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-- 7a6ff16a85beb730c172d5d25cf1b5e1be885c56 by Laramie Leavitt <lar@google.com>: Internal change. PiperOrigin-RevId: 254454546 -- ff8f9bafaefc26d451f576ea4a06d150aed63f6f by Andy Soffer <asoffer@google.com>: Internal changes PiperOrigin-RevId: 254451562 -- deefc5b651b479ce36f0b4ef203e119c0c8936f2 by CJ Johnson <johnsoncj@google.com>: Account for subtracting unsigned values from the size of InlinedVector PiperOrigin-RevId: 254450625 -- 3c677316a27bcadc17e41957c809ca472d5fef14 by Andy Soffer <asoffer@google.com>: Add C++17's std::make_from_tuple to absl/utility/utility.h PiperOrigin-RevId: 254411573 -- 4ee3536a918830eeec402a28fc31a62c7c90b940 by CJ Johnson <johnsoncj@google.com>: Adds benchmark for the rest of the InlinedVector public API PiperOrigin-RevId: 254408378 -- e5a21a00700ee83498ff1efbf649169756463ee4 by CJ Johnson <johnsoncj@google.com>: Updates the definition of InlinedVector::shrink_to_fit() to be exception safe and adds exception safety tests for it. PiperOrigin-RevId: 254401387 -- 2ea82e72b86d82d78b4e4712a63a55981b53c64b by Laramie Leavitt <lar@google.com>: Use absl::InsecureBitGen in place of std::mt19937 in tests absl/random/...distribution_test.cc PiperOrigin-RevId: 254289444 -- fa099e02c413a7ffda732415e8105cad26a90337 by Andy Soffer <asoffer@google.com>: Internal changes PiperOrigin-RevId: 254286334 -- ce34b7f36933b30cfa35b9c9a5697a792b5666e4 by Andy Soffer <asoffer@google.com>: Internal changes PiperOrigin-RevId: 254273059 -- 6f9c473da7c2090c2e85a37c5f00622e8a912a89 by Jorg Brown <jorg@google.com>: Change absl::container_internal::CompressedTuple to instantiate its internal Storage class with the name of the type it's holding, rather than the name of the Tuple. This is not an externally-visible change, other than less compiler memory is used and less debug information is generated. PiperOrigin-RevId: 254269285 -- 8bd3c186bf2fc0c55d8a2dd6f28a5327502c9fba by Andy Soffer <asoffer@google.com>: Adding short-hand IntervalClosed for IntervalClosedClosed and IntervalOpen for IntervalOpenOpen. PiperOrigin-RevId: 254252419 -- ea957f99b6a04fccd42aa05605605f3b44b1ecfd by Abseil Team <absl-team@google.com>: Do not directly use __SIZEOF_INT128__. In order to avoid linker errors when building with clang-cl (__fixunsdfti, __udivti3 and __fixunssfti are undefined), this CL uses ABSL_HAVE_INTRINSIC_INT128 which is not defined for clang-cl. PiperOrigin-RevId: 254250739 -- 89ab385cd26b34d64130bce856253aaba96d2345 by Andy Soffer <asoffer@google.com>: Internal changes PiperOrigin-RevId: 254242321 -- cffc793d93eca6d6bdf7de733847b6ab4a255ae9 by CJ Johnson <johnsoncj@google.com>: Adds benchmark for InlinedVector::reserve(size_type) PiperOrigin-RevId: 254199226 -- c90c7a9fa3c8f0c9d5114036979548b055ea2f2a by Gennadiy Rozental <rogeeff@google.com>: Import of CCTZ from GitHub. PiperOrigin-RevId: 254072387 -- c4c388beae016c9570ab54ffa1d52660e4a85b7b by Laramie Leavitt <lar@google.com>: Internal cleanup. PiperOrigin-RevId: 254062381 -- d3c992e221cc74e5372d0c8fa410170b6a43c062 by Tom Manshreck <shreck@google.com>: Update distributions.h to Abseil standards PiperOrigin-RevId: 254054946 -- d15ad0035c34ef11b14fadc5a4a2d3ec415f5518 by CJ Johnson <johnsoncj@google.com>: Removes functions with only one caller from the implementation details of InlinedVector by manually inlining the definitions PiperOrigin-RevId: 254005427 -- 2f37e807efc3a8ef1f4b539bdd379917d4151520 by Andy Soffer <asoffer@google.com>: Initial release of Abseil Random PiperOrigin-RevId: 253999861 -- 24ed1694b6430791d781ed533a8f8ccf6cac5856 by CJ Johnson <johnsoncj@google.com>: Updates the definition of InlinedVector::assign(...)/InlinedVector::operator=(...) to new, exception-safe implementations with exception safety tests to boot PiperOrigin-RevId: 253993691 -- 5613d95f5a7e34a535cfaeadce801441e990843e by CJ Johnson <johnsoncj@google.com>: Adds benchmarks for InlinedVector::shrink_to_fit() PiperOrigin-RevId: 253989647 -- 2a96ddfdac40bbb8cb6a7f1aeab90917067c6e63 by Abseil Team <absl-team@google.com>: Initial release of Abseil Random PiperOrigin-RevId: 253927497 -- bf1aff8fc9ffa921ad74643e9525ecf25b0d8dc1 by Andy Soffer <asoffer@google.com>: Initial release of Abseil Random PiperOrigin-RevId: 253920512 -- bfc03f4a3dcda3cf3a4b84bdb84cda24e3394f41 by Laramie Leavitt <lar@google.com>: Internal change. PiperOrigin-RevId: 253886486 -- 05036cfcc078ca7c5f581a00dfb0daed568cbb69 by Eric Fiselier <ericwf@google.com>: Don't include `winsock2.h` because it drags in `windows.h` and friends, and they define awful macros like OPAQUE, ERROR, and more. This has the potential to break abseil users. Instead we only forward declare `timeval` and require Windows users include `winsock2.h` themselves. This is both inconsistent and poor QoI, but so including 'windows.h' is bad too. PiperOrigin-RevId: 253852615 GitOrigin-RevId: 7a6ff16a85beb730c172d5d25cf1b5e1be885c56 Change-Id: Icd6aff87da26f29ec8915da856f051129987cef6
260 lines
8.8 KiB
C++
260 lines
8.8 KiB
C++
// Copyright 2017 The Abseil Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef ABSL_RANDOM_GAUSSIAN_DISTRIBUTION_H_
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#define ABSL_RANDOM_GAUSSIAN_DISTRIBUTION_H_
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// absl::gaussian_distribution implements the Ziggurat algorithm
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// for generating random gaussian numbers.
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//
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// Implementation based on "The Ziggurat Method for Generating Random Variables"
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// by George Marsaglia and Wai Wan Tsang: http://www.jstatsoft.org/v05/i08/
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//
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#include <cmath>
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#include <cstdint>
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#include <istream>
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#include <limits>
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#include <type_traits>
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#include "absl/random/internal/distribution_impl.h"
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#include "absl/random/internal/fast_uniform_bits.h"
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#include "absl/random/internal/iostream_state_saver.h"
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namespace absl {
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namespace random_internal {
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// absl::gaussian_distribution_base implements the underlying ziggurat algorithm
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// using the ziggurat tables generated by the gaussian_distribution_gentables
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// binary.
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//
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// The specific algorithm has some of the improvements suggested by the
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// 2005 paper, "An Improved Ziggurat Method to Generate Normal Random Samples",
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// Jurgen A Doornik. (https://www.doornik.com/research/ziggurat.pdf)
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class gaussian_distribution_base {
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public:
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template <typename URBG>
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inline double zignor(URBG& g); // NOLINT(runtime/references)
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private:
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friend class TableGenerator;
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template <typename URBG>
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inline double zignor_fallback(URBG& g, // NOLINT(runtime/references)
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bool neg);
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// Constants used for the gaussian distribution.
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static constexpr double kR = 3.442619855899; // Start of the tail.
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static constexpr double kRInv = 0.29047645161474317; // ~= (1.0 / kR) .
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static constexpr double kV = 9.91256303526217e-3;
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static constexpr uint64_t kMask = 0x07f;
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// The ziggurat tables store the pdf(f) and inverse-pdf(x) for equal-area
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// points on one-half of the normal distribution, where the pdf function,
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// pdf = e ^ (-1/2 *x^2), assumes that the mean = 0 & stddev = 1.
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//
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// These tables are just over 2kb in size; larger tables might improve the
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// distributions, but also lead to more cache pollution.
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//
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// x = {3.71308, 3.44261, 3.22308, ..., 0}
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// f = {0.00101, 0.00266, 0.00554, ..., 1}
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struct Tables {
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double x[kMask + 2];
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double f[kMask + 2];
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};
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static const Tables zg_;
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random_internal::FastUniformBits<uint64_t> fast_u64_;
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};
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} // namespace random_internal
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// absl::gaussian_distribution:
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// Generates a number conforming to a Gaussian distribution.
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template <typename RealType = double>
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class gaussian_distribution : random_internal::gaussian_distribution_base {
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public:
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using result_type = RealType;
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class param_type {
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public:
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using distribution_type = gaussian_distribution;
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explicit param_type(result_type mean = 0, result_type stddev = 1)
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: mean_(mean), stddev_(stddev) {}
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// Returns the mean distribution parameter. The mean specifies the location
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// of the peak. The default value is 0.0.
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result_type mean() const { return mean_; }
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// Returns the deviation distribution parameter. The default value is 1.0.
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result_type stddev() const { return stddev_; }
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friend bool operator==(const param_type& a, const param_type& b) {
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return a.mean_ == b.mean_ && a.stddev_ == b.stddev_;
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}
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friend bool operator!=(const param_type& a, const param_type& b) {
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return !(a == b);
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}
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private:
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result_type mean_;
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result_type stddev_;
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static_assert(
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std::is_floating_point<RealType>::value,
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"Class-template absl::gaussian_distribution<> must be parameterized "
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"using a floating-point type.");
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};
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gaussian_distribution() : gaussian_distribution(0) {}
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explicit gaussian_distribution(result_type mean, result_type stddev = 1)
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: param_(mean, stddev) {}
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explicit gaussian_distribution(const param_type& p) : param_(p) {}
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void reset() {}
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// Generating functions
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template <typename URBG>
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result_type operator()(URBG& g) { // NOLINT(runtime/references)
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return (*this)(g, param_);
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}
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template <typename URBG>
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result_type operator()(URBG& g, // NOLINT(runtime/references)
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const param_type& p);
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param_type param() const { return param_; }
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void param(const param_type& p) { param_ = p; }
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result_type(min)() const {
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return -std::numeric_limits<result_type>::infinity();
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}
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result_type(max)() const {
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return std::numeric_limits<result_type>::infinity();
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}
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result_type mean() const { return param_.mean(); }
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result_type stddev() const { return param_.stddev(); }
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friend bool operator==(const gaussian_distribution& a,
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const gaussian_distribution& b) {
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return a.param_ == b.param_;
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}
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friend bool operator!=(const gaussian_distribution& a,
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const gaussian_distribution& b) {
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return a.param_ != b.param_;
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}
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private:
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param_type param_;
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};
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// --------------------------------------------------------------------------
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// Implementation details only below
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// --------------------------------------------------------------------------
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template <typename RealType>
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template <typename URBG>
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typename gaussian_distribution<RealType>::result_type
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gaussian_distribution<RealType>::operator()(
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URBG& g, // NOLINT(runtime/references)
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const param_type& p) {
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return p.mean() + p.stddev() * static_cast<result_type>(zignor(g));
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}
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template <typename CharT, typename Traits, typename RealType>
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std::basic_ostream<CharT, Traits>& operator<<(
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std::basic_ostream<CharT, Traits>& os, // NOLINT(runtime/references)
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const gaussian_distribution<RealType>& x) {
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auto saver = random_internal::make_ostream_state_saver(os);
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os.precision(random_internal::stream_precision_helper<RealType>::kPrecision);
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os << x.mean() << os.fill() << x.stddev();
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return os;
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}
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template <typename CharT, typename Traits, typename RealType>
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std::basic_istream<CharT, Traits>& operator>>(
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std::basic_istream<CharT, Traits>& is, // NOLINT(runtime/references)
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gaussian_distribution<RealType>& x) { // NOLINT(runtime/references)
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using result_type = typename gaussian_distribution<RealType>::result_type;
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using param_type = typename gaussian_distribution<RealType>::param_type;
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auto saver = random_internal::make_istream_state_saver(is);
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auto mean = random_internal::read_floating_point<result_type>(is);
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if (is.fail()) return is;
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auto stddev = random_internal::read_floating_point<result_type>(is);
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if (!is.fail()) {
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x.param(param_type(mean, stddev));
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}
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return is;
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}
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namespace random_internal {
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template <typename URBG>
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inline double gaussian_distribution_base::zignor_fallback(URBG& g, bool neg) {
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// This fallback path happens approximately 0.05% of the time.
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double x, y;
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do {
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// kRInv = 1/r, U(0, 1)
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x = kRInv * std::log(RandU64ToDouble<PositiveValueT, false>(fast_u64_(g)));
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y = -std::log(RandU64ToDouble<PositiveValueT, false>(fast_u64_(g)));
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} while ((y + y) < (x * x));
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return neg ? (x - kR) : (kR - x);
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}
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template <typename URBG>
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inline double gaussian_distribution_base::zignor(
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URBG& g) { // NOLINT(runtime/references)
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while (true) {
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// We use a single uint64_t to generate both a double and a strip.
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// These bits are unused when the generated double is > 1/2^5.
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// This may introduce some bias from the duplicated low bits of small
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// values (those smaller than 1/2^5, which all end up on the left tail).
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uint64_t bits = fast_u64_(g);
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int i = static_cast<int>(bits & kMask); // pick a random strip
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double j = RandU64ToDouble<SignedValueT, false>(bits); // U(-1, 1)
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const double x = j * zg_.x[i];
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// Retangular box. Handles >97% of all cases.
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// For any given box, this handles between 75% and 99% of values.
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// Equivalent to U(01) < (x[i+1] / x[i]), and when i == 0, ~93.5%
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if (std::abs(x) < zg_.x[i + 1]) {
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return x;
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}
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// i == 0: Base box. Sample using a ratio of uniforms.
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if (i == 0) {
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// This path happens about 0.05% of the time.
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return zignor_fallback(g, j < 0);
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}
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// i > 0: Wedge samples using precomputed values.
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double v = RandU64ToDouble<PositiveValueT, false>(fast_u64_(g)); // U(0, 1)
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if ((zg_.f[i + 1] + v * (zg_.f[i] - zg_.f[i + 1])) <
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std::exp(-0.5 * x * x)) {
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return x;
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}
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// The wedge was missed; reject the value and try again.
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}
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}
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} // namespace random_internal
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} // namespace absl
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#endif // ABSL_RANDOM_GAUSSIAN_DISTRIBUTION_H_
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