
flokli | ||
grfn | ||
isomer | ||
lukegb | ||
Profpatsch | ||
qyliss | ||
riking | ||
sterni | ||
tazjin | ||
tvlbot.jpg |